Geeves
5fb94a7ed4
Unholy Chef Tweaks ( #8473 )
2020-03-22 12:17:29 +01:00
Wowzewow (Wezzy)
b9b42f4f8f
Janitor, hydroponics and medical inhands ( #8456 )
2020-03-21 13:36:49 +01:00
Doxxmedearly
938deeb66a
Hallucinations Overhaul ( #8259 )
2020-03-20 22:24:06 +02:00
Geeves
e78127cf67
Bomb Defusal Things ( #8440 )
2020-03-20 09:18:20 +01:00
Matt Atlas
82437acd43
Materials subsystem, material defines instead of strings, structure materials. ( #8447 )
...
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Geeves
a67e6c6410
Circuitboard Improvements ( #8432 )
2020-03-18 14:47:40 +01:00
Matt Atlas
b4a1e765ad
Tool Damage Buff ( #8425 )
...
* tool damage buff
* Update code/game/objects/items/weapons/tools.dm
Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it >
* Update code/game/objects/items/weapons/tools.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it >
2020-03-18 14:01:54 +01:00
Geeves
c839dd349a
Circuitboard Back and Forth ( #8433 )
...
You can now convert ghetto PSU boards back into standard APC power control modules by using a multi-tool.
2020-03-18 08:10:13 +01:00
Geeves
6811b43f5b
Debugger Improvements ( #8419 )
2020-03-17 17:19:08 +01:00
Geeves
1529d573ae
Pipe wrenches spawn with random colour ( #8427 )
2020-03-17 11:30:36 +01:00
Geeves
70be8ba533
Update code/game/objects/items/weapons/tools.dm
2020-03-14 18:55:35 +02:00
Geeves
590046ee46
Update code/game/objects/items/weapons/tools.dm
...
Co-Authored-By: Matt Atlas <mattiathebest2000@hotmail.it >
2020-03-14 18:55:05 +02:00
Wowzewow (Wezzy)
9e2721cbc7
Fixes missing/invisible book inhands ( #8424 )
2020-03-14 15:16:20 +01:00
Geevies
1956e846e6
tool damage buff
2020-03-14 11:47:29 +02:00
Geeves
1a7cc1a1c7
Some Silicon Code ( #8394 )
...
Tweaked a hell of a lot of silicon code to make synthetics better.
Synths with scrambled codes that prevent them from being on robotics computers will now appear on Merc camera networks.
Both variants of the engineering borg can now deploy the malf borging machine.
Medical borgs no longer get polyacid sprays, instead getting Wulumunusha CMO Hyposprays, which cause muteness.
You must now be on help intent to use items like crowbars and screwdrivers on borgs. Otherwise you hit them with it.
2020-03-13 13:29:35 +01:00
Alberyk
3c96cc70e6
Changes loyalty implants to mind shields ( #8398 )
2020-03-12 22:01:42 +01:00
Wowzewow (Wezzy)
7c2f3d9b1b
bookshelf sprites, book inhands and sprites ( #8395 )
2020-03-12 14:27:04 -03:00
Wowzewow (Wezzy)
ffe96a44aa
Food refactor, Trash states for drinks and updated icons ( #8285 )
2020-02-24 15:04:57 +01:00
fernerr
3dbf50da89
Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit ( #8282 )
2020-02-23 02:46:34 -03:00
mikomyazaki
1277770019
Health scanner will report rough target radiation level ( #8314 )
2020-02-23 02:46:00 -03:00
mikomyazaki
21f348ec57
Adds a unit test to check for any missing initial icon states ( #8332 )
2020-02-23 02:43:12 -03:00
Wowzewow (Wezzy)
cbc6ed325f
PDA boop sounds ( #8251 )
2020-02-19 23:39:57 +01:00
Skayven
a780cf289b
MY EYES! - In which I revisit blinds again. ( #8268 )
2020-02-19 23:39:04 +01:00
mikomyazaki
e9cd29b91b
Prosthetic and Robot limb fabrication is now separate. ( #8300 )
2020-02-19 23:18:42 +01:00
mikomyazaki
c40e9530e5
Removes mention of the halogen counter ( #8311 )
2020-02-19 18:45:30 +01:00
mikomyazaki
8bcf5cd89d
Crowbars have a usesound ( #8305 )
2020-02-19 14:27:32 -03:00
mikomyazaki
9820143f39
PDA messenger now has psychiatrist listed ( #8303 )
2020-02-19 01:25:31 -03:00
Pratepresidenten
4db3ab2d6d
Solidifies the organcooler. ( #8273 )
2020-02-18 16:00:31 +01:00
Matt Atlas
7e10f31776
Welders and cable coil now automatically repair the targeted robotic limb. ( #8246 )
2020-02-18 15:54:27 +01:00
fernerr
6dd1fbda22
Adds some new tile types, grates. Fixes #3332 ( #8263 )
...
This pr adds some assets that are not mapped in yet, but are to be used in future projects among other things.
Added a new type of linoleum, rubber carpets, dark/light metal grates. Added some proper footramp damaged states.
Makes blue/green (circuit/strata) tiles craftable somehow like requested here, though via autolathe instead.
Blown up footramps will no longer result in a 'Fix me!' icon appearing.
2020-02-17 20:42:05 +01:00
mikomyazaki
2904743d2c
Fixes scanning slimes with only two mutation possibilities. ( #8284 )
2020-02-17 18:49:22 +01:00
mikomyazaki
6074224d00
dreamchecker ( #8233 )
...
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Matt Atlas
201b465e34
Fixes rags, buckets, etc shattering when hit. ( #8271 )
2020-02-14 18:54:06 +01:00
Geeves
8ca937a328
Adds Librarian Stuff ( #8141 )
2020-02-14 14:26:17 +01:00
Wowzewow (Wezzy)
1f42bc79a7
some bureaucracy sprite fixes ( #8254 )
2020-02-13 02:41:21 -03:00
Doxxmedearly
70e1632596
Sensible Utensil and Meat Interactions ( #8248 )
2020-02-12 20:30:23 +01:00
Geeves
2737497d9f
Xenobio Requested Things (and more) ( #8108 )
...
Slimes are now content after growing into adults or reproducing, meaning they won't attack humanoids for a while afterwards.
The slime scanner has been tweaked to be a bit nicer.
Slightly reduced the damage slimes do.
Clicking a delivery chute with a held animal, such as a monkey, will now automatically deposit them into it.
2020-02-11 20:56:38 +01:00
Matt Atlas
ce89a23f63
Ports footstep sounds from Bay ( #8182 )
...
* New glowstick and sink sounds
also tidies up some code here and there
* pop
* now you're fixed
* forgot to clean this up
* tiding up
* Ports footstep sounds from Bay
also climbing stairs has a sound now
* changelog
* Update code/modules/mob/living/carbon/human/human_movement.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_movement.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_movement.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
2020-02-10 17:09:46 +01:00
Geeves
bd2506d8a0
Hearing Aids ( #8138 )
2020-02-08 15:31:11 +01:00
Geeves
1a32fe06c9
Cult Revamp ( #8075 )
2020-02-08 13:17:32 +01:00
Werner
5257439f6b
Removes AI random PDA message interception ( #8176 )
2020-02-08 11:10:44 +01:00
Wowzewow (Wezzy)
ea7dac76b6
Merge branch 'master' into cool_footsteps
2020-02-08 02:41:34 +08:00
Wowzewow (Wezzy)
6c3fbbfa76
Adds button and switch sounds when using machinery ( #8195 )
2020-02-07 14:33:30 +01:00
mikomyazaki
e156f08113
Medical vueui updates + colours for some medical equipment ( #8067 )
...
Made an attempt to implement something based on this suggestion - Brainmed UI and accessibility
New VueUI for bodyscanner.
IPCs display their cell charge for the suit sensors program.
Handheld medical scanners have some colour coding now.
2020-02-04 22:45:01 +02:00
wezzy
da9906c4f9
Merge remote-tracking branch 'upstream/master' into cool_footsteps
2020-02-03 06:25:44 +08:00
wezzy
ccb6fc850e
Ports footstep sounds from Bay
...
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
Wowzewow (Wezzy)
a118b6f28f
Autopsy scanner & optable sound ( #8139 )
2020-02-02 18:57:39 +01:00
Wowzewow (Wezzy)
b4ad63fb26
New glowstick, sink, and joint relocation sound ( #8131 )
2020-02-02 13:17:51 +01:00
wezzy
65707ec950
Merge branch 'master' of https://github.com/Aurorastation/Aurora.3
2020-02-01 23:02:42 +08:00
TheGoret
3b4cfafdfc
fix borosilicate glass to make it produce shards when broke ( #8153 )
2020-02-01 11:44:21 +01:00