Commit Graph

101 Commits

Author SHA1 Message Date
Matt Atlas
4cddf3c859 Allows ghosts to see visible_messages. (#8806)
Allows ghosts to see visible_messages
2020-05-08 13:57:40 +03:00
Erki
4b327dcfe9 Generates parity between remote auth login chain and the normal login chain (#8802)
Fixes #8773
Fixes #7895
2020-05-06 16:15:56 +03:00
Matt Atlas
77d8844eb2 Ghosts can now jump to emotes, better follow links, ghosts can now see where someone ghosted. (#8677) 2020-04-25 16:00:56 +02:00
Alberyk
7d86fdf901 Cyberpunk 2462: augments for real this time (#8113)
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
2020-04-23 19:27:53 +03:00
TheGoret
69d658cb17 Edit and add new hairstyles (#8630)
* new and edit of hairstyles

* wtf github
2020-04-11 14:50:12 +02:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Geeves
eb1ada07d9 Admin Ghostrole Fix (#8525) 2020-03-27 18:28:54 +01:00
Geeves
ebadb532ad Late Join Ghost Role Things (#8466) 2020-03-26 21:18:30 +01:00
Matt Atlas
700e49f047 New Underwear (#8343)
If there is a God, then He will prevent me from clicking the green button.
2020-03-23 20:27:57 +01:00
Aticius
7e4379fb30 Adds more Unathi horn styles (#8381) 2020-03-07 16:03:00 +01:00
ParadoxSpace
5470ef599b adds Unathi Cobra Hood (#8342) 2020-02-27 01:10:23 -03:00
mikomyazaki
6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Geeves
1a32fe06c9 Cult Revamp (#8075) 2020-02-08 13:17:32 +01:00
mikomyazaki
e2c0e6fd6a Latespawn AI will have their eye spawn in the correct location. (#8056) 2020-01-22 17:12:34 +01:00
ParadoxSpace
c748acc336 Unathi Claw Markings & Bugfixes (#8029)
You can now have girly painted claws.
Fixes Tzirzi robe having fucked up hands on one side, fixes facial long bull horns.
2020-01-19 09:55:58 +01:00
mikomyazaki
1d45184743 Manifested ghosts can now toggle visibility proprely. (#8035) 2020-01-17 11:49:29 +01:00
Karolis
7a5133822a pAI improvements and fixes (#8000)
rebranded and reduced #6814

 Fix pAI preferences not working (fixes #2772)
 Ports pAI submission window to VueUi
2020-01-15 17:48:29 -03:00
Aticius
8232e253b4 Unathi Resprite (#7939) 2020-01-09 23:27:15 +01:00
Matt Atlas
ddf8782833 Removes Bedhead 5. (#7901) 2020-01-07 21:56:10 +02:00
Matt Atlas
2e01b48fd8 Silicon Deletion Sanity (#7800) 2019-12-29 23:01:32 +01:00
Erki
72abb195bc Fix greeting window malfunction (#7847)
* Fixes

* Log the change

* Remove unused var
2019-12-29 22:51:03 +01:00
Mykhailo Bykhovtsev
9fbf379abd Making Poll Window use VueUi themes (#7776)
* Changing theme

* Changelog

* oops
2019-12-23 13:55:26 +01:00
Matt Atlas
f5a2ff1bcd Langserver Fixes (#7740) 2019-12-22 17:51:24 +02:00
Geeves
7c9a9140b1 Improved Bishop Sprites (#7726) 2019-12-21 16:54:09 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Alberyk
13138756b5 Enforces species jobs restrictions through mechanics (#7691) 2019-12-18 23:13:41 +01:00
ParadoxSpace
a0a8f4f8ef Horn Tweak/Add (#7609)
Nevermind about the verb.
Also, tweaks the bull horns to be less Tavros Nitram, and adds a longer version.
2019-12-12 21:52:37 +02:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
JohnWildkins
a03f170f16 Ports BS12 fixes / refactor of visualnets. (#7572)
Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five.

Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans.

High-level changes:

    Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function.
    Fix some layering issues related to magic numbers, these have been set to constants.
    Visualnets now track source movement rather than overriding individual mob/obj procs.
    Adds obfuscation underlay to complicate memory fudging to remove camera static.
    Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks.
    Helmet cameras now use cameras themselves rather than network defines.
    Adds a sorted object list insertion helper.
    The Camera MIU (presently unused) should now function properly.
    Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
2019-12-07 18:37:40 +02:00
ParadoxSpace
9058c1c791 Additional Unathi Horns (#7568) 2019-12-05 21:58:55 +01:00
Werner
130aa7df58 Remove use of to_chat(alert()) (#7551)
alert() is a inbuilt byond proc that shows a popup message to the user.
to_chat(alert()) shows the popup message to the user and then prints the result (what button they pressed) into their chat.
2019-12-01 16:07:53 +01:00
Werner
45bab622d9 Prevents players from joining with unackd warnings (#7509) 2019-12-01 14:03:32 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
JohnWildkins
03a2627df8 Stuttering markup fix with a side of refactor (#7344) 2019-11-12 20:27:46 +01:00
Matt Atlas
3b6f7996c4 Human Sprites 2: The Desimpsonifying (#7057) 2019-11-09 11:23:42 +02:00
Karolis
b7e34d5543 Makes new player panel gap consistant (#7223) 2019-10-23 08:35:12 +05:00
JohnWildkins
784b76af04 Fix late-join not showing alt-title jobs with differing minimum ages from main job (#7156)
Fixes #7122 - basically just makes IsJobAvailable() check for the player's selected alt-title rather than just the main title, so you can late-join as an 18-year-old medical intern again for example

Also first PR apologies in advance
2019-10-14 22:50:50 +03:00
MarinaGryphon
300d0fc8d8 Fixes Alt Title Age Requirements (#7130)
Job age requirements now take into account alt titles. Alt titles are automatically limited to only ones a character is old enough for.
    The latejoin screen now shows what alt-title you have selected.
    The occupation preferences screen now functions differently if only one alt-title is available, or if the base job is not available.
    Tidies up the job age requirement system.
2019-10-09 23:07:52 +03:00
Alberyk
17a055278d Adds more dionae customization options (#7119)
* dionae stuff.

* Tree hair

* Finishes this stuff.

* And this.
2019-10-09 12:58:43 +02:00
Matt Atlas
3ac40451e1 Mechanically enforces minimum age requirements for jobs (#7106)
Pretty much a port of Baystation12/Baystation12#27197
2019-10-06 21:47:04 +03:00
Karolis
c48e02439d More themed uis (#7102)
* Applies theming to more UIs

* Change log
2019-10-05 14:31:30 +02:00
Karolis
61f6e5a6c1 Styles basic HTML UIs (#7001) 2019-09-24 00:42:15 +04:00
Mwahahahaha
972e332df3 Adds the ability for baseline frame IPCs to change their screens; re-adds shell frame self-diagnostics (#7006)
Adds a verb to the IC tab called Change IPC Screen which works pretty much the same way as Tie Hair.

Also found out why I was having trouble earlier with allowing Shells to tie their hair; the proc was looking at species name in the species_allowed lists rather than the bodytype. Just cleaned that up; should work the same way.

Also found a dumby I did from the hair tying update for shells and so they should now have the ability to run self-diagnosis again.
2019-09-21 21:35:14 +03:00
Alberyk
199da5f41c Adds more skrell stuff (#6991)
-adds some skrell items to the loadout
-adds an unique jumpsuit to the jargon consular officer
-adds some new skrell markings
-adds a new sprite for a skrell holy book
-adds a new skrell plant
-adds some new skrell related drinks
2019-09-17 21:53:51 +03:00
Karolis
b6f7d9c79f External Auth security improvements (#6961)
Adds connection timeout
Adds new API for WI to get client that is authing IP.
2019-09-09 21:54:11 +03:00
Mwahahahaha
2e7517e692 Adds hair tying for shells (#6889)
Shells can now change their hairstyles much like humans now can.
2019-09-08 21:58:32 +03:00
Mwahahahaha
17cbf01ceb Scary Hairy Update (#6900)
There is no fucking way I'm posting the changelog for this in the commit message.
2019-09-01 19:56:11 +03:00
Mwahahahaha
07d59d0692 Adds 14 new IPC screens (#6883)
Adds 6 IPC screens made by NiennaB (eye, heartrate, static2, static3, cancel, testcard).
Adds 8 IPC screens ported from Polaris's monitors (blank, scroll, console, RGB, GoL glider, rainbow, smiley, database).

8+6=14 iirc
2019-08-25 21:58:25 +03:00
ParadoxSpace
7d9603f1fc Adds one more disability (#6891) 2019-08-23 01:08:43 +02:00