Chinsky
871456f131
Merge pull request #6084 from PsiOmegaDelta/MoreNounce
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Announcement Refactoring
2014-08-21 21:53:03 +04:00
Chinsky
f559a7eb85
Merge pull request #6079 from PsiOmegaDelta/PipeDrop
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Allows clicking floors to drop pipes
2014-08-21 17:34:13 +04:00
PsiOmega
f9df93fad0
Expands the use of the new announcement system.
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Code Green/Blue/Red/Delta, ERT, and captain annoncements now use the new announcement system.
These announcements are stored as newscasts.
2014-08-21 12:58:02 +02:00
PsiOmega
68bf885e6b
Announcement system refactoring.
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Turns announcements into a datum based system to allow a variety of configurations.
Current configuration options include:
Admin logging
Which sound that should play when announced, if any
If the announcement should be stored as a newscast
Request console/standard announcements currently match priority announcements, but have a smaller style/footprint.
Player announcements now include the assignment and name of the person (or the id rather) who made it.
Have currently only updated the request console and all announcements which previously used captain_announce().
Affected automated announcements, such as shuttle messages, should be exactly the same as before.
2014-08-21 06:34:41 +02:00
Zuhayr
ee499426ad
Compile fixes.
2014-08-21 12:19:10 +09:30
Zuhayr
b47d91b612
Merge resolution, master into dev.
2014-08-21 12:01:38 +09:30
Zuhayr
0397ce5f1a
Merge pull request #6076 from Jarcolr/patch-1
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Fixes #5943
2014-08-21 11:19:30 +09:30
Chinsky
fd486ea369
Merge pull request #6064 from PsiOmegaDelta/Announce
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AI Announcements & Verbs
2014-08-21 01:37:55 +04:00
PsiOmega
67752bd40b
Allows clicking (simulated) floors to drop pipes
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This makes it possible to install pipes under immovable objects, similar to power cables.
2014-08-20 12:21:42 +02:00
Jarcolr
c481d035f5
Fixes #5943
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Recharging should give rods.
2014-08-20 11:14:54 +03:00
PsiOmega
a2253617cf
Makes it possible for the AI to make station wide announcements. Improved AI verb handling in case of death/restoration.
2014-08-19 21:09:14 +02:00
Ccomp5950
25506f33fa
Merge pull request #6032 from Walter0o/low_pressure_fix
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fixes #6005 and broken ancient human low/high pressure code.
2014-08-19 05:54:30 -05:00
Ccomp5950
3c9fa8ba61
Merge pull request #6050 from mwerezak/breathing
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Simplifies handling of inhale_pp
2014-08-19 05:52:37 -05:00
mwerezak
f9b4a78405
Fixes exhaling/inhaling types, cleanup
2014-08-18 14:58:18 -04:00
mwerezak
b04ac56d45
Cleanup/adjustment of inhale_pp handling
2014-08-18 13:33:51 -04:00
Zuhayr
65a31f2dc2
Merge pull request #6026 from mwerezak/internal-bleeding
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Implements IB changes discussed in forum thread
2014-08-18 09:32:00 +09:30
Zuhayr
2033923f8f
Merge pull request #6018 from Hubblenaut/master
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Patch of fixes for bugs and oversights
2014-08-18 09:28:17 +09:30
JimTheCactus
e74d92370d
Added a forced, immediate refresh of the icons after the character is made.
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This eliminates a race condition between spawning in and the icon cache being updated to include the body.
2014-08-17 12:34:02 -06:00
Walter0o
e8592d4f41
fixes #6005 and broken ancient human low/high pressure code.
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-fixes low/high pressure not damaging unsealed/damaged spacesuits.
-refactors procs and adds more comments.
-removes unused/dead code.
2014-08-17 18:06:30 +02:00
Chinsky
c660734299
Added probability scaling for non-damage events.
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Fixed typo.
2014-08-17 11:05:17 +04:00
mwerezak
5b341bd810
IB initial damage now depends on damage taken
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Also, autohealing IBs no longer stop bleeding, but do stop worsening.
2014-08-16 22:00:55 -04:00
Hubblenaut
d122ec9979
Sleeping people on chairs can be woken up
2014-08-17 02:34:26 +02:00
Hubblenaut
48655479b7
Hardcrit is entered immediately and lasts for 300 seconds instead of 250 (at max)
2014-08-17 02:21:31 +02:00
Hubblenaut
15ae5ca2a9
Adds JMP button to certain admin logs
2014-08-17 02:21:21 +02:00
Chinsky
09561db2d0
Added coefficient to scale speed of rads. Currently it's 10x slower than it was.
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Added humans going bald on high rads levels.
Added a chance to get sick burn on highest rad level.
Replaced mutations (turning deaf/blind is unfun, and slowing rads would raise the chance of it happening) with a a chance of small genetic damage.
2014-08-16 09:32:24 +04:00
Chinsky
919ecc2a16
Merge pull request #5998 from Walter0o/gripper_fix
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fixes #5693
2014-08-16 03:47:51 +04:00
Walter0o
de37978995
comment adjustment according to feedback
2014-08-15 06:19:55 +02:00
Chinsky
7351767ef7
Merge pull request #5983 from atlantiscze/co2-breath-fix
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CO2 Breath fix
2014-08-14 22:58:22 +04:00
Chinsky
07ed87ccd9
Merge pull request #5993 from GinjaNinja32/proximity2
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More proximity fixes
2014-08-14 22:55:29 +04:00
Walter0o
7236995b0e
fixes #5693
2014-08-14 11:13:12 +02:00
Chinsky
658941a0f9
Merge pull request #5978 from Zuhayr/journalism
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Mining changes and basic character backgrounds.
2014-08-14 10:54:49 +04:00
Chinsky
bcf0a57aa0
Merge pull request #5962 from mwerezak/wound-fixes
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Wound and infection fever fix
2014-08-14 07:55:17 +04:00
Zuhayr
e1953c66cc
Merge pull request #5995 from Hubblenaut/master
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More admin logs, Rejuvenation fix
2014-08-14 12:16:42 +09:30
Zuhayr
04bf4c7d90
Merge pull request #5981 from Walter0o/sound_removal
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removes unused AI text2speech files and code
2014-08-14 12:02:10 +09:30
MrSnapwalk
6b44ef8ff1
Adds new hair.
2014-08-13 20:15:07 -05:00
Hubblenaut
330ce5d088
Fixes rejuvenation ignoring infections
2014-08-14 01:55:30 +02:00
Hubblenaut
c80b921d6b
Logs finishing tank transfer valve bombs and ghosting. Changes pAI request
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to state the name of the inquirer.
2014-08-14 01:07:09 +02:00
Atlantiscze
ee3072019a
Revert "N2 buildup fix attempt. Putting this into separate commit in case it's not wanted."
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This reverts commit e8a7b58aff .
2014-08-13 23:42:58 +02:00
mwerezak
0b0380ae14
Fixes burn description saying it is salved when not
2014-08-13 17:11:25 -04:00
GinjaNinja32
d1fc12e1c7
More proximity fixes
2014-08-13 20:58:49 +01:00
Chinsky
1c5e944ce5
Merge pull request #5954 from Zuhayr/dev
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No one is going to read this all anyway
2014-08-13 18:33:09 +04:00
Walter0o
94ec887a75
removes unused AI text2speech files and code,
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saves about 4.5 MB traffic per client.
2014-08-13 11:24:23 +02:00
Atlantiscze
e8a7b58aff
N2 buildup fix attempt. Putting this into separate commit in case it's not wanted.
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- Right now, air consists of 20% O2 80% N2 (approx.). Breathing takes O2 and turns it into CO2. CO2 gets scrubbed. Pressure drops, vents refill with air which again contains 80% N2 20% O2.
- This means that only 20% of breathed-out oxygen is replenished. Rest is replaced by N2. In large areas, such as Bar, with many mobs this can eventually lead to dangerous atmosphere status.
- This fix, while OOCly slightly unrealistic handles this issue by turning both O2 and N2 into CO2. Tested in CE's office with 5 human mobs without active scrubbers. Air lasts for 2~ hrs. Larger areas of course last significantly longer.
2014-08-13 11:24:12 +02:00
Zuhayr
688cf22a67
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-08-13 17:10:37 +09:30
Atlantiscze
ce2e34f5e5
- Fixes breathing not producing CO2. This applied to humans (untested for other races, but probably the same)
2014-08-13 09:02:49 +02:00
Walter0o
473a570b23
fixes #5970 , prevents bugs in the future
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this is not an issue at the moment but will become one should maxHealth ever get changed.
2014-08-13 03:43:30 +02:00
iamgoofball
88c034a30b
Ports the "Family Man" Hair Pack from /vg/station.
2014-08-11 13:25:57 -07:00
PsiOmega
c3de9ca3c7
Fixes #5946 and cuts down on duplicate code across Life() procs.
2014-08-11 10:42:32 +02:00
Zuhayr
f09d1218fe
Master to dev merge.
2014-08-11 17:23:40 +09:30
Walter0o
09d2acee62
fixes #5923
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and a few other range issues
2014-08-11 04:45:50 +02:00