NanakoAC
74f29a6c22
Table and Crate interactions ( #1353 )
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Inspired partially by complaints about my changes to crates that made them hard to shoot open. This PR adds two main features which interact:
Crates can now be slid under tables, making them easier to stow away. A crate only fits under a table while closed, and can't be opened while under there.
Crates can now be hoisted up ontop of a table, this takes time depending on the mass of the crate. A crate ontop of a table works as normal, and it will also always block shots, making a table the ideal platform for firing an emitter at one.
A table can have a crate both under and ontop of it, allowing two crates to be stored on one tile, at some cost of convenience and effort. The crates have their pixel offsets modified so that both of them can be seen at once.
2016-12-31 04:18:03 +02:00
skull132
e9b688e1f6
Merge branch 'development-2' into development
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Christ on a stick. SO MANY ERRORS. REEE.
# Conflicts:
# baystation12.dme
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2016-10-31 00:01:52 +02:00
NanakoAC
76e56f11a9
Exosuit Crash, Narrator and armor tweaks ( #846 )
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changes:
rscadd: "Added a Crash ability to exosuits. Uses the suit's mass to attempt to break through obstacles, sustaining some damage in the process."
tweak: "Buffed Ripley exosuit armor values significantly, and durand armour slightly. Firefighter ripley also buffed, but is slower than base ripley."
tweak: "Greatly increased the health values of some high-security airlocks."
bugfix: "Airlocks, tables, girders and windows now behave a bit more consistently when exploded. All airlocks are a bit more resistant to explosions when bolted."
rscadd: "Added some more narrator voices to exosuits."
rscadd: "Added some warning sounds for exosuits when low on power, or badly damaged."
tweak: "The power drain of EMPs used on exosuits no longer scales with the cell. A better power cell can now survive more EMP hits. Drain level is a little lower for the starting cell."
tweak: "EMP damage against exosuits reduced by 20%"
2016-09-04 21:43:03 +02:00
PsiOmegaDelta
a4545f8ded
Scheduler, observation, and New() tweaks.
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Corrects a number of places where New() did not call ..(), and implements similar changes to attempt to ensure New()/initialize() complete running before qdel() runs.
Cuts down on the number of created items during server start.
2015-12-27 17:44:53 +01:00
GinjaNinja32
a286bd24b4
improve defines in table code
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the defines were inverted, this uninverts them
also fixes #undef of old names for things
2015-08-28 00:12:18 +01:00
Zuhayr
f6df7df714
Added diona gestalt preset.
2015-08-13 16:59:37 +09:30
GinjaNinja32
477a9b8dba
Merge remote-tracking branch 'upstream/dev' into client_dir
2015-08-13 05:55:05 +01:00
GinjaNinja32
d050606665
Changes tables to rotate correctly with client.dir
2015-08-02 15:03:42 +01:00
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
GinjaNinja32
3b13199425
Fixes tables not connecting
2015-07-11 23:19:57 +01:00
Chinsky
5b627cc763
Fixes #9939
2015-07-09 23:07:28 +03:00
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
8aa24b86bb
Renamed shards, katanas, claymores.
2015-05-16 20:36:33 +09:30
GinjaNinja32
354859b889
Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks
2015-05-15 04:47:18 +01:00
GinjaNinja32
a3662a9088
Fixes, improvements, suggestions.
2015-05-15 00:06:47 +01:00
GinjaNinja32
63f28ee0e0
Fixes
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- Material comparisons done by name rather than reference equality
- get_material_by_name proc that ensures the material list is initialised, initialising it if neccessary
- holographic materials moved into main material list
- table frames are not a source of infinite metal, and can be deconstructed correctly
- gambling table icons are no longer E-W flipped
2015-05-14 22:26:19 +01:00
GinjaNinja32
428014c372
Layer and throwpass fix.
2015-05-13 22:06:27 +01:00
GinjaNinja32
5820873dab
Makes gambling tables constructable.
2015-05-13 21:34:31 +01:00
GinjaNinja32
5f65565f45
Bugfixes, removing the remnants of table_parts, changelog.
2015-05-13 20:40:00 +01:00
GinjaNinja32
4b87799072
New tables, code section. Changelog entry soon.
2015-05-13 19:08:39 +01:00