Commit Graph

9404 Commits

Author SHA1 Message Date
Cael_Aislinn
751adf7187 miscellaneous rusk tweaks and fixes including: resolved assembly sprite hiding under things, resolved compressor not producing assemblies with the right amount of matter, made injectors able to be rotated, removed cooldown from injector to port assembly swap, made ejected/created assemblies not appear in the middle of walls (being created from wall-mounted machinery),
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-19 19:05:51 +10:00
Cael_Aislinn
1d9fe082d7 made TEG generate power from heat transferred again, restructed TEG and circulator code to be smaller and cleaner, added an "overload" to TEGs where they spark + power output drops if power output exceeds 250k
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-19 18:50:15 +10:00
Cael_Aislinn
749d3eeaa0 transit pods should reverse direction when they reach the end of the tube
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-14 13:10:28 +10:00
Cael_Aislinn
23affb99bf cleaned up some tools issues with w_class, depth scanners now reveal the reagent a find responds to (meaning lab analysis can be skipped)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-14 13:09:48 +10:00
Cael_Aislinn
6d03802c75 reduced the chance of safely extracting xenoarch finds without the proper process
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-14 13:08:30 +10:00
Cael_Aislinn
da9ad69983 made hyperspectral analysis images into a client-side resource 2013-05-14 13:07:11 +10:00
Cael_Aislinn
f021f69e9b cleanup and standardisation of xenoarchaeology analysis machinery
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-14 13:06:29 +10:00
Ravensdale
754057cd09 hopefully disables glasses, unable to replicate bug. 2013-05-10 17:39:59 -07:00
Mloc
c4b9eddcf6 Merge pull request #2741 from Spamcat/master
Lone fix
2013-05-07 09:33:43 -07:00
Spamcat
bb962862ca Posibrains should work correctly in spiderbots.
Fixed the key transfer issue. (#2534)
2013-05-07 20:08:12 +04:00
Mloc
dad4430a55 Merge pull request #2739 from Aranclanos/ServerCrashFix
Server crash fix.
2013-05-06 04:38:08 -07:00
Aranclanos
7312807346 Reverting the comment out on the sprites and added the correct path, the xenoarcheology.dmi 2013-05-05 21:21:09 -03:00
Aranclanos
d762024d68 Fixed the server crash, it was an infinite loop when a revolver spawned in the xenoarcheology. It added bullets (tried, because it didn't work either) over and over nonstop.
Commented out the sprite selection on the revolvers in the xenoarcheology spawn code, it selected wrong names and they ended up being invisible. Now they will have the default sprite, the black revolver.
2013-05-05 21:12:15 -03:00
Spamcat
02fd487008 Blood type now saves in savefile.
fixes #2738
2013-05-04 13:22:21 +04:00
Spamcat
f7f6c682cf Made nearsightedness not consume a fuckton of memory.
Also it now adds glasses on preview pic.
2013-05-03 23:58:56 +04:00
Spamcat
203873bef9 Merge branch 'master' of github.com:Baystation12/Baystation12 2013-05-03 21:50:33 +04:00
Cael_Aislinn
bfdeeb4f94 resolved a MySQL statement issue
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-03 13:21:44 +10:00
Cael_Aislinn
29a3e93197 added safety checks for bad values in eftpos + atms
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-03 13:20:47 +10:00
sick-trigger
c6323eced1 Better monky throwing fix
now, actually compiles! There seems to be a lot else wrong with monkey inventories but eh
2013-05-03 04:46:21 +10:00
Mloc
2989961542 Merge pull request #2729 from sick-trigger/master
Fix to let monkeys throw right
2013-05-02 05:14:37 -07:00
sick-trigger
d44986542f Monkeys can now throw properly 2013-05-01 21:56:53 +10:00
MisterBook
bfee1a8cd5 Alters the pAI and AI crew manifest verb to display the fancier version, a la the ID Computer's Crew Manifest call. Also replaced a dirty, dirty looping List write with the far more elegant if call to data_core.get_manifest() 2013-04-30 23:57:49 -05:00
Spamcat
ef368a6756 Returned Lamarr.
... which can be used as internals. Shh, let it be our secret...
#2583
2013-04-30 16:59:38 +04:00
Spamcat
0acd40326f Increased pill bottle capacity to 14 pills (2 rows).
Also fixed #2714.
2013-04-30 15:44:31 +04:00
MisterBook
73997d7bd4 Fixes Godmode for humans so that it truly is godmode. Good for bug checking. Atmos temperature difference will no longer directly apply fireloss, nor will being punched or shot in the guts damage organs. Can no longer be shocked. 2013-04-29 22:35:58 -05:00
DarkTechnomancer
99503c5542 Imported the option to start nearsighted and give glasses to those who do. 2013-04-28 22:45:15 -04:00
Spamcat
b605fe84db Fixed #2706. 2013-04-27 14:37:10 +04:00
Spamcat
6bd34da085 Fixes #2689. 2013-04-27 13:54:13 +04:00
Spamcat
e4763aa928 Fixed #2708. 2013-04-27 13:49:44 +04:00
Cael_Aislinn
ba763477eb fixed shield generators not charging fields
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-04-26 21:46:36 +10:00
Chinsky
8ce8e35d02 Merge pull request #2704 from SkyMarshal/airfixes
Made circulators and TEGs work, updated Rowtree's station with a functional powergrid and TEG battery.
2013-04-25 11:02:14 -07:00
Asanadas
f2ce063eda Fixes a slip-up division thing. 2013-04-24 20:01:49 -04:00
SkyMarshal
3b41db4a18 Made circulators and TEGs work, updated Rowtree's station with a functional powergrid and TEG battery.
Signed-off-by: SkyMarshal <skymarshal1729@gmail.com>
2013-04-24 15:58:39 -07:00
Asanadas
ff229d5780 This 10x increases the size of admin-uploadable sound .ogg files and MIDI (10MB Midi, a scary thought). Should be big enough for any space assholes. Players can always opt out of uploaded music being downloaded and played with their "Hear/Silence-Midis" verb. 2013-04-24 17:55:14 -04:00
Asanadas
f03da6fb94 Spelling fix for a button only admins ever see. 2013-04-24 17:20:43 -04:00
SkyMarshal
bd0d988b23 Fix for Xenoarch machines producing ludicrous amounts of heat.
Defines may need tweaked to produce the desired effect.
2013-04-19 12:40:30 -07:00
Chinsky
51a2c09077 Merge pull request #2671 from SkyMarshal/master
Fixed an issue with fire and volatile fuel, and reverted ShareSpace again since I hadn't completely reverted what Cael had done to that poor code.
2013-04-18 04:45:29 -07:00
SkyMarshal
fee856c7d2 Fixes an issue with fire leaving the trace_gases list full of nulls and revert some more of whatever Cael had done to that poor air-movement procedure. 2013-04-17 22:46:34 -07:00
Albert Iordache
fdadc08414 Merge pull request #2670 from SkyMarshal/master
Fixes lighting, Backpacks getting contaminated, and bombs not working.
2013-04-17 22:15:10 -07:00
SkyMarshal
698e7af57c Fixes lighting, backpacks getting contaminated, and bombs not working. 2013-04-17 22:07:41 -07:00
Ravensdale
313dc5e7c0 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/jobs/job/captain.dm
2013-04-17 08:47:49 -07:00
Jim "Apples"
ba77890a98 Merge pull request #2667 from SkyMarshal/master
Fix for lighting before roundstart.
2013-04-17 06:41:11 -07:00
SkyMarshal
a7f569b74b Fix for lighting before roundstart. 2013-04-17 06:34:45 -07:00
Jim "Apples"
b3795db00e Merge pull request #2666 from SkyMarshal/master
Loadsafixes.  See description. (Changelog updated retroactively)
2013-04-17 02:10:01 -07:00
SkyMarshal
3456cbba35 Plasma no longer contaminates backpacks (They cannot be washed)
Increased speed of zone equalization.
Lighting controller and ticker now initialized after world is set up and a player has joined.
2013-04-17 01:51:18 -07:00
SkyMarshal
b3f13d4dca Airflow now prevents doors being bumped open.
Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
2013-04-17 01:36:05 -07:00
SkyMarshal
8c39c0ffb0 Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-17 00:45:36 -07:00
Chinsky
b7732f251c Merge pull request #2662 from Asanadas/master
Misc: Removing the captain's space suit armor on-spawn
2013-04-16 16:15:16 -07:00
SkyMarshal
e8d7cc1e61 Fixes the bug with Filters allowing insane overpressurization. 2013-04-16 12:43:19 -07:00
Ravensdale
09212483bc final tweak for cap's PDA to do as advertised. 2013-04-16 08:47:23 -07:00