Commit Graph

4078 Commits

Author SHA1 Message Date
Geeves
5fb94a7ed4 Unholy Chef Tweaks (#8473) 2020-03-22 12:17:29 +01:00
Wowzewow (Wezzy)
b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Doxxmedearly
938deeb66a Hallucinations Overhaul (#8259) 2020-03-20 22:24:06 +02:00
Geeves
e78127cf67 Bomb Defusal Things (#8440) 2020-03-20 09:18:20 +01:00
Matt Atlas
82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Geeves
a67e6c6410 Circuitboard Improvements (#8432) 2020-03-18 14:47:40 +01:00
Matt Atlas
b4a1e765ad Tool Damage Buff (#8425)
* tool damage buff

* Update code/game/objects/items/weapons/tools.dm

Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/objects/items/weapons/tools.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2020-03-18 14:01:54 +01:00
Geeves
c839dd349a Circuitboard Back and Forth (#8433)
You can now convert ghetto PSU boards back into standard APC power control modules by using a multi-tool.
2020-03-18 08:10:13 +01:00
Geeves
6811b43f5b Debugger Improvements (#8419) 2020-03-17 17:19:08 +01:00
Geeves
1529d573ae Pipe wrenches spawn with random colour (#8427) 2020-03-17 11:30:36 +01:00
Geeves
70be8ba533 Update code/game/objects/items/weapons/tools.dm 2020-03-14 18:55:35 +02:00
Geeves
590046ee46 Update code/game/objects/items/weapons/tools.dm
Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it>
2020-03-14 18:55:05 +02:00
Wowzewow (Wezzy)
9e2721cbc7 Fixes missing/invisible book inhands (#8424) 2020-03-14 15:16:20 +01:00
Geevies
1956e846e6 tool damage buff 2020-03-14 11:47:29 +02:00
Geeves
1a7cc1a1c7 Some Silicon Code (#8394)
Tweaked a hell of a lot of silicon code to make synthetics better.

Synths with scrambled codes that prevent them from being on robotics computers will now appear on Merc camera networks.

Both variants of the engineering borg can now deploy the malf borging machine.

Medical borgs no longer get polyacid sprays, instead getting Wulumunusha CMO Hyposprays, which cause muteness.

You must now be on help intent to use items like crowbars and screwdrivers on borgs. Otherwise you hit them with it.
2020-03-13 13:29:35 +01:00
Alberyk
3c96cc70e6 Changes loyalty implants to mind shields (#8398) 2020-03-12 22:01:42 +01:00
Wowzewow (Wezzy)
7c2f3d9b1b bookshelf sprites, book inhands and sprites (#8395) 2020-03-12 14:27:04 -03:00
Wowzewow (Wezzy)
ffe96a44aa Food refactor, Trash states for drinks and updated icons (#8285) 2020-02-24 15:04:57 +01:00
fernerr
3dbf50da89 Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit (#8282) 2020-02-23 02:46:34 -03:00
mikomyazaki
1277770019 Health scanner will report rough target radiation level (#8314) 2020-02-23 02:46:00 -03:00
mikomyazaki
21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
Wowzewow (Wezzy)
cbc6ed325f PDA boop sounds (#8251) 2020-02-19 23:39:57 +01:00
Skayven
a780cf289b MY EYES! - In which I revisit blinds again. (#8268) 2020-02-19 23:39:04 +01:00
mikomyazaki
e9cd29b91b Prosthetic and Robot limb fabrication is now separate. (#8300) 2020-02-19 23:18:42 +01:00
mikomyazaki
c40e9530e5 Removes mention of the halogen counter (#8311) 2020-02-19 18:45:30 +01:00
mikomyazaki
8bcf5cd89d Crowbars have a usesound (#8305) 2020-02-19 14:27:32 -03:00
mikomyazaki
9820143f39 PDA messenger now has psychiatrist listed (#8303) 2020-02-19 01:25:31 -03:00
Pratepresidenten
4db3ab2d6d Solidifies the organcooler. (#8273) 2020-02-18 16:00:31 +01:00
Matt Atlas
7e10f31776 Welders and cable coil now automatically repair the targeted robotic limb. (#8246) 2020-02-18 15:54:27 +01:00
fernerr
6dd1fbda22 Adds some new tile types, grates. Fixes #3332 (#8263)
This pr adds some assets that are not mapped in yet, but are to be used in future projects among other things.

Added a new type of linoleum, rubber carpets, dark/light metal grates. Added some proper footramp damaged states.
Makes blue/green (circuit/strata) tiles craftable somehow like requested here, though via autolathe instead.
Blown up footramps will no longer result in a 'Fix me!' icon appearing.
2020-02-17 20:42:05 +01:00
mikomyazaki
2904743d2c Fixes scanning slimes with only two mutation possibilities. (#8284) 2020-02-17 18:49:22 +01:00
mikomyazaki
6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Matt Atlas
201b465e34 Fixes rags, buckets, etc shattering when hit. (#8271) 2020-02-14 18:54:06 +01:00
Geeves
8ca937a328 Adds Librarian Stuff (#8141) 2020-02-14 14:26:17 +01:00
Wowzewow (Wezzy)
1f42bc79a7 some bureaucracy sprite fixes (#8254) 2020-02-13 02:41:21 -03:00
Doxxmedearly
70e1632596 Sensible Utensil and Meat Interactions (#8248) 2020-02-12 20:30:23 +01:00
Geeves
2737497d9f Xenobio Requested Things (and more) (#8108)
Slimes are now content after growing into adults or reproducing, meaning they won't attack humanoids for a while afterwards.
The slime scanner has been tweaked to be a bit nicer.
Slightly reduced the damage slimes do.
Clicking a delivery chute with a held animal, such as a monkey, will now automatically deposit them into it.
2020-02-11 20:56:38 +01:00
Matt Atlas
ce89a23f63 Ports footstep sounds from Bay (#8182)
* New glowstick and sink sounds

also tidies up some code here and there

* pop

* now you're fixed

* forgot to clean this up

* tiding up

* Ports footstep sounds from Bay

also climbing stairs has a sound now

* changelog

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-02-10 17:09:46 +01:00
Geeves
bd2506d8a0 Hearing Aids (#8138) 2020-02-08 15:31:11 +01:00
Geeves
1a32fe06c9 Cult Revamp (#8075) 2020-02-08 13:17:32 +01:00
Werner
5257439f6b Removes AI random PDA message interception (#8176) 2020-02-08 11:10:44 +01:00
Wowzewow (Wezzy)
ea7dac76b6 Merge branch 'master' into cool_footsteps 2020-02-08 02:41:34 +08:00
Wowzewow (Wezzy)
6c3fbbfa76 Adds button and switch sounds when using machinery (#8195) 2020-02-07 14:33:30 +01:00
mikomyazaki
e156f08113 Medical vueui updates + colours for some medical equipment (#8067)
Made an attempt to implement something based on this suggestion - Brainmed UI and accessibility

New VueUI for bodyscanner.
IPCs display their cell charge for the suit sensors program.
Handheld medical scanners have some colour coding now.
2020-02-04 22:45:01 +02:00
wezzy
da9906c4f9 Merge remote-tracking branch 'upstream/master' into cool_footsteps 2020-02-03 06:25:44 +08:00
wezzy
ccb6fc850e Ports footstep sounds from Bay
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
Wowzewow (Wezzy)
a118b6f28f Autopsy scanner & optable sound (#8139) 2020-02-02 18:57:39 +01:00
Wowzewow (Wezzy)
b4ad63fb26 New glowstick, sink, and joint relocation sound (#8131) 2020-02-02 13:17:51 +01:00
wezzy
65707ec950 Merge branch 'master' of https://github.com/Aurorastation/Aurora.3 2020-02-01 23:02:42 +08:00
TheGoret
3b4cfafdfc fix borosilicate glass to make it produce shards when broke (#8153) 2020-02-01 11:44:21 +01:00