Commit Graph

35 Commits

Author SHA1 Message Date
Matt Atlas
7dd823c7e5 Command console messages are now actually spoken after being inputted. (#14448) 2022-10-22 22:30:50 +02:00
Jaraci
4a72baca43 Adds the new health analyser noises to PDA scanners and mech scanners (#14860) 2022-10-04 10:00:02 +02:00
Doxxmedearly
6c57599584 Kills modular_computer hear_talk runtimes (#14270) 2022-06-10 01:35:09 +02:00
Wowzewow (Wezzy)
eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
mikomyazaki
e59589ec8a Gripper attackby fixes (#13571)
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00
Geeves
1dd5b25354 NTIRC Communicators (#11658) 2021-04-28 16:56:16 +02:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Geeves
bb18e617b3 More pAI Stuff (#10647) 2021-01-16 12:56:24 +01:00
Geeves
b3891901ea Radiojammer Stationbound Blocking (#10246)
* AI Firedoor Rebalance

* Update geeves-because-the-question-is-incorrect.yml

* improve the implementation considerably

* Update geeves-because-the-question-is-incorrect.yml

* put this back

* jammer UI
2020-11-14 12:10:35 +01:00
JohnWildkins
44664fc90d Modular PDA tweaks and bugfixes (#10440)
rscadd: "Handheld modular computers now use flashlights as a light source. They may be turned on/off via a button in the PC header, and have their brightness adjusted in Hardware Configuration."
    tweak: Message notifications should be much larger.
    tweak: "Chat messages are now logged to the NTNet Monitoring program."
    bugfix: "IDs are now unregistered from computers when the computer is destroyed."
    bugfix: "Fix Eject Battery having a global view range."
    bugfix: "Chat Clients are no longer set to 'silent' by default."
    backend: "Added a new slider component for VueUIs."

Closes #10439
2020-11-10 08:12:51 +02:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Geeves
f15de32f31 Tech Support Things (#10050) 2020-10-23 15:22:41 +02:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Geeves
e7194e7893 pAI Computer Piloting (#8842)
pAI can now be put into modular computers to control them. When a pAI is inserted, a new service will be unlocked, which can disable their access to the computer.

The VueUI change wasn't tested, but finding and replacing should leave the functionality unchanged.
2020-06-05 21:28:52 +03:00
Werner
91701208a1 Various Fixes (#8844)
Fixes a runtime in `/obj/item/modular_computer/GetID()`
Fixes apps not properly installing on modular computers
2020-05-10 02:39:42 +02:00
Werner
6af6d3ec7d Modular Computer Cleanup (#8790)
- rscadd: "Incompatible applications are no longer downloaded via the presets."
  - tweak: "Reduced/Adapted the size of various applications."
  - tweak: "The investigations / generic wristbounds are now enrolled aswell."
  - tweak: "Selecting a unenrolled device in the loadout no longer gives you the advanced version of it."
  - tweak: "Adapts the modular computer news browser to work with our news system"
2020-05-09 14:29:57 +03:00
Geeves
f02da29482 Merge branch 'master' into modular_computer_enhancement 2020-04-22 01:08:14 +02:00
Geeves
d2f63580ff Wristbound Computer Introduction (#8648) 2020-04-22 00:04:11 +02:00
Werner
b58a4b6c22 Fixes various runtimes (#8702)
* Fixes runtime:

type mismatch: "30" -= 0
proc name: playsound to (/mob/proc/playsound_to)

* Fixes runtime:

Cannot read null.name
proc name: Toggle Underwear (/mob/living/carbon/human/verb/toggle_underwear)

* Fixes runtime:

invalid view size
proc name: get mobs and objs in view fast (/proc/get_mobs_and_objs_in_view_fast)
2020-04-20 16:04:36 +03:00
Geevies
7200a638a8 some more stuff 2020-04-15 21:54:01 +02:00
Geevies
94579a73bf a small addition 2020-04-15 19:58:18 +02:00
Geeves
8ca937a328 Adds Librarian Stuff (#8141) 2020-02-14 14:26:17 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Lady Fowl
d6ff38ef96 The Epic Construction Update (#5976)
How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
2019-09-10 22:07:46 +03:00
Mykhailo Bykhovtsev
15640f0286 Lohikar's bugfixes (#6364) 2019-05-05 23:06:48 +02:00
Alberyk
76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Alberyk
0654f921d9 June update fixes (#4905)
-fixes the catbeast plants missing from botany
-fixes a runtime on the minigun
-fixes #4870
2018-06-18 21:53:11 +03:00
Werner
f2e2d32359 ID Cards ejected from modular computers are no longer ejected onto the floor. (#4883)
Tries to put ID cards and intellicards into the hands of the user instead of throwing it onto the floor
2018-06-16 22:15:37 +03:00
Lohikar
0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00
Ron
cb5e227320 Converts some istype's to use helpers (#3224)
Converts various istype's to use helpers. Mainly:
Cable
Wrench
Screwdriver
Multitool
Crowbar
Wirecutter

And makes the helpers defines.
2017-08-06 22:08:42 +03:00
Lohikar
65e0f3de97 Simpler lighting process, bug fixes, & modular computer tweaks (#1809)
Fixes #1806
Fixes #1730
Fixes #1747
Partially addresses #1763
Addresses #1283
Fixes #1799
Fixes #1816
Fixes #1813
2017-02-24 20:24:31 +02:00
Werner
5aa2273625 Fix #1729 (#1733) 2017-02-07 22:46:49 +02:00
Werner
9d134d8e15 Computer manager and more (#1406)
The downloader and the file manager no longer come default on any device.
A client enrollment app comes now with every console
The user has to select weather the device is a private or company device and select a software preset if its a work console
Work devices are locked down to a specific set of programs
Private devices get the downloader and the file manager to install programs as usual.
Threw out the backup of the old-old camera monitor.
Made software presets a generic thing that are not dependant on the form factor of a device.
Ported holowarrants from bay
Ported wall mounted consoles from bay
Ported various computer fixes from bay
Vending machines spawn now with the holowarrant "client"
Mapping changes:

CE and HoS dont get a modular computer with command preset (they did not have that before bay merge, so why should they now)
Added a modular computer with command preset to the head of staff briefing room
Replaced the camera monitoring console in the Engine Control room with a modular computer
Replaced the cam monitor in the CE´s office with a wall mounted console
Switched places of the bar sink and console
Replaced the consoles with obj/item consoles
Mapped in the ERT and Merc Console (Merc Shuttle, ERT Area)
Fixed the "border" at the heisters base
Also waiting for CCIA on a design for the warrants.
But that can be changed with a follow up pull
2017-01-20 21:45:53 +02:00