Commit Graph

4078 Commits

Author SHA1 Message Date
SkyMarshal
122ed8581f Merge pull request #569 from comma/master
Randomized cig butt sprites (5 variations)
2012-02-29 18:55:48 -08:00
comma
e066006f51 Randomized cig butt sprites 2012-03-01 04:44:28 +02:00
SkyMarshal
2b3fbc5047 Merge pull request #566 from Erthilo/master
Added Notebook for the Detective
2012-02-29 16:59:35 -08:00
Ren Erthilo
cf2b6ec28c Added Notebook for the Detective. 2012-03-01 00:23:29 +00:00
musketstgstation@gmail.com
ddc7f45a13 Integrated BS12's improved uplink code, courtesy of SkyMarshal.
This means items now spawn in your hand if possible, items are sorted into categories, and only items you have enough telecrystals to purchase will be displayed.  Also, the same basic code is now used for PDA, headset and nuke-round uplinks, and it should be easier to add new items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3216 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-29 22:50:14 +00:00
Mloc
9cee329958 Merge pull request #563 from SkyMarshal/master
Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 12:51:48 -08:00
SkyMarshal
4524a2ff10 Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space. 2012-02-29 13:48:16 -07:00
Tastyfish
373dc5937d Merge pull request #551 from SkyMarshal/master
TG updates, improved nuke.
2012-02-28 17:36:12 -08:00
SkyMarshal
66f38fb34b TG UPDATE: Updates to telecomms, bug&runtime fixes, manifest for all, improved nuclear bomb.
All PDA's can access the manifest.
Nuclear bomb now works on realtime.
Telecomms not mapped yet.
Numerous Runtime Fixes
2012-02-28 18:24:43 -07:00
Ren Erthilo
1d858a75a3 Accidentally picked the wrong files... 2012-02-28 19:15:21 +00:00
CIB
27fd036c87 Merge pull request #539 from SkyMarshal/master
Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal
b653c615be Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
SkyMarshal
f32b6a6e0c Merge pull request #535 from SkyMarshal/master
Added a missing icon, fixed a wardrobe/evidence bag interaction bug, fixed a nuke radio bug, added another update_clothing() call.
2012-02-27 10:09:45 -08:00
SkyMarshal
f64dcf2e31 Added a missing icon, fixed a wardrobe/evidence bag interaction bug, fixed a nuke radio bug, added another update_clothing() call. 2012-02-27 11:09:07 -07:00
CompactNinja
07b952c0ee Merge pull request #531 from SkyMarshal/master
More update_clothing() calls.
2012-02-26 22:50:54 -08:00
SkyMarshal
54a1a7e640 Added 2 more update_clothing() calls. 2012-02-26 23:49:47 -07:00
CompactNinja
115b507e67 Merge pull request #529 from SkyMarshal/master
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal
c7af63b281 Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
cib
889d6d93a0 Tons of updates to autopsy.
- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
vageyenaman@gmail.com
251ab4c5f4 !!! The insane crashing has FINALLY been fixed !!!
Metroids can no longer pick up donut boxes by drag/drop methods.

Fixed a disposal runtime error.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3203 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 02:17:41 +00:00
cib
5c5f452cd4 Changes to autopsy.
- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
SkyMarshal
74fd808873 Altered functionality of detective scanner.
Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
Albert Iordache
3c0547f07f Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
Conflicts:
	maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
SkyMarshal
7631f9c32c Fixed #460, #456, and #478
Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
quartz235@gmail.com
d21a726006 -You can no longer package wrap intercoms
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3165 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 18:34:16 +00:00
Melvin Melonstorm
e808211c50 Fixed missing scientist spawnpoints (d'oh!).
Cyborgs are now notified of AI law changes.
2012-02-19 02:13:01 +01:00
petethegoat@gmail.com
f36295e16e Chair overhaul!
Shouldn't be any noticable difference ingame, but the chair path has changed from
/obj/structure/stool/chair
to
/obj/structure/stool/bed/chair
Electric chair path has also been changed as per the above.

New electric chair sprites! They ~won't~ make you want to cut out your eyes!


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3148 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 20:25:55 +00:00
SkyMarshal
b5415335d3 Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Melvin Melonstorm
afd877074c Cyborgs will now be notified of law changes of the AIs they're slaved
to.
2012-02-18 14:51:17 +01:00
SkyMarshal
13769c5325 GODDAMN WHOEVER MAPPED THAT
Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
SkyMarshal
a36982a677 DNA and chooseable disabilities! Yaaay! 2012-02-17 19:38:30 -07:00
Tastyfish
49b8188af1 fixed matchbook, cig pack, crayon to handle items correctly 2012-02-17 20:45:52 -05:00
uporotiy
7c865548c5 Sanity check for facehuggers.
Sanity checks galore for simple_animals (if(list) behaviour seems to have changed lately).
Humans once again get their bodies burned into husks in fire. This only changes their appearance and name now, however, leaving their DNA intact.
WIP space worms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3140 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 19:26:14 +00:00
Miniature
44e4c6a332 Made labels able to be stuck on containers (issue #430) 2012-02-18 05:39:30 +10:30
petethegoat@gmail.com
f41b5cbabb Fixed projectiles going into disposals.
Made the rapid syringe gun a subtype of the syringe gun, and reduced it's capacity to four syringes.
Fixed the examine bug on syringe guns.
Added a new sprite for the regular syringe gun.

Added a new door for research. It's also used in robotics.

Updated the air injector sprite.

Fixed some pepperspray spelling errors.

~~REMOVED~~: the energy crossbow and chemsprayer from R&D.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 15:22:42 +00:00
Albert Iordache
cc6c63edd7 Merge pull request #423 from caelaislinn/master
added a couple of new clothing items, updated some sprites
2012-02-16 08:29:15 -08:00
SkyMarshal
58d7da9008 Missing blood_DNA now goes into admin logs and stuff. 2012-02-15 10:26:22 -07:00
SkyMarshal
5e332d297d Added a sanity check, added some feedback stuff to help identify WTF is happening with blood. 2012-02-14 19:58:21 -07:00
CaelAislinn
95b521dede Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-02-15 07:04:43 +10:00
CaelAislinn
9d798d3f95 updated some sprites, added new clothing
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-15 06:58:50 +10:00
elly1989@rocketmail.com
0a80f91f2c Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 20:29:58 +00:00
SkyMarshal
7e140afe56 Added more update_clothing() calls 2012-02-14 12:12:42 -07:00
quartz235@gmail.com
8619772bd8 - Using robot parts on a suit that already has that part no longer eats up the part you used on it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3127 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 08:05:54 +00:00
SkyMarshal
0fe42327a5 This should hopefully reduce processing requirements, by not rebuilding icons every tick.
(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
Tastyfish
aeafc2ffa5 can eat all foods with fork like a sane person now 2012-02-12 07:07:16 -05:00
baloh.matevz
42fa87c2b2 - Putting a normal or a gold ID card into a wallet now properly updates the sprite. The sprite that's chosen is the sprite of the card which is first in the list of items. Removing an ID from the wallet also properly updates the sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3106 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:00:03 +00:00
baloh.matevz
37c7a57054 - Dropped support for attaching photos to ID cards. The feature was never fully implemented and the information you got from them was misleading and wrong.
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7 box-sized items instead of 6 box sized items + 1 small item (which the box is supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who prefer hazard vests to firesuits.
- Added these changes to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3092 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 15:03:33 +00:00
baloh.matevz
d070a44078 - Power alarms on z level 1 now update to their proper alert level state when spawned. They now spawn with the green alert level overlay at round start.
- Removed the window/north, window/east and the other dir-specific window subclasses
- Request console global announcements no longer have the leading space
- Wrenching wooden table parts now gives wood instead of metal
- Replaced the engineering singularity viewing cameras with EMP proof cameras

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3085 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 05:37:58 +00:00
CaelAislinn
0edd231592 added new custom items
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-11 07:24:50 +10:00
kortgstation@gmail.com
58be707695 Added a partially constructed teleporter to the syndicate (nuclear) shuttle. It is behind a blast door operated by the same computer that opens the outer airlock to prevent the operatives from using it will still on the centcomm Z level.
A teleporter circuit board has been added to the nuke radio, and can be purchased for 20 telecrystals. This will allow them to finish the teleporter onboard their ship. This will be probably be absurdly overpowered and need to be reverted, but no harm in trying it out, right?

Moved the teleporter board out secure tech and into the RD's office. Because teleporters cannot be built from scratch, the board serves almost no purpose but to be deconstructed anyway. And having it in the RD's office will prevent nuke teams from stealing it from space to complete their machine.

Replaced the mechanical toolboxes on the nuke shuttle with syndicate toolboxes.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3076 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 07:19:27 +00:00