jack-fractal
32c3f27675
* adding a 'rejuvinate' function to organs that fixes all types of damage
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* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage
2013-10-11 12:39:54 -04:00
Erthilo
8f3d303e45
Bicaridine slows but does not stop internal bleeding.
2013-09-02 17:53:28 +01:00
Erthilo
720d74a0b7
Internal bleeding tweaked. Cryo and Bicaridine will prevent IB from bleeding and getting worse. Bicaridine over 30 units will slowly heal IB. IB cannot be completely healed by bicaridine until 10 minutes after getting IB. Bleeding rate for IB reduced.
2013-09-01 21:31:22 +01:00
Erthilo
b75d97a488
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
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Conflicts:
code/game/machinery/kitchen/gibber.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/reagents/reagent_containers/hypospray.dm
maps/tgstation2.dmm
2013-08-31 17:45:31 +01:00
Erthilo
0cb361f737
Removed undeeded "ATTACK:"
2013-08-28 03:37:11 +01:00
Erthilo
5437b1bbac
Added two ears back.
2013-08-27 22:05:27 +01:00
Mloc
e20f2e1409
Small fixes to hair.
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Hair styles that aren't designed to have color shifts will no longer be affected.
Balding virus symptom now only applies to humans.
Signed-off-by: Mloc <colmohici@gmail.com >
2013-08-22 15:12:59 +01:00
Mloc
de79aa733b
More dismemberment fixes
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More elegant solution to gasping torsos.
Applying damage to torso will no longer gib everything connected to it.
Signed-off-by: Mloc <colmohici@gmail.com >
2013-08-20 02:06:56 +01:00
Mloc-Argent
b2a3405f80
Two fixes for dismemberment.
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Species dismemberment now creates the correctly textured gibs.
Decapitation now kills you.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-08-19 23:49:53 +01:00
Segrain
2ea03c0925
Fix for #3535 .
2013-08-17 00:26:27 +03:00
Zuhayr
b34effdc4b
Merge pull request #3420 from comma/medtweaks
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Liver's delight
2013-08-03 17:39:21 -07:00
Chinsky
f460deb459
Typo
2013-08-04 04:29:37 +04:00
comma
4e68b1c042
Bicaridine stops internal wounds from growing bigger over time.
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Does not stop bleeding itself though.
2013-08-03 23:06:17 +04:00
Zuhayr
b875ff021b
Vast array of changes to replace mutantrace with species datum
2013-08-03 15:08:54 -07:00
comma
b4bc37db06
Capped regen from treated wounds at 50 damage.
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If there is a wound with more than 50 damage, it only can be healed with chems or advanced medikits (if they heal it past 50 on their use).
2013-08-01 05:57:30 +04:00
Mloc-Argent
cf53dd7a10
Revert "Adds in the Kida"
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This reverts commit a2fddc0fc1 .
2013-07-12 12:22:35 +01:00
Zuhayr
d89950487a
Added a clot timer to wounds. If a wound is smaller than 30 damage, it will stop bleeding after <damage> seconds. More damage increases the counter.
2013-06-27 08:47:15 -07:00
Zuhayr
5dbb0bcb87
Changelog.
2013-06-27 06:41:47 -07:00
Segrain
a944cda68e
Autopsy fix.
2013-06-26 16:12:32 +03:00
Zuhayr
a877a2a9a8
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-06-25 23:55:01 -07:00
Zuhayr
59119fea07
Fixes #3146
2013-06-24 22:09:03 -07:00
Chinsky
dd8ae321f9
Merge pull request #3119 from CIB/bleeding-edge-freeze
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Lowered organ max damage across the board.
2013-06-21 01:14:29 -07:00
Zuhayr
a16c8e0595
Fixes #3081
2013-06-21 18:00:25 -07:00
cib
b4c6fc306f
Lowered organ max damage across the board.
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As it was, the only way for organs to be detached was when you were dead.
2013-06-21 10:00:51 +02:00
NicholasDV
a2fddc0fc1
Adds in the Kida
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Adds in the Kida Race to all parts.
2013-06-13 18:22:05 -04:00
MisterBook
e05a20ad6f
Putting VOX back in.
2013-06-07 12:31:38 -05:00
MisterBook
eab6f4fc44
Taser fix v.3.2
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Now accounts for multiple layers of armor.
I've also commented out Vox stuff, while Zuhayr fixes it. Because, no compile.
I also fixed whistle.dm
2013-06-05 19:37:29 -05:00
Zuhayr
06f04e6374
Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite.
2013-06-05 17:35:38 +09:30
Chinsky
28b62d0207
Merge branch 'bleeding-edge-freeze' into organ
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Conflicts:
html/changelog.html
2013-06-01 18:33:58 +04:00
Chinsky
f728fedccd
Set wound update accuracy to 1.
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In profiler results organ processing was like in the bottom. Time to bump it up.
Changed healing speed.
For some reason untreated wounds did not heal at all previously.
Now they do at the speed of 0.2 health per tick for one organ.
If wound is treated, 0.3 bonus is added, so overall organs can be healed up to 0.5 per tick with first aid.
If wound damage is over 20, 0.2 natural regeneration doesn't happen.
2013-06-01 18:25:26 +04:00
Chinsky
8b01f8bcc3
Finished up tentacle abominations.
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Clone damage will cause body parts to mutate.
The more damage you have, the more chance to get a sweet tentacle.
Healing works other way, the less damage you have, the more chance to unmutate it.
Healing all the damage fixes everything.
2013-05-21 05:40:00 +04:00
Chinsky
7806915619
Added organ mutations.
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Only have sprites for humans yet.
Added is_usable() proc that checks for both limb missing or being a tentacle
2013-05-19 17:56:29 +04:00
Chinsky
13b6b2f61b
Moved organ and blood code to module folder.
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Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00