It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
rscadd: "Added new cargo bounties."
rscadd: "Adjusted cargo bounties. Reward amounts are semi-randomized, as is the number of required items for some bounties. The types of bounties that appear are more randomized."
tweak: "Altered some bounty descriptions."
tweak: "Any food that has bites taken out of it will no longer count for the related bounty."
tweak: "More types of pies, muffins, and kabobs should now count for their respective bounties."
tweak: "Further adjusted cargo warehouse spawns."
Mechs now take MUCH less damage when dropping down z-levels, and the damage is now properly applied to only the legs.
Fixed mech damage being applied randomly instead of to the targetted component.
Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
Fixes a bug with gunshot residue when certain gloves are worn.
This PR removes five hairstyles, all quite goofy and ridiculous and physically impossible and straight out of a terrible anime. I would get rid of more, but this is what I am willing to try and get rid of, because I don't think anyone could possibly defend these.
The RnD Console UI has been overhauled.
RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
The red scanning goggles now let you see examined items' tech levels.
RnD consoles should now open on the main menu instead of the research menu.
Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
rscadd: "Mints actually have a proper taste description now."
can i get uhhhhhhhhhhhhhhhhhhh Update Wiki flag?
Requested by human lore team. Descriptions and sprites from Carpe Venenum, forwarded to me by Schwann.
Replaces Syndicate Bomb and Changeling Sting with Lore Approved(tm) drinks from New Gibson.
Recipes not changed.
Burglars and Conflict has been added to the secret rotation.
The minimum players amount needed for Burglars has been removed.
Burglars max player cap has been increased to 20.
Spiderbots now appear on the radio with the name of the one controlling them.
Mechs can now operate windoors.
Remote mechs can now use mounted health analyzers.
Mech rechargers will now charge the mech on top of them if there is a power change and the power is back.
Fixes#9050
* Call pickup proc before implanting object
I'm sure this has no unintended consequences
* Changelog
* register move event if implanting GPS
This is better I think
* changelog change
* unregister when implant removed
* Keep track of if GPS is implanted, and who
This is to unregister the move event in the case of the GPS being destroyed while implanted
* try building before pushing, dummy
* this is bothering me
Tweaked the name of the 'check misc. lifeforms' turret option to 'Neutralize All Wildlife' to more accurately represent what it does.
You no longer have to swipe on a turret or turret control panel to access it, as long as you have access. The option remains if you want to open it for others.
Hacking no longer requires you to hold the tool (wirecutters, multitool, signaler) in your active hand, just that the tool is in one of your hands. This applies to cyborgs as well.