Commit Graph

33 Commits

Author SHA1 Message Date
jack-fractal
32c3f27675 * adding a 'rejuvinate' function to organs that fixes all types of damage
* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage
2013-10-11 12:39:54 -04:00
Erthilo
8f3d303e45 Bicaridine slows but does not stop internal bleeding. 2013-09-02 17:53:28 +01:00
Erthilo
720d74a0b7 Internal bleeding tweaked. Cryo and Bicaridine will prevent IB from bleeding and getting worse. Bicaridine over 30 units will slowly heal IB. IB cannot be completely healed by bicaridine until 10 minutes after getting IB. Bleeding rate for IB reduced. 2013-09-01 21:31:22 +01:00
Erthilo
b75d97a488 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
Conflicts:
	code/game/machinery/kitchen/gibber.dm
	code/modules/mob/living/carbon/human/inventory.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	maps/tgstation2.dmm
2013-08-31 17:45:31 +01:00
Erthilo
0cb361f737 Removed undeeded "ATTACK:" 2013-08-28 03:37:11 +01:00
Erthilo
5437b1bbac Added two ears back. 2013-08-27 22:05:27 +01:00
Mloc
e20f2e1409 Small fixes to hair.
Hair styles that aren't designed to have color shifts will no longer be affected.
Balding virus symptom now only applies to humans.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-08-22 15:12:59 +01:00
Mloc
de79aa733b More dismemberment fixes
More elegant solution to gasping torsos.
Applying damage to torso will no longer gib everything connected to it.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-08-20 02:06:56 +01:00
Mloc-Argent
b2a3405f80 Two fixes for dismemberment.
Species dismemberment now creates the correctly textured gibs.
Decapitation now kills you.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-08-19 23:49:53 +01:00
Segrain
2ea03c0925 Fix for #3535. 2013-08-17 00:26:27 +03:00
Zuhayr
b34effdc4b Merge pull request #3420 from comma/medtweaks
Liver's delight
2013-08-03 17:39:21 -07:00
Chinsky
f460deb459 Typo 2013-08-04 04:29:37 +04:00
comma
4e68b1c042 Bicaridine stops internal wounds from growing bigger over time.
Does not stop bleeding itself though.
2013-08-03 23:06:17 +04:00
Zuhayr
b875ff021b Vast array of changes to replace mutantrace with species datum 2013-08-03 15:08:54 -07:00
comma
b4bc37db06 Capped regen from treated wounds at 50 damage.
If there is a wound with more than 50 damage, it only can be healed with chems or advanced medikits (if they heal it past 50 on their use).
2013-08-01 05:57:30 +04:00
Mloc-Argent
cf53dd7a10 Revert "Adds in the Kida"
This reverts commit a2fddc0fc1.
2013-07-12 12:22:35 +01:00
Zuhayr
d89950487a Added a clot timer to wounds. If a wound is smaller than 30 damage, it will stop bleeding after <damage> seconds. More damage increases the counter. 2013-06-27 08:47:15 -07:00
Zuhayr
5dbb0bcb87 Changelog. 2013-06-27 06:41:47 -07:00
Segrain
a944cda68e Autopsy fix. 2013-06-26 16:12:32 +03:00
Zuhayr
a877a2a9a8 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-06-25 23:55:01 -07:00
Zuhayr
59119fea07 Fixes #3146 2013-06-24 22:09:03 -07:00
Chinsky
dd8ae321f9 Merge pull request #3119 from CIB/bleeding-edge-freeze
Lowered organ max damage across the board.
2013-06-21 01:14:29 -07:00
Zuhayr
a16c8e0595 Fixes #3081 2013-06-21 18:00:25 -07:00
cib
b4c6fc306f Lowered organ max damage across the board.
As it was, the only way for organs to be detached was when you were dead.
2013-06-21 10:00:51 +02:00
NicholasDV
a2fddc0fc1 Adds in the Kida
Adds in the Kida Race to all parts.
2013-06-13 18:22:05 -04:00
MisterBook
e05a20ad6f Putting VOX back in. 2013-06-07 12:31:38 -05:00
MisterBook
eab6f4fc44 Taser fix v.3.2
Now accounts for multiple layers of armor.

I've also commented out Vox stuff, while Zuhayr fixes it. Because, no compile.

I also fixed whistle.dm
2013-06-05 19:37:29 -05:00
Zuhayr
06f04e6374 Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite. 2013-06-05 17:35:38 +09:30
Chinsky
28b62d0207 Merge branch 'bleeding-edge-freeze' into organ
Conflicts:
	html/changelog.html
2013-06-01 18:33:58 +04:00
Chinsky
f728fedccd Set wound update accuracy to 1.
In profiler results organ processing was like in the bottom. Time to bump it up.

Changed healing speed.
For some reason untreated wounds did not heal at all previously.
Now they do at the speed of 0.2 health per tick for one organ.
If wound is treated, 0.3 bonus is added, so overall organs can be healed up to 0.5 per tick with first aid.
If wound damage is over 20, 0.2 natural regeneration doesn't happen.
2013-06-01 18:25:26 +04:00
Chinsky
8b01f8bcc3 Finished up tentacle abominations.
Clone damage will cause body parts to mutate.
The more damage you have, the more chance to get a sweet tentacle.
Healing works other way, the less damage you have, the more chance to unmutate it.
Healing all the damage fixes everything.
2013-05-21 05:40:00 +04:00
Chinsky
7806915619 Added organ mutations.
Only have sprites for humans yet.
Added is_usable() proc that checks for both limb missing or being a tentacle
2013-05-19 17:56:29 +04:00
Chinsky
13b6b2f61b Moved organ and blood code to module folder.
Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00