"The ninja uplink now gives proper access to the infiltrator store."
"The powersink now drains more power."
"The cooldown for the emergency power generator has been reduced to 2 minutes from 5."
"The power generator now generates 3500 units of power."
Adds a verb to the IC tab called Change IPC Screen which works pretty much the same way as Tie Hair.
Also found out why I was having trouble earlier with allowing Shells to tie their hair; the proc was looking at species name in the species_allowed lists rather than the bodytype. Just cleaned that up; should work the same way.
Also found a dumby I did from the hair tying update for shells and so they should now have the ability to run self-diagnosis again.
Fixes service module cyborgs dispensing drinks at the wrong temperature.
Reagents that should be at room temperature will no longer be described as lukewarm.
Engine room tweaked so it uses gas coolers and stuff
Shields set up in the Bridge substation
Psychology moved slightly and made bigger to account for the treatment machines
Chemistry, toxins, xenobotany, other areas like that all given borosilicate windows
Representative office put near the bridge, detective's office and forensics moved around a little bit
Red dock and the transfer shuttle changed to match the transfer shuttle on the Aurora map
Exodus CentComm changed to match Aurora CentComm better
Supermatter has a catchment zone for when the crystal is ejected to prevent it from looping around and exploding against security or the holodeck
Toxins test range made more resilient
Countless cruel and unnecessary blobstart markers removed. I thought it was a bit unkind that a blob could appear literally in the middle of a department, or underneath someone's feet while they're taking a shit in the bathroom. People go there to AFK.
Windows around the representative's shuttle dock electrified, the cockpit for the shuttle has the same access requirement as their airlock on CentComm. Accounting for it being in a less secure spot on the Exodus, to try and prevent wanton theft of their shuttle "just because". It's still possible, but it can't be done by just anybody.
Added a ninja frequency to radios which ninjas spawn with to collaborate.
Two ninjas now spawn instead of just one.
Gave the ninja better spawning gear, a syndicate uniform, a belt with some tools and a pAI card.
The ninja suit now has new lights, and its shoes are now magboots.
Added a doorhack RIG module. Functions the same as the normal doorhack, but the user can move around after initiating the hack, as well as hack multiple airlocks at once.
Added new advanced combat belt, can hold various gear that a ninja would usually come across.
Gave the ninja teleporter a 5 second cooldown between uses.
Buffed the ninja's RIG armour values slightly. Still requires feedback, if ninjas die too quickly, it will be buffed more.
Added an additional toolbox, chair, suitcooling unit and ninja spawn point to the ninja shuttle on the centcomm level.
Gave the ninja a new uniform + gloves.
Tweaked Emergency Power Generator to give 2500 energy, but take 5 minutes to recharge. In the past, they took 24 seconds to recharge and gave 1500 energy, which made all other sources of energy regeneration useless.
-fixes idris uniforms being invisible
-fixes a typo in the skrell star projector
-fixes the skrell plant missing from xenobotany storages
-tweaks the starry projections to last less time
-adds some skrell items to the loadout
-adds an unique jumpsuit to the jargon consular officer
-adds some new skrell markings
-adds a new sprite for a skrell holy book
-adds a new skrell plant
-adds some new skrell related drinks
pAI are slower.
pAI can doorjack airlocks with bolted doors, and they will raise as long as the bolt wire isn't cut.
[The AI only has a 60% chance to see the hack now.]
pAI can no longer strip people.
Projectile sprite taken from TGMC. I edited it to be a little shorter based on feedback.
"Will you still be able to dodge bullets?"
If you predict them, yes. No more can you dodge them while they're in midair. Travel time is still a thing for long-range engagements.
"Are bullets instant now?"
No, they still aren't instant. See above. Lasers still have the advantage of firing through windows, doing burn instead of brute, and being hitstun.
This pr adds a new cool unarmed weapon; the ballistic gauntlet. It is a glove with a gun, that when you punch your target, it fires the gun at them. Traitors can buy those in the uplink.
Sprites were made by kyres.
How to build machine blueprints!
Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.