Commit Graph

24 Commits

Author SHA1 Message Date
skull132
aaaa4d9ca4 Fixes #1128 (#1144)
Reverts changes done by Nanako to the vehicles, trams, and trolleys; and updates the existing maths to work IAW the updated movement system.

And yes, this is tested and working.
2016-11-09 22:46:06 +02:00
NanakoAC
27e1d8f8c6 Sprint and Vehicle fixes(#1113)
A number of bugfixes and under-the-hood tweaks. Nothing here needs changelog, and shouldn't really be noticed by players:

Fixes vehicles using stamina or moving faster when in sprint mode.
Fixes getting footstep sounds when driving a vehicle.
Changes cargo trains to use forceMove instead of move, for towing cars behind them. This fixes an issue where the train would become disconnected if the engine moved too fast.
Completely divorces vehicles from using mob speed vars at all, speed is defined on a per-vehicle basis.
Removes knockdown from sprinting exhaustion. Characters will now stop sprinting before they collapse.
2016-11-04 21:18:40 +02:00
skull132
ca795581ec Of Tugs & Diona (#614)
Diona will now properly gib and remain permadead after gibbing or husking.
Tugs can now be targeted be targeted and snipped at properly.
2016-07-20 18:47:52 +03:00
Loganbacca
ba7e3ae9e8 Cargo train vs projectiles
If a cargo train has a mob riding it, there is a chance the mob will be hit by the projectile instead.
2015-07-11 02:16:17 +12:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Loganbacca
f3b893942f More cargo train fixes
- Fixes #5906
- Fixes #5939
- Fixes #6282
- Fixes #6634 (properly this time)
- Fixed a bug with updating train stats (causing trains to be super slow if hitched while running)
- Updated train verbs (start/stop/remove key) to only show up if you are in the same turf
- Moved all train specific verbs to their own verb category: "Vehicle"
2015-01-03 01:27:10 +13:00
Loganbacca
dbeec8915e Cargo train fixes
- Partial fix for #6634
- Fixes #7414
- Fixes #7609
2015-01-02 00:05:47 +13:00
GinjaNinja32
48343a23fb Fix most nullspace items, rewrite floor tiles not to del() on every place/remove 2014-11-24 17:05:46 +00:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
mwerezak
30c96bc7cc Fixes #5915
Also allows checking remaining engine charge by examining, and removes
the verb.
2014-08-08 20:31:14 -04:00
Loganbacca
b8f31c0b0a Train fixes and balancing
- Slows trains to 90% of running speed
- Changes train impact damage to only take into account speed, not train length (otherwise you could insta kill people with a long enough train)
- Fixes a bug with towed cars ghosting through closed airlocks
- Stuns mobs who fall off a train that has blown up
- Fixes mobs standing/lying on vehicles
- Fixes exploding trains not decoupling correctly
2014-08-03 20:45:41 +12:00
Loganbacca
b57a814fb2 Reversing fix
- Allows cargo tugs to reverse their direction if they are not towing anything
2014-08-03 16:42:14 +12:00
Loganbacca
500fc11db9 Verb fix
- Handles verb changes in the turn_off() and turn_on() procs
2014-08-03 16:36:24 +12:00
Loganbacca
5457cee527 More train fixes
- No passing plastic flaps
- Only human based mobs can board trains
- Adjacent checks for exiting vehicles
- Cleaned up as many direct loc moves as possible
- Places removed cells in the removers hand
2014-07-28 20:39:42 +12:00
Loganbacca
99f755b986 Cargo train fixes
- Adds overlay for cargo tug sprite
- Fixes failure feedback when successfully loading items on the train
- Stopped unnecessary loading failure feedback (like loading floors on trains, which will always fail)
- Stopped "hit" message when relabeling with the hand labeler
2014-07-26 17:55:30 +12:00
Loganbacca
31fe0d5e34 Cargo train fixes
- Visual tweak for mobs on trolleys
- Fixed a teleportation bug when boarding trains from other trains
- Fixed a runtime involving on_click code
2014-07-24 20:14:58 +12:00
Loganbacca
1b1e4bc118 Cargo train update
- Adds sprites (thanks to Bishop)
- Adds order-able train cargo crates
2014-07-24 18:01:10 +12:00
Loganbacca
3aa3c4166c Cargo train update
- Cleans up some old code
- Fixes some bugs
- Adds keys to start the engine
2014-06-23 19:53:58 +12:00
mwerezak
1a74db2110 Merge remote-tracking branch 'upstream/dev' into train-cleanup
Resolved merge conflicts, and added some more user feedback to attach/unattach procs.

Conflicts:
	code/modules/vehicles/cargo_train.dm
2014-06-21 11:29:10 -04:00
mwerezak
2737171337 Cleans up train latching/unlatching
Also adds a verb for turning off train engines.
2014-06-21 01:30:40 -04:00
Loganbacca
d6022017c8 New vehicle loading code
- Vehicles now load items on them somewhat like roller beds, allowing you to interact with them
2014-06-21 14:13:25 +12:00
Loganbacca
32af387a25 Cargo train tweaks
- Reduce speed to slightly slower than running
- Only knock people over if emagged, otherwise just bump them back
- Temporarily disable latching trailers inline because no directional sprites (may or may not introduce bugs)
2014-06-16 20:54:18 +12:00
Loganbacca
70a4e5a240 Cargo train bugfixes
Also adds admin messaging when someone gets run over.
2014-06-14 22:51:06 +12:00
Loganbacca
7d7d095e5c New vehicle framework
- Implements a new vehicle framework
- Adds cargo trains
2014-06-03 22:18:49 +12:00