This removes lots of icons from the code that breach our copyright/intellectual
property guidelines. Those left in (ie: aliens and metroids) are in the process
of being given new sprites. If anybody would like some of the removed sprites
for their code or for admin events. Send me pm on the forums (Azeures) and I'll
get them for you.
Revision: r3004
Author: trubblebass
walls.
Did work on a construct simple animal, it is functional but lacking dead
sprites/side sprites.
Added the north/south sprites for the construct by TankNut
Revision: r2973
Author: kortgstation
Eye damage over 20 units now causes permanent vision impairment,
Eye damage over 30 units now causes permanent welder-vision.
Eye damage is treated by Imidazoline or eye surgery. Full blindness still only
treatable by eye surgery.
Revision: r2951
Author: VivianFoxfoot
(http://dl.dropbox.com/u/10657252/SS13/Manhacks.PNG) Includes a small new audio
file. They'll probably be created with a traitor item or a box-o-hacks in the
armory.
Revision: r2932
Author: vageyenaman
Fixes for a lot of implant things. Fixes some runtimes related to explosive and death alarm implants. Fixed organ based damage. Added a variable to hold the children organs of an organ, to simplify damage spread and droppage.
•Improved bodybags, also changed sprites. Scream at me if you don't like them,
I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this
•You can find the unused newscaster sprite of my new project in terminals.dmi
Revision: r2928
Author: polyxenitopalidou
moving right away, even before the next life(). Used in door crushing to
prevent people from inertiaing through. Checks for /obj/special/stop in loc
every move. Compared to the number of other checks, I don't expect this to be
an undo burden, but can be commented out in case of OH SHIT LAG under heavy
load.
Moves /area/entered to its own file.
Adds a new area var called has_gravity. Determines if floor tiles count for
movement control (planning on adding more, currently can only be badmined)
Adds a new mob var called lastarea that is updated with the area you're in every
time /area/entered is called. r2917
Moves /obj/special/stop into /obj/effect/stop.
Thunks people when gravity changes. r2918
Changed a nuke feedback back to what it was.
SMES code slightly cleaned up.
Removed a few of the HIGH VOLTAGE signs that were on grilles.
Added a san check to hydro to remove a runtime. r2910
Adds dismemberment to Tajarans and Monkeys. Added some sanity checks to prevent people from punching you when they are missing hands. Fixed more wound stuff. Some examine fixes.