Commit Graph

3 Commits

Author SHA1 Message Date
Batrachophreno 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

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Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
Batrachophreno 0744712aeb Maintenance Panels openable with regular wrench (#20752)
To allow the fluff maintenance panels to be opened even with low-tech
standard wrenches. Not only does it make sense, but also lets them still
be opened and worked with even if Engineering were to lose its default
impact wrenches.

To facilitate the mundane wrench being used for atmos panels as a 'fix
RP' action, opening and closing maintenance panels now must be done with
the Disarm intent (with description updated to communicate the fact).

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Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-05-13 22:17:36 +00:00
Geeves e3f2b7de80 Engineering Fluff - Maintenance Panels (#20334)
* Added maintenance and large maintenance panels to various areas around
the ship. These are fluff objects that have no mechanical impact, but
serve as RP tools engineers can use to go to and interact with
departments.



https://github.com/user-attachments/assets/52d49e82-ba98-411f-901e-d9210f0ad6d0

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Co-authored-by: Hazelrat <ric.whe.don@gmail.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-03-27 11:22:41 +00:00