Lohikar
0c59930261
Reduce server freezes during large explosions ( #1326 )
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Moved explosion calculations into a process that processes a queue of explosions with SCHECKs in areas with significant processing.
Significantly reduces server freezes during large explosions, and almost completely nullifies them for small ones.
Likely subtly changes how explosions behave.
2016-12-28 01:16:30 +02:00
skull132
e9b688e1f6
Merge branch 'development-2' into development
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Christ on a stick. SO MANY ERRORS. REEE.
# Conflicts:
# baystation12.dme
# code/_helpers/lists.dm
# code/_helpers/logging.dm
# code/_helpers/text.dm
# code/_onclick/click.dm
# code/controllers/configuration.dm
# code/controllers/master_controller.dm
# code/datums/supplypacks.dm
# code/game/antagonist/antagonist.dm
# code/game/antagonist/antagonist_print.dm
# code/game/antagonist/outsider/commando.dm
# code/game/antagonist/outsider/ninja.dm
# code/game/area/areas.dm
# code/game/gamemodes/cult/cult_items.dm
# code/game/gamemodes/game_mode.dm
# code/game/jobs/access.dm
# code/game/machinery/atmoalter/canister.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/recharger.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/mecha/mech_fabricator.dm
# code/game/mecha/mecha.dm
# code/game/objects/effects/spiders.dm
# code/game/objects/items.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/flash.dm
# code/game/objects/items/devices/lightreplacer.dm
# code/game/objects/items/devices/paicard.dm
# code/game/objects/items/devices/scanners.dm
# code/game/objects/items/devices/suit_cooling.dm
# code/game/objects/items/devices/uplink.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/toys.dm
# code/game/objects/items/weapons/cards_ids.dm
# code/game/objects/items/weapons/handcuffs.dm
# code/game/objects/items/weapons/manuals.dm
# code/game/objects/items/weapons/material/kitchen.dm
# code/game/objects/items/weapons/material/misc.dm
# code/game/objects/items/weapons/material/swords.dm
# code/game/objects/items/weapons/melee/energy.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/scrolls.dm
# code/game/objects/items/weapons/storage/belt.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/items/weapons/tools.dm
# code/game/objects/objs.dm
# code/game/objects/structures/crates_lockers/closets.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/janicart.dm
# code/game/sound.dm
# code/game/turfs/simulated.dm
# code/game/verbs/ooc.dm
# code/global.dm
# code/modules/admin/verbs/debug.dm
# code/modules/admin/verbs/modifyvariables.dm
# code/modules/client/client procs.dm
# code/modules/client/preferences.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/head/hardhat.dm
# code/modules/clothing/head/helmet.dm
# code/modules/clothing/head/jobs.dm
# code/modules/clothing/head/misc_special.dm
# code/modules/clothing/shoes/jobs.dm
# code/modules/clothing/spacesuits/alien.dm
# code/modules/clothing/spacesuits/captain.dm
# code/modules/clothing/spacesuits/miscellaneous.dm
# code/modules/clothing/spacesuits/rig/rig_pieces.dm
# code/modules/clothing/spacesuits/rig/suits/alien.dm
# code/modules/clothing/spacesuits/spacesuits.dm
# code/modules/clothing/spacesuits/void/merc.dm
# code/modules/clothing/spacesuits/void/void.dm
# code/modules/clothing/suits/armor.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/clothing/suits/storage.dm
# code/modules/clothing/suits/utility.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/clothing/under/jobs/security.dm
# code/modules/economy/Events.dm
# code/modules/economy/Events_Mundane.dm
# code/modules/economy/economy_misc.dm
# code/modules/events/blob.dm
# code/modules/events/event.dm
# code/modules/events/event_container.dm
# code/modules/events/event_manager.dm
# code/modules/events/money_lotto.dm
# code/modules/events/prison_break.dm
# code/modules/events/spacevine.dm
# code/modules/hydroponics/trays/tray.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/emote.dm
# code/modules/mob/holder.dm
# code/modules/mob/language/station.dm
# code/modules/mob/living/bot/cleanbot.dm
# code/modules/mob/living/carbon/alien/diona/diona.dm
# code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
# code/modules/mob/living/carbon/give.dm
# code/modules/mob/living/carbon/human/emote.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/inventory.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/outsider/vox.dm
# code/modules/mob/living/carbon/human/species/station/golem.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/carbon/metroid/metroid.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defense.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/admin.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/drone/drone.dm
# code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
# code/modules/mob/living/silicon/robot/emote.dm
# code/modules/mob/living/silicon/robot/robot_items.dm
# code/modules/mob/living/silicon/robot/robot_modules.dm
# code/modules/mob/living/silicon/silicon.dm
# code/modules/mob/living/simple_animal/bees.dm
# code/modules/mob/living/simple_animal/friendly/cat.dm
# code/modules/mob/living/simple_animal/friendly/corgi.dm
# code/modules/mob/living/simple_animal/friendly/farm_animals.dm
# code/modules/mob/living/simple_animal/friendly/mouse.dm
# code/modules/mob/living/simple_animal/friendly/spiderbot.dm
# code/modules/mob/living/simple_animal/hostile/hostile.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob.dm
# code/modules/mob/mob_grab_specials.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_alien.dm
# code/modules/organs/organ_external.dm
# code/modules/paperwork/faxmachine.dm
# code/modules/projectiles/ammunition/boxes.dm
# code/modules/projectiles/ammunition/bullets.dm
# code/modules/projectiles/guns/energy/nuclear.dm
# code/modules/projectiles/guns/energy/rifle.dm
# code/modules/projectiles/guns/energy/special.dm
# code/modules/projectiles/guns/projectile.dm
# code/modules/projectiles/guns/projectile/automatic.dm
# code/modules/projectiles/guns/projectile/pistol.dm
# code/modules/projectiles/guns/projectile/revolver.dm
# code/modules/projectiles/guns/projectile/shotgun.dm
# code/modules/projectiles/projectile/bullets.dm
# code/modules/projectiles/projectile/special.dm
# code/modules/reagents/reagent_containers.dm
# code/modules/reagents/reagent_containers/food/drinks.dm
# code/modules/research/designs.dm
# code/modules/research/destructive_analyzer.dm
# code/modules/research/rdconsole.dm
# code/modules/spells/artifacts.dm
# code/modules/spells/spellbook.dm
# code/modules/tables/tables.dm
# code/world.dm
# config/example/config.txt
# icons/mob/items_lefthand.dmi
# icons/mob/items_righthand.dmi
# icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
NanakoAC
804851f6f6
Diona Overhaul - SEP2016 ( #442 )
2016-09-09 23:55:48 +03:00
skull132
24a33c59ef
Fix lighting quick ( #449 )
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Fixes an amazing bug.
2016-06-24 21:47:09 +03:00
skull132
02b42862c1
processScheduler Update to 510 ( #398 )
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Updates code to be 510 compile compatible.
Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
2016-06-23 02:47:12 +03:00
PsiOmegaDelta
cb44f202c1
Re-adds missing lighting initializer.
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Fixes #11494 .
2015-11-21 16:20:04 +01:00
PsiOmegaDelta
88d85c16fa
Scheduler now uses btime.
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Partial port of https://github.com/ParadiseSS13/Paradise/pull/1540 .
2015-10-24 12:53:04 +02:00
PsiOmegaDelta
232dd5bfb1
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
2015-09-18 08:51:10 +02:00
mwerezak
810ca147d0
Fixes #10710
2015-09-12 19:34:43 -04:00
Zuhayr
0e4c2430d1
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev
2015-08-18 11:59:50 -07:00
mwerezak
b21bd0c42d
Ports fix for #10660 from vg
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Courtesy of PJB3005
2015-08-16 14:24:44 -04:00
mwerezak
e0965bc2cb
Implements inserting rags into booze bottles
2015-08-13 18:37:17 -04:00
Chinsky
fc14ec9fca
Merge pull request #9883 from mwerezak/ert-lights
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Adds more coloured lights
2015-08-13 07:22:45 +03:00
PsiOmegaDelta
c25212463a
Fixes #10409 .
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Ports https://github.com/ParadiseSS13/Paradise/pull/1622 .
2015-08-03 10:15:24 +02:00
Mloc
ac5774c81c
some dview tweaks & fixes
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 19:50:32 +01:00
Zuhayr
ad63247749
Merge pull request #10382 from Mloc/freezyfixes
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fixes
2015-07-31 03:55:34 +09:30
Mloc
aab326e05f
fixes #10232
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makes lights trigger on forceMove using a vg change
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-27 11:40:37 +01:00
Mloc
26a4e12cd2
make lighting falloff a macro and optimize turfs-in-view
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-22 16:22:28 +01:00
PJB3005
b6a1ee2adf
Lighting: The sanicing
2015-07-21 15:58:39 +02:00
Mloc
bd705fb7e0
optimize apply/remove_lum
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Light sources no longer track applied lumcounts in an assocative list,
using shared-indices with the applied turf list instead.
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-12 15:47:17 +01:00
Mloc
291f0b8556
client optimizations for lighting overlays
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Removes lighting transitions- they don't work with the new system.
Greyscale overlays now use BLEND_OVERLAY instead of BLEND_MULTIPLY for
better client performance.
Light overlays in total darkness are now made invisible.
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-12 15:47:13 +01:00
PJB3005
aa30a12125
Fixes another bug
2015-07-04 17:55:41 +02:00
PJB3005
dcbfff8aaa
Fixes stuck lights
2015-07-01 07:59:19 +02:00
mwerezak
1cb41db995
Adds lighting for air alarms and fire alarms
2015-06-24 22:01:21 -04:00
PJB3005
c48ffa8d63
Lighting optimizations + meson fix
2015-06-23 17:46:11 +02:00
Mloc
d6f4828f2a
fix an issue with destroying light sources that have 0 light_range
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-14 10:58:52 +01:00
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00