This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;
All << is converted into to_chat().
-added a check to see if the mob is a wizard or apprentice
-replaced the faction check with the new check
-fixed wizard apprentices, also giving them a book with three spells uses
-you can now cast cure major wounds on yourself
-reduces the brain damage caused by swap
Fixes#2047
-moves skeleton minions,wizard familiars and syndicate borgs to the ghost trap system
-allow syndicate command and deathsquid to deploy their suit fully when equipped
-fix some wrong hardsuit modules names in rd
-fix immortal skeletons being able to spam immortality
-removes the alien death proc
-fix items not dropping when hands, feet or heads are cut off
-removes the paint from cargo spam
A small PR with a couple of effects:
Makes simple animal sleeping a bit more robust, and fixes mice never waking up. Also adds napping support for NPC cats. Sadly it doesnt work for kittens as theyre lacking a sleep animation. Napping support can be easily added to any other creatures though many are lacking suitable sprites
The rest verb for animals is moved to the abilities tab. its more streamlined to have it there since thats where all their other things are
Tweaks a couple of wizard familiars, swaps the mouse and goat role+spells, and reclasses the mouse familiar to inherit from normal mice, so as to preserve base mouse functionality (squeek). Wizard familiars are unreleased content so no changelog
And adds a small feature for mice to shift their pixel offset around gradually as they move. So that they dont stack up and look like one when theres many of them, it adds a little more visual variety.
Ports the newest bay wizard version, with some additions and changes.
General changes:
-ported the newest bay wizard
-wizards can select some school of magic, which also changes their spell selection as whole.
-added several new spells, like raise dead, contracts that bind the person with the wizard, and more.
-added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards
-changed the wizard checks to a faction check instead of a mind check
-fixed wizards without certain slots due to race being fucked over due to it
-added new artifacts
-balanced some spells like the emp
-added a lot of new sounds to spell, mostly from tg
-remove horse mask from spell selection, also, you can melt the mask with acid now
-wizard's spell are now displayed at round end like traitors and what they did buy
-also fixes vaurca, and vox, antags spawning without a mask by default