skull132
ee68f3c9d0
Final merge
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Merge branch 'development-2' into development
# Conflicts:
# baystation12.dme
# code/_helpers/icons.dm
# code/controllers/master_controller.dm
# code/game/machinery/Sleeper.dm
# code/game/machinery/computer3/laptop.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/floorlayer.dm
# code/game/machinery/vending.dm
# code/game/mecha/mech_fabricator.dm
# code/game/objects/effects/decals/contraband.dm
# code/game/objects/explosion.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/storage/boxes.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/window.dm
# code/modules/clothing/spacesuits/rig/rig.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/mob/freelook/update_triggers.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/human_movement.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/species.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/mob_movement.dm
# code/modules/projectiles/ammunition/boxes.dm
# nano/templates/sleeper.tmpl
2016-11-12 00:10:21 +02:00
skull132
ad1042d033
Development Fixes - 06NOV2016 ( #1120 )
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Fixes the mousebeam for more gibbings and ensures that nowhere is safe.
Fixes the multipliers because fuck.
Makes the night lighting process not runtime if night lighting is disabled. Note to Bed: del()-ing processes is bad, they should be disabled instead.
2016-11-06 20:14:38 +02:00
skull132
faf81f15a1
Implement speed modifiers ( #1119 )
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Because linear addition does not retain proportional relationships! Mulipliers should take care of that, though, surely.
2016-11-06 15:07:50 +02:00
Bedshaped
d8a49afaf9
Night lighting ( #1049 )
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changes:
rscadd: "Added a button on APCs to set the area lights to a 'night-mode' which is dimmer and saves energy."
rscadd: "Added an automated system to turn 'night-mode' on in hallways between 6pm and 7am in station time."
2016-11-04 01:19:39 +02:00
skull132
e9b688e1f6
Merge branch 'development-2' into development
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Christ on a stick. SO MANY ERRORS. REEE.
# Conflicts:
# baystation12.dme
# code/_helpers/lists.dm
# code/_helpers/logging.dm
# code/_helpers/text.dm
# code/_onclick/click.dm
# code/controllers/configuration.dm
# code/controllers/master_controller.dm
# code/datums/supplypacks.dm
# code/game/antagonist/antagonist.dm
# code/game/antagonist/antagonist_print.dm
# code/game/antagonist/outsider/commando.dm
# code/game/antagonist/outsider/ninja.dm
# code/game/area/areas.dm
# code/game/gamemodes/cult/cult_items.dm
# code/game/gamemodes/game_mode.dm
# code/game/jobs/access.dm
# code/game/machinery/atmoalter/canister.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/recharger.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/mecha/mech_fabricator.dm
# code/game/mecha/mecha.dm
# code/game/objects/effects/spiders.dm
# code/game/objects/items.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/flash.dm
# code/game/objects/items/devices/lightreplacer.dm
# code/game/objects/items/devices/paicard.dm
# code/game/objects/items/devices/scanners.dm
# code/game/objects/items/devices/suit_cooling.dm
# code/game/objects/items/devices/uplink.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/toys.dm
# code/game/objects/items/weapons/cards_ids.dm
# code/game/objects/items/weapons/handcuffs.dm
# code/game/objects/items/weapons/manuals.dm
# code/game/objects/items/weapons/material/kitchen.dm
# code/game/objects/items/weapons/material/misc.dm
# code/game/objects/items/weapons/material/swords.dm
# code/game/objects/items/weapons/melee/energy.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/scrolls.dm
# code/game/objects/items/weapons/storage/belt.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/items/weapons/tools.dm
# code/game/objects/objs.dm
# code/game/objects/structures/crates_lockers/closets.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/janicart.dm
# code/game/sound.dm
# code/game/turfs/simulated.dm
# code/game/verbs/ooc.dm
# code/global.dm
# code/modules/admin/verbs/debug.dm
# code/modules/admin/verbs/modifyvariables.dm
# code/modules/client/client procs.dm
# code/modules/client/preferences.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/head/hardhat.dm
# code/modules/clothing/head/helmet.dm
# code/modules/clothing/head/jobs.dm
# code/modules/clothing/head/misc_special.dm
# code/modules/clothing/shoes/jobs.dm
# code/modules/clothing/spacesuits/alien.dm
# code/modules/clothing/spacesuits/captain.dm
# code/modules/clothing/spacesuits/miscellaneous.dm
# code/modules/clothing/spacesuits/rig/rig_pieces.dm
# code/modules/clothing/spacesuits/rig/suits/alien.dm
# code/modules/clothing/spacesuits/spacesuits.dm
# code/modules/clothing/spacesuits/void/merc.dm
# code/modules/clothing/spacesuits/void/void.dm
# code/modules/clothing/suits/armor.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/clothing/suits/storage.dm
# code/modules/clothing/suits/utility.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/clothing/under/jobs/security.dm
# code/modules/economy/Events.dm
# code/modules/economy/Events_Mundane.dm
# code/modules/economy/economy_misc.dm
# code/modules/events/blob.dm
# code/modules/events/event.dm
# code/modules/events/event_container.dm
# code/modules/events/event_manager.dm
# code/modules/events/money_lotto.dm
# code/modules/events/prison_break.dm
# code/modules/events/spacevine.dm
# code/modules/hydroponics/trays/tray.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/emote.dm
# code/modules/mob/holder.dm
# code/modules/mob/language/station.dm
# code/modules/mob/living/bot/cleanbot.dm
# code/modules/mob/living/carbon/alien/diona/diona.dm
# code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
# code/modules/mob/living/carbon/give.dm
# code/modules/mob/living/carbon/human/emote.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/inventory.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/outsider/vox.dm
# code/modules/mob/living/carbon/human/species/station/golem.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/carbon/metroid/metroid.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defense.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/admin.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/drone/drone.dm
# code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
# code/modules/mob/living/silicon/robot/emote.dm
# code/modules/mob/living/silicon/robot/robot_items.dm
# code/modules/mob/living/silicon/robot/robot_modules.dm
# code/modules/mob/living/silicon/silicon.dm
# code/modules/mob/living/simple_animal/bees.dm
# code/modules/mob/living/simple_animal/friendly/cat.dm
# code/modules/mob/living/simple_animal/friendly/corgi.dm
# code/modules/mob/living/simple_animal/friendly/farm_animals.dm
# code/modules/mob/living/simple_animal/friendly/mouse.dm
# code/modules/mob/living/simple_animal/friendly/spiderbot.dm
# code/modules/mob/living/simple_animal/hostile/hostile.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob.dm
# code/modules/mob/mob_grab_specials.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_alien.dm
# code/modules/organs/organ_external.dm
# code/modules/paperwork/faxmachine.dm
# code/modules/projectiles/ammunition/boxes.dm
# code/modules/projectiles/ammunition/bullets.dm
# code/modules/projectiles/guns/energy/nuclear.dm
# code/modules/projectiles/guns/energy/rifle.dm
# code/modules/projectiles/guns/energy/special.dm
# code/modules/projectiles/guns/projectile.dm
# code/modules/projectiles/guns/projectile/automatic.dm
# code/modules/projectiles/guns/projectile/pistol.dm
# code/modules/projectiles/guns/projectile/revolver.dm
# code/modules/projectiles/guns/projectile/shotgun.dm
# code/modules/projectiles/projectile/bullets.dm
# code/modules/projectiles/projectile/special.dm
# code/modules/reagents/reagent_containers.dm
# code/modules/reagents/reagent_containers/food/drinks.dm
# code/modules/research/designs.dm
# code/modules/research/destructive_analyzer.dm
# code/modules/research/rdconsole.dm
# code/modules/spells/artifacts.dm
# code/modules/spells/spellbook.dm
# code/modules/tables/tables.dm
# code/world.dm
# config/example/config.txt
# icons/mob/items_lefthand.dmi
# icons/mob/items_righthand.dmi
# icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
NanakoAC
b5e554812b
Cargo Warehouse Stock ( #1045 )
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This PR is intended to make working in cargo more interesting, and more like a real warehouse experience. IE, the place is an aladdin's cave full of wierd knicknaks and useful oddifies.
2016-10-26 18:56:35 +03:00
NanakoAC
c4b36a5490
Sprinting, Stamina and Temporary Modifiers ( #1030 )
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Introduces:
- Temporary modifiers process and datums for that
- A new stamina and sprinting mechanic. That is in need of further development! Weee!
2016-10-26 18:22:39 +03:00
skull132
87e041aa75
Merge remote-tracking branch 'bay12-upstream/master' into development
2016-10-07 00:58:39 +03:00
skull132
a6fe13fc57
Fixes asteroid generation ( #958 )
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A quick oversight that was introduced is now fixed.
2016-09-19 23:53:29 +03:00
skull132
759c463a2c
BOREALIS 2 Implementation ( #938 )
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Removes BOREALIS I.
Implements HTTP POST requests, credit to Oisin100 from Yogstation13 for the ByondPOST.dll.
Implements the BOREALIS II datum and converts all calls to reroute to that.
Adds round logging to channel_announce channels.
2016-09-18 23:28:01 +03:00
skull132
1662e84086
Processor Runtime Logging ( #924 )
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We now get a proper, timestamped and printed stack from the process scheduler processes, instead of an obscure name and line reference!
2016-09-15 12:09:16 +03:00
skull132
c749c18b93
Better Runtime Logging ( #913 )
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Introduces a few updates from /tg/station13 with regards to runtime logging, and then modifies the runtime logging code to work properly. Developers now have access to both condensed and uncondensed runtime logs, with the former being updated at the end of each round.
2016-09-12 21:19:45 +03:00
Werner
fb25382405
Rewrite API ( #825 )
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he /world/Topic() API has been rewritten.
General function:
The API is initialized upon roundstart and generates a list of possible api requests from /code/datums/api.dm
Once a request is made the following checks are performed:
If a query parameter is set (the function that should be called)
If the ip is ratelimited (or rate-limit-whitelisted)
The query is authenticated against the db using ip, function and key
If these checks pass, it is validated that the api command exists
Then the api command is called, all supplied params are passed through
Each API function returns 1 no matter if it failed or succeded
Additional info is provided in the statuscode, response and data vars
The statuscode, response and data are send back to the caller (through list2params)
The data var is json encoded before sending it back
This is not backward compatible to the current API
Current API Clients need to be updated
2016-09-04 21:41:44 +02:00
SoundScopes
893398104f
SoundScopes' bugfixes - 01SEP2016 ( #848 )
2016-09-01 20:45:18 +02:00
skull132
c331042b9c
Antag Competition Implementation ( #703 )
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Nominating for worst code 2016
Adds in custom objectives for the antag competition
Adds in a verb for players to assign their character's allegiences and to later edit them
Adds in a verb for players to request objectives relating to the contest
Adds in the logging of contest results
Modifies the objective system to facilitate objectives that require regular checking (such as the brigging one, which was not functional up until now)
2016-08-09 01:36:21 +03:00
skull132
67310b42db
Fixing Dumbs ( #561 )
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Reverts baystation12.int that I fucked up
Adds a config toggle to host the dev server without clogging up SQL tables
2016-07-12 15:48:18 +03:00
skull132
83253fc1f7
Chat markup ( #441 )
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Enables you to use Skype/Discord style mark-up in OOC, LOOC, and IC chat.
2016-06-23 16:44:33 +03:00
skull132
b70cbfac22
Version Bump to 510.1347 ( #438 )
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Updates the TravisCI config to use the latest stable BYOND release.
Adds client version control taken from /TG/station.
Updates the recommended version for hosting.
2016-06-23 14:45:15 +03:00
skull132
02b42862c1
processScheduler Update to 510 ( #398 )
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Updates code to be 510 compile compatible.
Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
2016-06-23 02:47:12 +03:00
skull132
d3d53a9c4d
Config Age Restrictions ( #437 )
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Backports the old age restrictions system from old code. Age restrictions can now easily be applied by simply modifying a text file.
2016-06-23 02:13:43 +03:00
skull132
7dacaa28dd
SQL Saving - Rewrite + Implenetation ( #350 )
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Rewrite's Mahzel's SQL character and preference saving.
Introduces easy config switching between the new and old system, with no troubles at all.
Also introduces better logging for DBQuery/proc/parseArguments(), should something go wrong. And classes SQL query errors as full on error snow, as opposed to debug data.
2016-05-30 23:39:07 +03:00
skull132
8b5c7bc2c5
Conflict resolution
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Merge remote-tracking branch 'Aurorastation/development'
# Conflicts:
# config/example/config.txt
2016-03-25 22:25:41 +02:00
skull132
5b147ac05b
Voting Overhaul
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Transfer vote delay is counted from vote end, so it doesn't conflict with invalid or cancelled votes. Or other votes.
TRANSFER_TIMEOUT added as a config option, default value is 2 hours. No transfer votes before 2 hours.
Transfer votes before 3 hour mark require 2/3rds majority to pass again. Credit to SoundScopes for the original snippet.
2016-03-25 16:09:03 +02:00
skull132
5a55c1370b
Processor status text clarification
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Simple enough: the higher the number, the worse the situation.
2016-03-25 02:08:08 +02:00
skull132
df8f0bbc68
Resolves #211
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Mods can now into votes.
2016-03-25 01:50:39 +02:00
skull132
a5cb959166
Remove config.webint_enabled
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Depracted in favour of using config.webint_url in general. Just checks if it's defined, and if so, we'll consider it active and in use.
2016-03-21 23:06:02 +02:00
skull132
61e93b1d79
Naming Standardization
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webint shall be the common word used now, replaced all instances of webinterface or webAPI with that one phrase. Should make it easier to read and search.
2016-03-07 19:01:03 +02:00
skull132
8c30b617e3
Webinterface Config Settings
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Configuration settings for using the webinterface in future updates.
2016-03-05 00:53:36 +02:00
skull132
202b216092
More reworking of DB handling
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sqllogging depracted in favour of config.sql_enabled. Database loading is done through /hook/startup/proc/load_databases, with initialize_database_object() being a generalized proc to read any generic database config file. (TODO: config examples in relaiton to last remark.)
2016-03-04 01:41:44 +02:00
skull132
8383f1c03b
Generalizing establish_db_connection() and setup_database_connection()
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Both procs are now generalized, and accept a DBConnection object as an argument. Due to this generalization, all instances of `establish_db_connection()` must be renamed to `establish_db_connection(dbcon)`.
Also added variable `failed_connections` to the definition of DBConnection.
2016-03-04 00:53:37 +02:00
skull132
44f2121042
Remove forumdb
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Unused object and vars. Cleans them up, as well as removes the config file.
2016-03-02 22:44:00 +02:00
skull132
121d4fcdd7
Discord over IRC
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Converts and replaces all IRC centric procs, vars, etcetera, into discord centric ones.
2016-02-16 17:42:00 +02:00
skull132
8569d1c1ab
+CCIAA Flag
2016-02-02 23:37:15 +02:00
Ccomp5950
86df5fec2f
Merge pull request #11949 from PsiOmegaDelta/160109-AI
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Creates a new process for handling AI code.
2016-02-02 15:25:37 -05:00
skull132
179431115b
Merge remote-tracking branch 'Aurorastation/development' into SQL-backend-import
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# Conflicts:
# code/modules/admin/admin.dm
# code/modules/admin/admin_verbs.dm
All conflicts cleared. Wind funciton needs a quick redo as a result.
2016-02-01 16:00:54 +02:00
skull132
be642de482
SQL based player whitelisting
2016-02-01 15:34:24 +02:00
PsiOmegaDelta
6089ccccea
Makes events global.
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Greatly decreases the number of objects that need to be created (currently 3 event handlers in total vs basically 3 per datum)
The price is a slower lookup of listeners but on a per round basis it should still be much less than the current startup time penalty.
2016-01-26 13:12:37 +01:00
skull132
912fe7356e
Merge remote-tracking branch 'Aurorastation/development' into new-engine
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# Conflicts:
# code/__HELPERS/unsorted.dm
2016-01-24 23:25:08 +02:00
PsiOmegaDelta
5dd5b54af6
Creates a new process for AI handling.
2016-01-24 13:01:52 +01:00
Ccomp5950
d726941d5c
Merge pull request #11981 from PsiOmegaDelta/160114-PolarisDev
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Tweaks and fixes MKII
2016-01-15 00:33:36 -05:00
Ryan784
1072aa68d9
Footstep Sounds + ASFX Tab
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Footstep sounds and the ASFX Tab is back! You can not only hear
footsteps once again, but enable/disable the voting sound.
2016-01-14 18:28:09 -05:00
Ccomp5950
d34e30a915
Merge pull request #11975 from PsiOmegaDelta/160112-PublicToggle
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Adds verb to toggle hub visibility.
2016-01-14 03:21:41 -05:00
Zuhayr
ba6d684e96
Adds [dock_name] entry used by shuttles.
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Conflicts:
code/controllers/emergency_shuttle_controller.dm
code/global.dm
code/modules/shuttles/shuttle_emergency.dm
2016-01-14 08:33:22 +01:00
skull132
c7ae4df416
dbcon_old removal, table prefixing
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Prefixes the tables properly with ss13_, and removes active references to dbcon_old and related procs.
2016-01-13 15:59:36 +02:00
skull132
09a6c86180
Remove dbcon_old
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Removes the redunant SQL database and swaps the core mechanics over to using one database for all the things.
2016-01-13 15:56:57 +02:00
PsiOmegaDelta
95d73b8b71
Makes the floor wetness proc use the scheduler instead of sleeping.
2016-01-13 10:37:31 +01:00
PsiOmegaDelta
4f6ebf9a43
Adds a config option to automatically delist the server from the BYOND up when there are no admins.
2016-01-13 08:05:49 +01:00
PsiOmegaDelta
b1fea3b090
Event manager tweaks.
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Moves the event manager processing into the process itself.
Ensures the last_object var is properly set in case of issues.
Also fixes a potential risk of the camera damage event looping forever.
2016-01-10 21:18:20 +01:00
Ccomp5950
7dc9b3487a
Merge pull request #11739 from PsiOmegaDelta/151214-ObserveThis
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Qdel() tweaking and a bonus
2016-01-01 23:58:29 -05:00
Sebastian Broberg
10640b172d
Alien Whitelist SQL version
2015-12-31 10:56:04 +01:00