## About PR
Sprites are ported from Paradise Station, made by McRamon.
This cart is capable of holding the following:
- 2x sheet stacks of each steel, glass and plasteel.
- mechanical, electrical and emergency toolboxes, one each.
- light replacer
The one that spawns in engineering begins with all 3 toolboxes.
This cart costs 15 plasteel to craft, 100 credits to order from cargo.
Removes relevant toolboxes this cart spawns with in the department.
## Images
<img width="605" height="486" alt="Screenshot_4"
src="https://github.com/user-attachments/assets/59487676-bc5e-4f42-8c8e-d5d59add8481"
/>
https://github.com/user-attachments/assets/88e596ed-06e3-4047-89a8-452d1b13f466
### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:
| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/engicart.dmi | McRamon (Paradise Station) | CC BY-SA 3.0 |
- Reworked prices, wages and balances of (almost) everything ingame.
- Added coinage and decimal support to cash, ruthlessly sanitized to
avoid floating-point errors. Reflected in cash-related things like ATMs.
- Tweaked how cash bundles are made and distributed to support
decimalization.
- Adjusted the starting money individuals and departments receive in
their accounts.
- Adjusted the funding Tajara, Unathi, Diona, Vaurca, and IPCs receive
in their accounts. Should earn more on average than they used to.
Credit values are now roughly 1/10th what they were before, across the
board.
Coins were added too! These have names:
- Unie: 0.01 credits
- Quin: 0.05 credits
- Dece: 0.10 credits
- Quarter: 0.25 credits
These can be seen cameo'd in the screenshots below.
Values, wages, etc, are based on the wiki page
https://wiki.aurorastation.org/index.php?title=Guide_to_Wages_and_Pay .
Values are not anchored to any singular real-world currency.
Example price differences:
| Example Item | Old Price | New Price |
| --- | --- | --- |
| Comet Cola | 15.00 | 1.50 |
| Cup Ramen | 20.00 | 2.00 |
| Jyalara | 38.00 | 3.00 |
| Trans-Stellar Cigarettes | 76.00 | 9.00 |
| Zo'ra Soda | 29.00 | 2.50 |
| Gumball | 5.00 | 0.25 |
| 50x plasteel sheets | 700.00 | 120.00 |
| 5x meat (cargo) | 160.00 | 55.00 |
| 50x phoron crystals (cargo) | 2200.00 | 400.00 |
Wages and account balances have also been tweaked:
| Type | Old Amount | New Amount |
| --- | --- | --- |
| Ship Account | 75,000.00 | 35,000.00 |
| Departmental Accounts | 10,000.00 | 15,000.00 |
| Personal Account (avg) | 200.00 - 20,000.00 | 20.00 - 2,000.00 |
Might break the economy; prices will likely need some adjusting
depending on gameplay constraints. Can be adjusted in TMs.
A little testing never hurt anyone.


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Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Adds Radiation Collector Arrays to the Operations order list.
For only 2,000 BSC (compared to 7,500 BSC for a TEG) considering it only
buffs a pre-existing reactor and has limited applications on its own.
This PR adds a human lore item, "Fatesayer" cards(name may be subject to
change).
These are used by the people of the Lyod to tell your fate.
They are a religious item for the loadout, intended for believers of the
shamanism interpretation of the Tribunal.
Could also maybe be added as a small addition to the wiki. The deck
description explains how to use them. The cards description explain what
they mean.
The cards in question:

Items 1.) and 2.) of [this bug
report](https://github.com/Aurorastation/Aurora.3/issues/20768), with
the blessing of Alberyk in tajara-questions on the lorecord.
Dirtberries and Sugar Trees, as well as products containing them and
recipes referencing them, are to all consistently use their TCB names
mechanically instead of a scattered mix of TCB and Siik'maas. The
descriptions of these items, in cases where it fit nicely, have been
updated to reference their Siik'maas names (in many the items already
did so).
Other species' foods may have this issue (where they have both a native
name and a TCB name used interchangeably in game mechanics like the
cooking codex etc., but I believe if identified they should also have
this basic standard enforced.
- rscadd: "Adds Lavatory vendors to the public bathrooms, that dispense
hygiene goods."
- refactor: "Migrates bartender's supply of 6 pack beers and Sencha teas
to the cargo database."
- refactor: "Migrates impact wrenches to the cargo database."
- balance: "Removes the extraneous dylovene, kelotane, bicaridine and
coagzulug in medical. Migrates medication to the medication closet."
- balance: "Removes the unused Nanomed Minis in medical. Replaces the
surgery side Nanomed Plus with a Nanomed Mini."
- balance: "Removes the two large medical kits from medical storage, and
the kit in the exam room. Moves the wheelchairs from the morgue lift to
medical storage."
- rscadd: "Adds cranberries to the game. Now you can actually make
cranberry juice!"
- refactor: "Juices found in soda machines, booze dispensers and the
booze-o-mat have been migrated to the cargo database."
- rscadd: "Cream and fatshouters milk cartons can be ordered from
cargo."
- balance: "Certain juices are now cartons when separated in a
CondiMaster."
- balance: "Removed coffee, milk and sugar from soda machines, as they
are made redundant by CoffeeMasters."
- balance: "Non-CoffeeMaster coffee machines now just dispense coffee
instead of espresso."
TL;DR
- Juices aren't free anymore - get them from supply, the botanist, or
alternative means.
- Soda machines don't dispense coffee, milk and sugar anymore. Since we
have coffee machines already.
- Migrates the stuff in the bar that just got shoved in through mapping
that shouldve been a cargo order in the first place.
- Adds lavatory vendors, which helps to replace manually mapped in
toiletries.
- Removes the extra medical supplies from medical that end up basically
unused for most rounds.
- Adds more things that can be ordered from supply.
- Un-powercreeps the impact wrench. It's made screwdrivers and wrenches
obsolete. Imagine if all of Medical's hyposprays were the CMO hypospray.
That's how it basically is right now.
It's going to be mildly inconvenient, sure. But I have full faith that
people will get used to it in a month. I feel kind of vindicated after
the suit sensors removal PR that the mass-complaints have ceased to be
an issue, and I feel it's going to be the same case here.
Anyway, yes, it's rather silly that the Big Ass Flagship doesn't
immediately have the latest and greatest stuff, but this is thinking
towards long term towards NBT2, where we'll definitely be running a lot
more slim.
**Also, please. Don't brigade this pull request. Just ping me in the
general Discord if you have anything to bring up. I'll try respond to
you if I'm available.**
https://github.com/Aurorastation/Aurora.3/issues/20738
Mortaphenyl bottle now correctly labeled as Mortaphenyl, not
Inaprovaline. Didn't see why it would be duplicating as in the issue
post, but will take a look again after the label is fixed.
Adds a bunch of stuff to the bio-generator, remaps the garden and
hydroponics, adds some new magazines, modifies the plushies selection to
include more plushies, adds a few new bounties, and throws the kitchen a
bone by giving them soy sauce on round start.
Most controversial changes are likely to be:
- I removed back access to lower hydroponics for the cook/chef, and
added a windoor and table to discourage them accessing hydroponics.
- I made the garden smaller and made the vending machine now cost money
to get fertilizer and tools. The amount of credits should be fairly
reasonable, allowing most characters to still use the garden without
issue.
---------
Signed-off-by: courierbravo <73250577+courierbravo@users.noreply.github.com>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
**NOTE TO SYSADMINS: See "SQL Details" section below for information on
SQL modifications.**
Moves the data containing cargo items (i.e. the ones you order from ops
and get in the cargo shuttle) from the online database to the codebase.
Everything from suppliers to categories to individual items is now
code-side and editable by developers/contributors.
Refactors cargo items to use `singletons` instead of `datums` for
`cargo_supplier`, `cargo_category`, and `cargo_item`. Multiple-instnace
things like cargo_orders, etc. still use `datums`.
Fixed a bunch of strange discrepancies in categories, suppliers, and
pricing for various cargo items. I did a little bit, but it's exhausting
to go through all of it right now.
Clicking the 'Details' button on the Cargo Order app now actually gives
you details instead of bluescreening. Also added some UI elements to the
Cargo Order app - Cargo Control and Delivery remain untouched.
Overhauled the Cargo Order console TGUI window. It now has tabs on the
left, displays restricted access, supplier information, and boasts
search functionality.
### SQL Details
<details>
<summary>SQL Details [Click to Expand]</summary>
The following SQL tables should be deleted or deprecated from the server
database, as they are no longer in use:
- `ss13_cargo_items`
- `ss13_cargo_categories`
- `ss13_cargo_suppliers`
The included migration file, `V011__codeside_cargo`, creates a new table
`ss13_cargo_item_orderlog` to the DB. This **replaces**
`ss13_cargo_orderlog_items`. Because of this,
`ss13_cargo_orderlog_items` is deprecated and should either be deleted
or locked & preserved for logging purposes.
</details>
## Screenshots





---------
Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>