TS Fix
Law Maker Incendiary Fix
Possible Lawgiver burstfire fix
Lawgiver Changes:
Fix Rapid Fire
Add Armor Piercing
Add Pellets
Lawgiver:
Nerf incendiary bullets
Blow up the users weapon arm if his dna doesnt match
Added a proper soundeffect
Added Changelog.
Closes#71, Closes#327
Make the lawgiver emagable and change stun to a beam
Added crowdcontrol mode to the lawgiver
Final Tweaks to the lawgiver
Updated .gitignore to inclode the .atom-build.json
Fixed indentation
Fixed blowing up the wrong hand if the user switch hands after the killswitch has been triggered
Makes a mob/proc/can_use_hand(), which determines whether or not a mob can use a given hand.
Redefined in human.dm to check a hand's status and usability.
Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
(reverted from commit 4643217e6e)
Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
Hand usability checks are moved into `mob/living/carbon/human/put_in_l_hand()` and `put_in_r_hand()` respectively. This changes how `obj/item/attack_hand()` functions slightly.
Adds check_ai_laws and check_rune_words to moderators.
Removes debug_variables from standard holders so we don't have aux staff doing silly things.
Removes a duplicate entry of empty_ai_core_toggle_latejoin.
Transfer vote delay is counted from vote end, so it doesn't conflict with invalid or cancelled votes. Or other votes.
TRANSFER_TIMEOUT added as a config option, default value is 2 hours. No transfer votes before 2 hours.
Transfer votes before 3 hour mark require 2/3rds majority to pass again. Credit to SoundScopes for the original snippet.
Hardsuit items that would require actual space to be utilized, like weapons, can no longer be used inside mechs. May be modified later to include other conditions, such as being inside lockers or whatever.
A contract_uplink device has been added, for rounds where no TCs are to be given to antags, but access to the database is neat. Namely: heist.
The blacklist was removed, the issue proved to be carriage return characters breaking nanoUI. They are now removed.
Adds SQL database based syndicate contracts to be viewed from any uplink. These can be used as IC traitor objectives, but hopefully with more RP and stuff.
Adds a new route for the webint url parser. Also reverts to checking for config.webint_url as opposed to running double checks for config.webint_enabled and then for the url. If the URL is present, we're enabling the webint.