Adds some new turf sprites to replace ones in common use across the station, ports the reinforced floor from bay.
Adds new vent, scrubber, sprites for many wall-mounted objects and holopad sprites that fit in better with the changed floors.
Remaps a ton of areas visually to make better use of these changed sprites.
Implements a Piping Rapid Fabrication Device, otherwise known as the RFD-P.
They get added to atmos tech lockers. Can't really think of a better place to slap it in. Doesn't come with extra ammo.
Added a framework to easily attach signalers to any type of machinery, codewise.
You can now place a signaler on an emitter to remotely activate it. It follows the same activation rules as a standard user.
EMPing an emitter now causes it to toggle its state, if it's ready to fire.
Emagging an emitter now doubles the amount of burst shots it takes and halves the minimum and maximum times between bursts.
Tweak the message signalers vocalize when they receive a message. Tweak the look and feel of emitters, try examining them sometime.
It was never really meant to, I forgot that toxloss was organ damage when checking cryo and forgot to remove it when porting Brainmed.
Technically a bugfix but I'm not sure. Guess I'll leave it as a tweak for now.
This makes icons on the body properly update and thus show the missing limbs.
The problem seems to be that the timer doesn't actually spawn at all for whatever reason. Tried 5, 10, nothing works. A spawn(1) worked but I settled for this method as I don't actually think it makes any difference and it works properly.
Plasma cutters can now have their power cells removed with screwdrivers, and replaced by using the power cells on them.
Plasma cutters now do 20 damage, up from 15.
More things can now be disassembled with the plasma cutter. Non-reinforced walls, non-reinforced tables, grills, machine frames.