Loganbacca
224b2f3899
Duct Tape
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First pass for adding duct tape.
It can stick paper to things.
It can patch up walls (crudely).
Coder sprites!
2014-12-02 23:17:45 +13:00
PsiOmegaDelta
b05c966b64
Merge pull request #7198 from atlantiscze/interactions
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(mostly) silicon adjustments/features
2014-12-02 07:20:58 +01:00
PsiOmegaDelta
d6ea2b887a
Merge pull request #7201 from SparklySheep/patch-9
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Adds pAI cards to the loadout.
2014-12-02 07:20:50 +01:00
Zuhayr
17f32c3ab3
Replacing a loop with the older code.
2014-12-02 02:58:26 +10:30
Zuhayr
33406d6e47
Removing macros.
2014-12-02 02:51:14 +10:30
Zuhayr
42c6efbc61
Fixes most of #7206 , fixes #7200 , fixes #7184
2014-12-02 02:34:34 +10:30
Zuhayr
8240f14176
Fixes #7185 , works on #7184
2014-12-01 23:55:03 +10:30
PsiOmegaDelta
a1a66870ca
Merge pull request #7203 from Zuhayr/unarmed
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Refactoring the context-based combat PR v2
2014-12-01 11:17:14 +01:00
Zuhayr
487117a0ae
Reverting a now unneeded var change.
2014-12-01 20:42:32 +10:30
Zuhayr
bee0b9d23d
Tweaks after testing.
2014-12-01 20:20:30 +10:30
Zuhayr
d65ead4f7e
Changed \red to span in unarmed_attack.dm.
2014-12-01 20:10:27 +10:30
Zuhayr
0ae473b6ea
Removed antag role buffs.
2014-12-01 20:06:43 +10:30
Zuhayr
855f75bd3c
Removed magboot stomp.
2014-12-01 20:03:08 +10:30
PsiOmegaDelta
e18d5f51f9
Merge pull request #7172 from Neerti/11_29_14_minor_borg_drone_changes
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Minor changes to drone borg sprite.
2014-12-01 06:46:46 +01:00
PsiOmegaDelta
651008b822
Merge pull request #7176 from Amunak/super-patch
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Supermatter fixes, code cleanup and refactoring. Shards don't announce anything.
2014-12-01 06:46:28 +01:00
SparklySheep
f8bc1708af
Lowered to 2 points.
2014-11-30 23:20:24 -06:00
SparklySheep
0a43dd0860
Adds pAI cards to the loadout.
2014-11-30 23:12:04 -06:00
Zuhayr
016a9d8ba2
Merge branch 'unarmed' of https://github.com/Zuhayr/Baystation12 into unarmed
2014-12-01 15:33:07 +10:30
PsiOmegaDelta
e5c5209f7a
Merge pull request #7183 from Zuhayr/dev
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Hardsuit fixes.
2014-12-01 05:58:24 +01:00
Atlantiscze
64f9a502f9
Mining robot module upgrade
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- Mining cyborgs can now properly work with drills.
- Mining cyborgs have received ore scanner, crowbar, and limited version of magnetic gripper.
- Mining cyborgs can now swap power cells inside mining drills, as well as upgrade them if provided better parts.
- As a bonus, cyborgs can now see how much ore is in ore boxes (because it makes sense that cyborg which mined ton of ore can check how much ore it mined)
2014-12-01 05:11:35 +01:00
Atlantiscze
166288293b
Cyborg Atmospherics Tools!
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- Matter Decompiler now clears unused pipe assemblies. Long gone are the times where cyborgs couldn't remove old pipe parts.
- Engineering and Construction cyborgs now have pipe painter tool, which allows them to paint pipes properly.
2014-12-01 03:39:36 +01:00
Atlantiscze
772e42fd75
APCs now use percent-based channel values.
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- Equipment now once again shuts down when APC reaches 30%
- Lighting shuts down at 15%
This is now correctly based on APCs power cell, instead of being hardcoded. This means atmospherics and similar areas won't just suddenly go from all lit working room to darkness.
2014-12-01 02:54:15 +01:00
Atlantiscze
afadcdc35a
Increases AI power usage
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This commit increases AI power usage to 50kW. This was discussed on codershuttle and should (/w some minor lags) give the AI approximatey 60 minutes of power with fully charged SMES.
2014-12-01 02:06:03 +01:00
Atlantiscze
e2196fe6ec
Robotic Cable Coils
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- Cyborgs and Drones can now use change-colour verb to change colour of their integrated cable coil.
2014-12-01 02:02:11 +01:00
Zuhayr
0903bd7fc5
Working on some suit bugs, attempted to fix the welding overlay issue with no success.
2014-12-01 01:51:52 +10:30
Zuhayr
14cf4aa8e3
Refactored mag grippers a bit. Kinda hate myself for writing them the way I did, but hindsight etc
2014-12-01 00:37:13 +10:30
Zuhayr
9b5235016b
Set the hazmat rig to use the medical rig icon for now. Woo placeholder sprites.
2014-11-30 23:50:54 +10:30
Zuhayr
3a312b4a03
Fixes #7179
2014-11-30 23:49:55 +10:30
Zuhayr
a5ee32d4ca
Fixes some colour macros, removes inactive jetpack icon for rigs.
2014-11-30 23:47:34 +10:30
Zuhayr
7703b0f4c0
Fixes #7186
2014-11-30 23:47:12 +10:30
PsiOmega
0731badf87
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/modules/power/smes.dm
code/modules/power/smes_construction.dm
maps/tgstation2.dmm
2014-11-30 10:54:15 +01:00
Chinsky
1ac4b90368
Merge pull request #7161 from PsiOmegaDelta/MapReaderFixes
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Fixes Map Loader issues.
2014-11-30 12:51:21 +03:00
Chinsky
dbf69cba81
Merge pull request #7154 from PsiOmegaDelta/SneakyPersonalAIs
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pAIs can now hide.
2014-11-30 12:50:44 +03:00
Chinsky
27736e5ce3
Merge pull request #7137 from atlantiscze/buildable-smes-fix
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Buildable smes minor changes
2014-11-30 12:50:19 +03:00
PsiOmega
5e34d12877
Merge remote-tracking branch 'upstream/dev' into RoboCircuit
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Conflicts:
code/modules/mob/living/carbon/brain/posibrain.dm
maps/exodus-1.dmm
2014-11-30 10:47:36 +01:00
Zuhayr
4c1ea8cd3a
Several hardsuit fixes.
2014-11-30 12:46:03 +10:30
Zuhayr
c7973e0ab2
Made suit boots children of magboots.
2014-11-30 11:12:15 +10:30
Zuhayr
1500dbd505
Fixes #7128
2014-11-30 10:52:35 +10:30
Amunak
5a8a9c2816
Supermatter warning now has its own proc. Fixed some SM bugs.
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Added logging for when SM explodes. The delay of regular warning was made *higher* (from 15 to 20 seconds) because of a bug; Delay of the emergency warning was lowered (from 30 to approx. 12 seconds). The announcement of 'returning to safe levels' now happens only once. The spawn .. explosion and irradiation and hallucinations are now also applied only once (which means they may need some tweaking, but I have no idea if they stacked anyway; mainly the code should now be much more efficient).
2014-11-30 00:23:55 +01:00
Amunak
45b314bd60
Moved shard to the bottom of the file, tweaked its values.
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Also added the time between delamination and actual explosion (pull time) as a separate val and lowered it for the shard.
2014-11-30 00:16:54 +01:00
Amunak
889442ef93
Supermatter code formatting
2014-11-30 00:07:54 +01:00
Atlantiscze
0b414ca3db
Merge remote-tracking branch 'origin/dev' into nice-atmos
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Had some strange merge problems. This may have broken something. Visual map inspection however shows no problems.
2014-11-29 23:51:07 +01:00
Chinsky
366badb706
Merge pull request #7165 from PsiOmegaDelta/Joining
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Late-Join Name Addition.
2014-11-30 00:56:42 +03:00
Chinsky
99cf1ee8f5
Merge pull request #7166 from PsiOmegaDelta/TurfClick
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Fixes AIs seeing runes in the Alt+Click panel
2014-11-30 00:56:25 +03:00
Chinsky
79562c8f27
Merge pull request #7168 from atlantiscze/syndie-shuttle-docking
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Nukeops shuttle docking
2014-11-30 00:56:22 +03:00
Neerti
9cf2b467b9
Fixes the 'drone' sprite for borgs. The eyes are now actual eye sprites instead of attached to the base sprite. No more pumping 40 shots into a secborg and wondering why it won't die.
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Adds option for medical module to use the medical drone sprite.
Adds sprite for surgery and mining. Mining will no longer use a medical sprite (why???)
2014-11-29 14:49:08 -05:00
Amunak
cc576db683
Fixed compile error because I don't know how istype() works
2014-11-29 20:33:37 +01:00
Amunak
309cf59f71
Supermatter shards now don't announce anything
2014-11-29 19:59:06 +01:00
PsiOmegaDelta
1780b9904f
Merge pull request #7164 from Amunak/chat-shenanigans
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Mostly chat-related improvements, mainly adding chattags (icons) to important channels
2014-11-29 16:07:35 +01:00
PsiOmega
0f8156e77e
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/game/objects/structures.dm
code/game/objects/structures/inflatable.dm
2014-11-29 10:09:03 +01:00