changes:
Holo-computers' displays now draw above the lighting layer, allowing them to be seen in the dark.
APCs' displays now draw above the lighting layer, allowing them to be seen in the dark.
The downloader and the file manager no longer come default on any device.
A client enrollment app comes now with every console
The user has to select weather the device is a private or company device and select a software preset if its a work console
Work devices are locked down to a specific set of programs
Private devices get the downloader and the file manager to install programs as usual.
Threw out the backup of the old-old camera monitor.
Made software presets a generic thing that are not dependant on the form factor of a device.
Ported holowarrants from bay
Ported wall mounted consoles from bay
Ported various computer fixes from bay
Vending machines spawn now with the holowarrant "client"
Mapping changes:
CE and HoS dont get a modular computer with command preset (they did not have that before bay merge, so why should they now)
Added a modular computer with command preset to the head of staff briefing room
Replaced the camera monitoring console in the Engine Control room with a modular computer
Replaced the cam monitor in the CE´s office with a wall mounted console
Switched places of the bar sink and console
Replaced the consoles with obj/item consoles
Mapped in the ERT and Merc Console (Merc Shuttle, ERT Area)
Fixed the "border" at the heisters base
Also waiting for CCIA on a design for the warrants.
But that can be changed with a follow up pull
Fixes incorrect icon for security camera program
Adds Security access to the camera program (req one)
Replaces obsolete camera consoles with security preset modular consoles
Adds civilian preset consoles in several civilian areas: Vacant office, bar backroom, library, chaplains office. Library has two public ones, and one for the librarian.
Modifies canpass on modular consoles to better represent them:
Due to their spindly frames and non-solid holoscreens, bullets will usually just pass straight through them, only rarely clipping the frame. They're not good cover. So they have 80% chance to let bullets pass through unimpeded
Small animals can walk under them. passtable flag. because lots of empty space
Added different run and download access levels
Added the possibility to check for one access, one in a list, all in a list
Tweaked the access levels required to download software.
Generally speaking, only departmental heads can now download departmental software
Locked down the software of the preset consoles. (No downloading games on them)
Fixed being unable to eject portable storage devices
Locked down work consoles dont accept portable storage devices
Added a software backup crate to secure storage
Visual tweaks to several modular computer screens:
Standby screen: Added detail and a background, made silver, improved animation
Menu screen: Altered colours to more resemble the actual UI
All medical screens: Made a deeper blue, closer to the original medical colors.
Modified the modular computers _description file to reorganise the descriptions of programs, and to note those that aren't implemented yet. Its a lot, the bay people didn't quite finish this project.
Also, console power use increased by 20% because holoscreens are fancy and deserve it.
A minor project focusing on Modular computers and exosuits. Changelog is small, since most of this is changes to unreleased content
In brief:
Adds an exosuit monitor program
Fixes many visual issues with the downloader program
Tweaks Exosuit killswitch and EMP mechanics
Fixes all the snowflake guns unique to our codebase with multiple firemodes so that they now actually behave correctly. Fixes a few bugs relating to computers, and updates modular_computers to use holoscreens.
- Tesla link is now correctly enabled when being installed into a console. Fixes#11974
- Tesla link now correctly stops using power when the computer shuts down.
- Configurator program now uses much better method to obtain list of components. This method takes into account possible hardware additions in the future.
- Modular computers now support multitasking.
- New hardware type added. Basic CPUs may be obtained when purchasing a laptop or tablet, Photonic CPUs can be printed at research at imprinter. This hardware piece determines how many programs can be on background.
- Programs can now have an icon that is rendered in main UI's header (along with the power icons, etc.) when the program is on background. As an example, these icons have been added to NTNRC client (Dark icon when no messages have been received, blinking when new message is waiting), Alarm monitor (Blinking red when an alarm is active, green otherwise) and downloader program (Animated arrow when downloading, stationary when finished.)
- Adds missing crew monitor icon to tablets. Fixes#11937
- Ghosts can interact with modular computers by clicking them now. This carries normal restrictions as other NanoUIs operated by ghosts - they may not click any buttons, etc.
- Admin-ghosts can now fully use modular computers when ghosted. When the computer is turned off, they get a prompt on click whether they want to admin-enable it or not.
- Fixes#11874
- Maps in bunch of modular consoles, mostly replacing old consoles with them. I've replaced them with relevant department presets.
- Engineering control room merged with Atmospherics control room, under single area.
- Fixes possible qdel() issue with console's/laptop's processor object.
- Removes Karolis's console preset, as it is now part of Command console preset under different typepath.
- Fixes a runtime error when an ID Card slot is Destroy()-ed
- Adds few presets for consoles, such as, engineering console, command console, etc.
- Adds tablet and cheap tablet as loadout preferences with cost of 4 and 3 points respectively. Cheap tablet contains only worst battery, hard drive and network card, regular tablet has average components.
- Makes use of emag_act() to enable emagging of modular computers.
- Programs are now properly informed every tick to see whether the computer is emagged or not.
- As of now, the only program that acts differently is software downloader that allows downloads of malicious programs.
- Adds codersprites for tablet programs that are currently required.
- Adds computer icons to some programs that missed them.
- Temporarily removes separate keyboard icon states for consoles. They may be reimplemented in the future in a bit better way.
- Rebalanced sizes of programs a bit
- File manager is no longer downloadable, as it is part of each hard drive's ROM.
- Fixed runtime error when vending a laptop
- Adjusted some code segments as per Techhead's suggestions on github
- Adds changelog.
- Adds revelation virus, a program that destroys the hard drive on execution. It also has chance of destroying the computer's power supply and/or battery.
- (Added): Simple UI for virus that allows user to rename the program to look like non-malicious one. The virus must be armed first via this UI. Once armed, it will trigger on next execution (even if copied/sent to other system)
- Adds extended description to programs, that contains basic information on what the program is doing.
- Adds simple NTNet P2P transfer client, that allows users to send files via NTNet.
- This client can act either as actual client (downloading files), or as a server, providing one file at time.
- This may (not guaranteed) be expanded in future, to allow sharing of multiple files at once, possibly even having some sort of dedicated server architecture
- Transfer speed is calculated as lower value of connection speed of both devices (weakest link in the chain)
- Server may be protected using rudimentary password that, if set, must be entered to download the file.
- Hardware pieces are now items, rather than datums.
- Adds deconstruction for computers. Empty tablet/laptop/console frames may be wrenched to break them back into metal sheets. You have to empty the frame first, by using screwdriver to take out components one by one.
- Components may be moved between devices. You can for example take your tablet, remove it's hard drive, and slot it into a console. It will have all the files it had on your tablet.
- Not all hardware can be fitted into all devices. Tablet can't hold 2K GQ cluster hard drive, for example.
- Hardware may be fabricated by research for relatively low costs, once you have relevant research levels. Obtaining computer this way is much cheaper than buying it at the vendor.
- Data crystals added (glorified USB flash sticks) that allow file transfer to different devices. File browser program updated accordingly to support importing/exporting of files to these crystals.
- Battery module added. These are wrappers for actual power cell object and act as limit for cell size, otherwise it would be possible to have 30k cells inside devices, which would allow them to run insanely long.
- Adds new "File manager" program, that allows you to work with files stored on your device's hard drive.
- File manager can be used to delete/rename/view files. Some files can't be viewed (executable programs), some can be (data files)
- If your device contains NanoPrinter hardware you may print data files.
- You can edit the text files using simplified paper code.
- Adds new program, NTNet monitoring tool. It allows the user to view logs and perform various administrative tasks.
- The program is currently without access restriction. This will be added in future update, possibly when (if?) i add IT technician.
- This program may be used to disable specific functions of NTNet, or shut it down entirely.
- As usual, fixes various issues through the code, but likely creates more as this is still WIP project.
- Most importantly, NTNet software downloader program now exists and more or less works.
- Your device's connectivity has effect on how quickly you can download. Right now, things with wired connection (consoles) download at 0,5GQ/s, mobile devices on station where signal is good at 0,1GQ/s and mobile devices off station where signal is bad are limited to 0,025GQ/s. This is all controlled by three defines.
- This somewhat reduces copy-paste of code between item and machinery types. Machinery type still needs some code, but it's been reduced to absolute minimum.
- Adds a computer configuration utility program, that is pre-installed on each computer. This program shows detailed component information and offers component toggling possibility.
- Bandaid fix for NanoUI runtimes which seem to be caused by nanoUIs sometimes being somehow opened on null object. Such UI is force-deleted if this happens.
- Programs now have properly defined usage_flags (Note to self: AND is not OR!)
- Minor visual adjustment to buttons in UIs.
- Renames some files, tidies up some of the code
- Adds forceMove() and Topic() sanity checks from github suggestions
- Properly implements tablets, usage flags and portable devices in general. For now, adds codersprites (final release will have actual sprites)
- Fixes some bugs
- Assigns file sizes to programs
- Lays out structure for item-based modular computers (Tablets)
- Changes how icons for modular computers will be handled.
- NTNet adjustments
- Few fixes