Commit Graph

14 Commits

Author SHA1 Message Date
Alberyk
37f8366b62 Baymerge fixes and custom items tweaks (#1515)
-fix missing bottles sprites
-fix some things related to custom items sprites and desc
-fix missing syndicate cyborg
-add delay to repairing robotic limbs and using first aid items
-allows sprints to be applied to hands and feet
-nanopaste can be used on robotic limbs, not only surgery
-fix #1512
-fix cargo maglocks beind centcom ones
-fix hardsuit vision restrictions not working as intended
-fix webbing being able to hold medium items
2017-01-11 23:01:43 +02:00
Alberyk
1c17f110ee Fixing hides and accessories/custom loadout changes (#1404)
-fix all the issues related to the leather things, as in they been just metal sheets, by adding leather materials and some things you can build with them.
-add a carp and corgi costume
-add some new accessories, like a new holster, the atlas armband that everyone wanted and some new medals
-add more things to the custom loadout, like the tracksuit things
-turns the waistcoat and suspender into accessories too
-fix the captain's medal at spawn being utter fucking broken
-add xeno sprites for the hazard suit
-add some more things to the cargo warehouse, like hides and winter coats
-replace force gloves sprites with cake's version
-add more jumpsuits that you can roll up sleeves
-stun from tabling someone is random now instead of a fixed ammount
2017-01-07 13:00:22 +02:00
NanakoAC
bdda79ff29 Beekeeping fixes and tweaks (#1337)
In short, baymerge changed beekeeping. Generally for the better, i love some of the new things they did. But they also removed some things (like the actual bee mobs) and some of their new stuff wasn't properly implemented.
So this PR fixes up both the bay beekeeping content and ours, to work in harmony together, remove redundant stuff, and fix lots of bugs.
2016-12-30 20:28:53 +02:00
skull132
d472c177ae Compile time safety for cargo stock (#1302)
No more type names in strings, please.
2016-12-26 01:42:02 +02:00
NanakoAC
d19c62c081 Cargo. Event, Holder fixes (#1253)
Fixes runtime errors with cargo stock. Was caused by the type of armor boosts changing.

Probably fixes the issue of mobs dying when picked up. I added some robustness and safeties to it

Tweaks event probabilities, adjusting the major event distribution (rarer bears), raising some others and slightly reducing the overall chance of major events.
2016-12-21 21:39:22 +02:00
SoundScopes
97bb1e8e38 Travis: Indentation / list fixes (#1254)
Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
2016-12-19 16:40:52 +02:00
skull132
9b094ad0eb Merge branch 'upstream/development' into development
# Conflicts:
#	code/_helpers/time.dm
#	code/game/objects/items/devices/floor_painter.dm
#	code/game/objects/items/stacks/medical.dm
#	code/global.dm
#	code/modules/cargo/randomstock.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/paperwork/faxmachine.dm
2016-12-18 01:06:45 +02:00
NanakoAC
f7476fa9d7 Nanako's compile fixes (#25)
Various compile error fixes. windoor stuff, ID, emag, holders marked for farther fixing later.
nothing too remarkable
2016-11-30 18:28:58 +02:00
skull132
a0aa10837e Reduce more compiles 2016-11-27 18:34:26 +02:00
NanakoAC
59a12335bd Cargo Tweaks (#1157)
Adjusts some more weights and probabilities on cargo items that affect balance.

Fixes adminordrazine spawning.
Tweaks sprinting values a little more. Iterative design!
2016-11-18 21:59:46 +02:00
NanakoAC
a2140fc765 Cargo Stock Fixes 4 (#1143)
Blacklists a lot of iconless things and base classes
Fixes a pretty critical infinite loop with cargo spawning that was crashing the server
Moves posters out of the signs spawn and into their own, spawns them properly in the item form.
Removes disease analyser from scanners
Reduces weights on various weapons and traitor items
Some other minor tweaks to weights
2016-11-09 11:11:40 +02:00
NanakoAC
e0cbf33bde Cargo Fixes (#1087)
Fixes several problems and runtime errors related to spawning cargo stock and loot crates
2016-10-30 01:14:12 +03:00
NanakoAC
d09e24a348 Cargo Map Fix (#1071)
Fixes the missing mapwork with the cargo bay
2016-10-27 21:05:50 +03:00
NanakoAC
b5e554812b Cargo Warehouse Stock (#1045)
This PR is intended to make working in cargo more interesting, and more like a real warehouse experience. IE, the place is an aladdin's cave full of wierd knicknaks and useful oddifies.
2016-10-26 18:56:35 +03:00