Commit Graph

240 Commits

Author SHA1 Message Date
Pirouette
2880d7098b Ported surgery sounds from /vg/station (#17531)
* Ported surgery sounds from /vg/station

Source: https://github.com/vgstation-coders/vgstation13/pull/31850

* Requested changes

* accidentally a line

* Moves cautery sound
2023-10-13 08:01:21 +00:00
Cody Brittain
0a3dac31e0 Refactored do_after to use a flag-based system for options (#17127)
* Refactored do_after to use a flag-based system for options

* More flags

* Ditto

* Use the HAS_FLAG macro

* do_after pass

* Fix burning paper code

* Resolve issues from Fluffy's code reviews

* .
2023-09-27 12:17:14 +00:00
Cody Brittain
ce5ac79e3c Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 08:07:36 +00:00
Fluffy
5e1332d60f OpenDream linting (#16468)
* I wanna set the universe on fire

* dfsaaf

* setup

* dir issue?

* dsf

* Perhaps the script

* saf

* cry

* pain

* sdfas

* Try reintroduction of tag-matcher

* Failed

* Tries to suppress dotnet compile warnings

* Like this maybe?

* woopsie

* Damn pathings

* Hate

* Pragmas

* unlint?

* Maybe?

* GDI

* Redundant ifdef removed and changelog

* Did I forgot the tag matcher, or it was still broken?

* Yea no that script is still broken

* Removed tag-matcher as requested

* *sigh*

* test

* bro what?

* hope

* just fixing the input

* Let's see if we catch it...
2023-06-26 17:05:38 +02:00
Matt Atlas
31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Matt Atlas
dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
Wildkins
a77539ee65 Unify flash handling under flash_act (#15563) 2023-01-18 21:14:43 +01:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
Wowzewow (Wezzy)
e7aabb7e14 Standardised Contained Sprites : Now Atomic (#15142) 2022-12-17 12:28:27 +01:00
Wowzewow (Wezzy)
f641be7ead Adds a welding animation effect (#14362) 2022-06-29 20:40:40 +02:00
WickedCybs
3e9680bc5b Buffs Firelockers + Adds New Tool: The Rescue Axe (#14006) 2022-05-29 01:51:52 +02:00
Wowzewow (Wezzy)
eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
mikomyazaki
e59589ec8a Gripper attackby fixes (#13571)
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00
Alberyk
5501c85523 Add hammers (#12505) 2021-10-11 22:44:59 -03:00
Geeves
b90510b951 Experimental Welding Tool Upgrades (#12196) 2021-08-05 13:03:28 -03:00
Casper3667
28c1fdbef4 Removes several sounds with incompatible license (#12263) 2021-08-01 17:22:43 +02:00
Geeves
0370e8c896 Tool Quality: Surgery and RIG Assembly (#12091) 2021-06-29 12:49:53 +02:00
Geeves
7433639bb6 More Tool Sprites (#11830) 2021-05-11 01:57:09 +02:00
Geeves
234f6d2c4c Emergency Welding Gear (#11862) 2021-05-11 01:55:22 +02:00
Geeves
9422b83560 Pyromania Update (#11805) 2021-05-08 12:08:23 +02:00
Geeves
b5fc9b937a Impact Wrench Maptext & Soundfix (#11833) 2021-05-08 12:04:12 +02:00
Geeves
cd15d63d05 Eyestab Stuff (#11812) 2021-05-08 12:03:34 +02:00
Geeves
1a932a285f Tool Resprite (#11756) 2021-04-30 19:32:31 +02:00
Geeves
824b47d91b Plasma Cutter Improvements (#11231) 2021-02-24 16:01:28 +01:00
Sparky
bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Geeves
632f5cef55 Impact Drill Bits (#11141) 2021-02-15 12:11:27 +01:00
Geeves
01bb640e14 More Revenant Tweaks (#11146) 2021-02-11 22:27:48 +01:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Hockaa
c745a6f6b5 Adds improvised shrapnel grenades (#10392) 2020-11-04 11:17:37 +01:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
Cyantime
1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Doxxmedearly
16801b2abb Lit update (#9247)
Lit cigarettes now count as flame sources.
Changed the isflamesource proc from a general proc to an obj/item proc. It is tidier and will be easier to add future flame sources this way.
Removed some hardcoded flame stuff (Such as igniting rags and paper), which depending on an item being a type instead of just being something that could produce a flame. They now check to see if an item counts as a flame source.
Found leftover clown BS while updating paper burning code and killed it off.
2020-07-04 00:52:12 +03:00
Wowzewow (Wezzy)
3160508c1a Makes tool colors work, despaghettifies code (#9231)
I finally figured out how to make tool inhands and inhand coloring work properly, so custom colors can apply to inhands! (yes, even the stuff from loadout.)

Code-wise, this guts the superfluous our_color variable.
This cuts it out from screwdrivers, wirecutters, cable, and everything else which uses this shit.
I'm pretty sure testing this has taken out a day out of my life.

Also I fixed up the cable examine to be less crappy. (so you can finally see cable descriptions.)

Don't mind the commits, I just built this on top the handcuff noose PR.
2020-07-02 20:40:17 +03:00
Wowzewow (Wezzy)
36094ab834 fixes tool colors (#9129) 2020-06-14 18:47:02 +02:00
Matt Atlas
903db6d711 Cooking and combitool radials. (#9063) 2020-06-13 11:41:55 +02:00
Wowzewow (Wezzy)
8a5e14b1e8 Refactors tool colors + new sprites (#8786)
* Refactors tool sprites

* yeah

* sort the court

* changelog and worn_overlays

* fuck

* door

* waterloo

* waterloo

* skeeet

* fuck this shit

* stupid color prios

* there
2020-06-11 21:27:01 +02:00
Geeves
f599f428db More Mech Equipment (#9005)
Fixes mech mounted autolathes.
    Adds a hand-mounted toolset that has: a wrench, a crowbar, and a screwdriver setting.
    Replaces the AI mech's drill with a hand-mounted toolset.

I need icon and on-mech sprites for the back-mounted autolathe and the hand-mounted toolset. Neither have to have any special animations or anything, static images are fine. Toolset sprite doesn't have to change with tool change.
2020-06-07 10:07:46 +03:00
Wowzewow (Wezzy)
fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Matt Atlas
15bcc0f6d5 Radials, Tooltips, RCD and Borg Selection (#8710) 2020-04-24 17:00:30 +02:00
Wowzewow (Wezzy)
eb8b49a729 Some more tool inhands (#8633) 2020-04-11 16:02:35 -03:00
Geeves
e78127cf67 Bomb Defusal Things (#8440) 2020-03-20 09:18:20 +01:00
Matt Atlas
82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Matt Atlas
b4a1e765ad Tool Damage Buff (#8425)
* tool damage buff

* Update code/game/objects/items/weapons/tools.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/objects/items/weapons/tools.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2020-03-18 14:01:54 +01:00
Geeves
1529d573ae Pipe wrenches spawn with random colour (#8427) 2020-03-17 11:30:36 +01:00