Commit Graph
417 Commits
Author SHA1 Message Date
JohnWildkinsandGitHub 421c5e9946 Revert "VueUI Vending Machines (#10240)" (#10265)
Here we go again.
2020-10-15 21:22:46 -03:00
JohnWildkinsandGitHub 1c5a775051 VueUI Vending Machines (#10240) 2020-10-15 18:01:45 +02:00
AlberykandGitHub 100534dd97 Tajaran Consular Officer Updates: Diplomatic Incident Edition (#10228) 2020-10-14 17:40:36 -03:00
AlberykandGitHub df11c39f37 Fixes the sugar tree candy recipe not working properly (#10231) 2020-10-11 18:31:21 -03:00
GeevesandGitHub d155132fa1 Aquaponics and Molluscs (#10067) 2020-10-03 13:48:29 +02:00
GeevesandGitHub 1e322fcfb4 Immersive Vine Gameplay (#10052)
Added sounds and an animation to hitting space vines.
    Sharp or edged items now deal double damage against vines, which makes high damage weapons better for vine clearing.
    Attacking plants no longer produces a visible message.
2020-09-27 15:11:35 +03:00
Matt AtlasandGitHub d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
AlberykandGitHub 7b7d167b65 Xenobiology tweaks (#10025) 2020-09-21 17:08:09 -03:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
AlberykandGitHub cfcf599137 Fixes blizzard ears missing from seeds machines (#9865) 2020-09-05 19:28:31 -03:00
MarinaGryphonandGitHub f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
sadkermitandGitHub 36dc8a5220 Chemical Improvements & Tweaks: Side-effects, overdoses, and more. (#9708) 2020-09-01 14:29:40 +02:00
Matt AtlasandGitHub c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
DoxxmedearlyandGitHub 6ec4b4be66 Huniefix (#9643) 2020-08-09 12:23:18 +02:00
Chada-1andGitHub d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
mikomyazakiandGitHub 3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
JoshieandGitHub fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
MarinaGryphonandGitHub 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Wowzewow (Wezzy)andGitHub 3160508c1a Makes tool colors work, despaghettifies code (#9231)
I finally figured out how to make tool inhands and inhand coloring work properly, so custom colors can apply to inhands! (yes, even the stuff from loadout.)

Code-wise, this guts the superfluous our_color variable.
This cuts it out from screwdrivers, wirecutters, cable, and everything else which uses this shit.
I'm pretty sure testing this has taken out a day out of my life.

Also I fixed up the cable examine to be less crappy. (so you can finally see cable descriptions.)

Don't mind the commits, I just built this on top the handcuff noose PR.
2020-07-02 20:40:17 +03:00
Wowzewow (Wezzy)andGitHub 36094ab834 fixes tool colors (#9129) 2020-06-14 18:47:02 +02:00
Wowzewow (Wezzy)andGitHub 8a5e14b1e8 Refactors tool colors + new sprites (#8786)
* Refactors tool sprites

* yeah

* sort the court

* changelog and worn_overlays

* fuck

* door

* waterloo

* waterloo

* skeeet

* fuck this shit

* stupid color prios

* there
2020-06-11 21:27:01 +02:00
Matt AtlasandGitHub 0a00700401 Switches most common visible_messages to look like emotes, inc. surgery. (#8981) 2020-06-02 19:24:02 +02:00
Matt AtlasandGitHub 1869a24a29 Fixes blobs, vines and hacktool (#9010) 2020-06-02 19:07:17 +02:00
Wowzewow (Wezzy)andGitHub fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
AlberykandGitHub 8b9bf710f6 Changes how bluespace fruits works. (#8848) 2020-05-13 23:13:56 +02:00
Wowzewow (Wezzy)andGitHub 723c711022 Inhands : the final fuckening (#8696) 2020-04-24 11:36:00 +02:00
AlberykandGitHub 8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
fernerrandGitHub afc0b4b3b3 Station Facelift (#8431)
Adds some new turf sprites to replace ones in common use across the station, ports the reinforced floor from bay.
Adds new vent, scrubber, sprites for many wall-mounted objects and holopad sprites that fit in better with the changed floors.
Remaps a ton of areas visually to make better use of these changed sprites.
2020-03-27 23:27:06 +02:00
GeevesandGitHub e743e91ae3 The Non-Existent Birds and The Bees (#8465) 2020-03-26 18:40:21 +01:00
Wowzewow (Wezzy)andGitHub b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
GeevesandGitHub e78127cf67 Bomb Defusal Things (#8440) 2020-03-20 09:18:20 +01:00
Matt AtlasandGitHub 82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
c087a0a0bf Ports a psionic system from Bay. (#7717)
* Ports a psionic system from Bay.

* Rip out this shitcode.

* shitcoden't

* fixes

* it should work fully now

* Admin fixes

* Remove todos

* remove todos part 2

* Removes psi-armour. We don't need this for now.

* Skrell are now operants. Tweaks coercion.

* Adds thralls.

* Temp removal of psiarmour. Fixes psigrabs.

* Thrall assay.

* fixes

* More fixes

* unused define cleanup

* Log and powers

* Skrell powers are done.

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/equipment/cerebro_enhancers.dm

* did this work???

* jargon

* arrow's fixes

Co-authored-by: Geeves <ggrobler447@gmail.com>
2019-12-24 11:32:05 +01:00
Wowzewow (Wezzy)andWerner ff25557eb8 The Rollable Cigs and Chews Update (#7631) 2019-12-20 23:48:17 +01:00
Matt AtlasandErki df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Matt AtlasandWerner 5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
ErkiandWerner ff41b92e97 Langserver fixes, vol 2 (#7401) 2019-11-15 22:42:25 +01:00
alsoandanswer b425658bb7 pumpkin fix and sprite improvement 2019-11-13 20:56:37 +08:00
ParadoxSpaceandErki 1d6de6e882 Adds Wulumunusha to Seed Vendors (& More) (#7305)
Alongside that, there's now slightly more Dyn seeds, and the bar gets banana juice.
2019-11-02 22:06:48 +02:00
JohnWildkinsandErki 61ec0991e3 Cyborg grabber QOL and fixes (#7201)
Tweaks:

    With the gripper, hitting the drop hotkey (Q) now drops the held item. If no item is held, the grabber is put away as normal.
    The scientific gripper can now hold slime steroids.
    The chemistry gripper can now hold paper.

Bugfixes:

    Using the drop hotkey (Q) to put away a module now correctly updates the module list interface. Fixes #4343.
    Modules relying on cyborg synthesizers (nanopaste, et al.) now cannot be used when their synthesizer charge is depleted. Fixes #1288.
    Injecting a monkey cube held in a gripper no longer places the monkey inside the gripper's internal contents. Fixes #1097.
    Cyborgs can now re-lock secured crates. Fixes #4833.
    Service borgs can no longer open a portal to infinite grass tiles. Fixes #3814.
    Clerical borgs can now browse through paper bundles held in their gripper, and can pick up taped paper. Fixes #4479. Fixes #6501.
2019-11-02 19:41:07 +02:00
GeevesandErki 196f9d87df removed black kois mutation (#7112)
It's a Lii'dra bioweapon, producing it on-station shouldn't be possible. Also a bit too devastating for the station's good.
2019-10-14 22:56:05 +03:00
AlberykandErki ee5d061ee6 Bugs fixes: skrell stuff and idris uniforms (#7010)
-fixes idris uniforms being invisible
-fixes a typo in the skrell star projector
-fixes the skrell plant missing from xenobotany storages
-tweaks the starry projections to last less time
2019-09-18 20:38:31 +03:00
AlberykandErki 199da5f41c Adds more skrell stuff (#6991)
-adds some skrell items to the loadout
-adds an unique jumpsuit to the jargon consular officer
-adds some new skrell markings
-adds a new sprite for a skrell holy book
-adds a new skrell plant
-adds some new skrell related drinks
2019-09-17 21:53:51 +03:00
Lady FowlandErki d6ff38ef96 The Epic Construction Update (#5976)
How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
2019-09-10 22:07:46 +03:00
fernerrandErki 2a2cc7d52e Ports table item autoalign from Bay (#6946)
Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
2019-09-08 22:51:49 +03:00
alsoandanswerandWerner 9b478773c4 Janitor Update (I'm bad at code edition) (#6928) 2019-09-06 21:23:55 +02:00
VTCobaltbloodandErki 2d963f9e6d Adds apple juice (#6870)
Adds apple juice.
2019-08-25 22:57:50 +03:00
AlberykandErki 44013b67b6 Tweaks black k'ois a bit. (#6848)
-limits how much brain damage black k'ois can cause
-phoron does not hurt people with the black k'ois parasite anymore
-black k'ois plants have their proper name now
-k'ois parasite now gives tech levels
2019-08-20 00:05:58 +03:00