Commit Graph

34388 Commits

Author SHA1 Message Date
AuroraBuildBot
116860e222 "[ci skip] Automatic Build - 2019.10.25.14.07.17" 2019-10-25 14:07:17 +00:00
MarinaGryphon
4bca7f2147 Lets Vaurca breathe again (#7263) 2019-10-25 17:06:49 +03:00
AuroraBuildBot
b55e31902c "[ci skip] Automatic Build - 2019.10.25.10.42.57" 2019-10-25 10:42:57 +00:00
Matt Atlas
2bd5baa586 Fixes some bugs (#7252) 2019-10-25 13:42:24 +03:00
AuroraBuildBot
924ae009a0 "[ci skip] Automatic Build - 2019.10.25.10.41.37" 2019-10-25 10:41:37 +00:00
MarinaGryphon
65d2338347 Fixes #7189, fixes needle thoracostomy (#7241)
Fixes #7189, fixes needle thoracostomy
2019-10-25 13:41:10 +03:00
AuroraBuildBot
65a4795105 "[ci skip] Automatic Build - 2019.10.25.10.40.18" 2019-10-25 10:40:18 +00:00
Joshie
1c94176f99 New Supply and Civilian Substations (#7232)
Separates the substations for Supply and Service + Civilian. The substation behind the warehouse now only supplies Cargo and Mining, while a new one was added behind the bar for Service and public hallways. Now you can turn the power way up for mining without potentially electrocuting everyone else.

Here's where it can be found:
https://i.imgur.com/VEGFnRR.png
2019-10-25 13:39:48 +03:00
AuroraBuildBot
2367293bbd "[ci skip] Automatic Build - 2019.10.25.10.39.19" 2019-10-25 10:39:19 +00:00
Mykhailo Bykhovtsev
ccf8d34497 Bunch of animal trap fixes (#7230)
bugfix: "Animal traps no longer can have more than one prey at a time.". Fixes #7219
    bugfix: "Traps now properly trap prey when it is thrown at them."
    bugfix: "Deconstructing trap with prey inside no longer makes prey anchored to the turf."
    bugfix: "You cannot buckle a person into a trap."
    bugfix: "You can no longer deconstruct trap with welder off."
    bugfix: "Passing throuh trap no longer traps you if it is full."
2019-10-25 13:38:47 +03:00
AuroraBuildBot
d1cecf6f88 "[ci skip] Automatic Build - 2019.10.25.10.38.10" 2019-10-25 10:38:10 +00:00
BurgerLUA
0ec7346023 Blood loss hunger tweaks (#7228)
Nutrition loss due to not having enough blood was pretty damn insane. I mean yeah you're supposed to be hungry when you lose a bunch of blood but not "I can down 3 steaks and still have enough for desert hungry"

This PR fixes that by significantly reducing the penalties.
2019-10-25 13:37:33 +03:00
AuroraBuildBot
6e3ffdb83f "[ci skip] Automatic Build - 2019.10.25.10.37.11" 2019-10-25 10:37:11 +00:00
BurgerLUA
a08150a34e Ensured that nearly all the vending machines have premium and contraband items + readds halloween candy (#7227)
Most of the vending machines didn't have premium or contraband items, which is depressing because other servers don't have this problem. This PR specifically does the following:

    Moves a bunch of assembly items into the contraband ToolAssist vendor.
    Adds a multitool to the ToolAssit vendor.
    Adds soymilk to the contraband Coffee vendor.
    Adds a teapot to the premium Coffee vendor.
    Adds all the halloween candy to the snacks vendor.
    Adds a cookie to the premium snacks vendor.
    Adds 2L bottles of cola, space mountain wind, and space up to the premium drinks vendor.
    Adds a clown cartridge to the HoP's Contraband PDA vendor.
    Adds a captain's cartridge to the HoP's premium PDA vendor.
    Adds Blank Cigarettes and AcmeCo Cigarettes to the contraband smokes vendor.
    Adds Zippo to the premium smokes vendor.
    Adds a bottle of chloral hydrate to the contraband nanomed.
    Adds epinephrine to the premium nanomed.
    Adds a bunch of sensors to the ToxMate contraband vendor.
    Adds an ultra rare hat to the premium ToxMate vendor.
    Adds Tramadol to the premium nanomed wallmed vendor.
    Adds ambrosia deus to the premium garden vendor.
    Moved the red wizard outfit and wizard hat to the contraband section of the wizard vendor.
    Added a fake wizard hat to the premium section of the wizard vendor.
    Added a filled NT lunchbox to the premium section of the Kitchen vendor.
    Added chloral hydrate gas grenades to the premium section of the tacticool vendor.
    Added a fake desert eagle to the contraband section of the ERT vendor.
    Added tactical shields to the premium section of the ERT vendor.
    Added real flashes to the contraband section of the robotics vendor.
    Added pAI cards to the premium section of the robotics vendor.
    Moved Zora Jelly to the premium section of the Zora Soda vendor.
2019-10-25 13:36:38 +03:00
AuroraBuildBot
7da8d33989 "[ci skip] Automatic Build - 2019.10.25.10.36.12" 2019-10-25 10:36:12 +00:00
BurgerLUA
9f54bce54b Sorted the maintenance loot list (#7226)
Purely a code change. Sorted the maintenance loot list so it's alphabetical instead of the clusterfuck that it currently is.
2019-10-25 13:35:44 +03:00
AuroraBuildBot
524dafe126 "[ci skip] Automatic Build - 2019.10.25.10.34.13" 2019-10-25 10:34:13 +00:00
JohnWildkins
b375519d09 Water bottles (and other closed non-carbonated drinks) no longer explode when shaken (#7221) 2019-10-25 13:33:41 +03:00
AuroraBuildBot
3142ce6627 "[ci skip] Automatic Build - 2019.10.25.10.33.15" 2019-10-25 10:33:15 +00:00
synystersparx
892674d7f7 Fix minor typos in cultist tome (#7218)
Fix minor typos in cultist tome
2019-10-25 13:32:39 +03:00
Karolis
a38415ed2c Added little sound. (#7215) 2019-10-24 02:35:53 +05:00
AuroraBuildBot
741bb2d5ee "[ci skip] Automatic Build - 2019.10.23.18.10.35" 2019-10-23 18:10:35 +00:00
Mykhailo Bykhovtsev
b167f0eade Tesla tweaks and bugfixes (#6955)
Bugfix: Tesla no longer gains energy from just colliding with objects

    Bugfix: Fixes sprite for singularity beacon not showing up

    Bugfix: Tesla no longer spams admin longs when a new ball is created outside of containment

    Bugfix: Telsa looses energy when dropping ball which should be slightly below how much is required for new ball.

    tweak: Tesla dissipation rate has been buffed, it now looses energy faster

    tweak: Tesla dissipates every time it zaps something

    tweak: Tesla now melts any object or mob(but not turfs) it touches or when it zaps it while sacrificing a miniball.

    rscadd: Added special emergency singularity beacon that is to be used when Singulo/Telsa are on the Loose. When Tesla zaps the beacon, it will discharge all energy into it, dying and destroying beacon.
2019-10-23 21:09:46 +03:00
Geeves
037887700e Tweaks some Radio channels and Staff channels to be more visible. (#7176)
Resolves #1924
2019-10-23 21:09:24 +03:00
Karolis
7e9901fac4 Better docs for VueUI (#7211) 2019-10-23 21:08:48 +03:00
AuroraBuildBot
59c10f134e "[ci skip] Automatic Build - 2019.10.23.03.37.55" 2019-10-23 03:37:55 +00:00
JohnWildkins
ef34fd3a43 Heads of staff buff (clipboard QOL + fixes) (#7204)
* make clipboards great again

* geevies is right

Co-Authored-By: Geeves <ggrobler447@gmail.com>
2019-10-23 08:37:20 +05:00
AuroraBuildBot
a59bd25fde "[ci skip] Automatic Build - 2019.10.23.03.35.46" 2019-10-23 03:35:46 +00:00
Karolis
b7e34d5543 Makes new player panel gap consistant (#7223) 2019-10-23 08:35:12 +05:00
AuroraBuildBot
73610b999e "[ci skip] Automatic Build - 2019.10.22.17.37.05" 2019-10-22 17:37:05 +00:00
Matt Atlas
0e2a116117 Ports the neural suppressor from Bay (#7124)
Neural Suppressor -> You click table with a man laying on it. The man goes to sleep. Really is that easy.
2019-10-22 20:36:35 +03:00
AuroraBuildBot
b38651ef80 "[ci skip] Automatic Build - 2019.10.22.17.09.56" 2019-10-22 17:09:56 +00:00
Mykhailo Bykhovtsev
23cb82a5fd Adding verb to empty Bags quickly (#7140)
Enabled verb for quick emptying of backpacks.

    Bags have a delay to empty. Which is base 0.5 second per item.

    Captain, Syndicate, Engineering, Wizard Bags have 0.8 second delay per item.

as per suggeestion thread: https://forums.aurorastation.org/topic/12927-allow-people-to-dump-out-bags/
2019-10-22 20:09:27 +03:00
AuroraBuildBot
dba3d91bc7 "[ci skip] Automatic Build - 2019.10.22.17.07.25" 2019-10-22 17:07:25 +00:00
Fire-and-Glory
60abb10526 Vox sprites (#7197)
Someone changed a few sec armor sprites at some point, so the old ones don't work.

Added new sprites for Vox which do work based off of the new additions.
2019-10-22 20:06:56 +03:00
AuroraBuildBot
98c2612b64 "[ci skip] Automatic Build - 2019.10.22.17.06.05" 2019-10-22 17:06:05 +00:00
ParadoxSpace
603aa13d48 Skrell Glowing Algae Fix (#7229)
The 'circles' was slightly crooked. This fixes that.
2019-10-22 20:05:31 +03:00
AuroraBuildBot
1bf2719e0d "[ci skip] Automatic Build - 2019.10.22.07.21.04" 2019-10-22 07:21:04 +00:00
Lady Fowl
abe6e4b80b Ports Bubblegum (#7195) 2019-10-22 10:20:32 +03:00
AuroraBuildBot
ed715c365b "[ci skip] Automatic Build - 2019.10.21.19.20.44" 2019-10-21 19:20:44 +00:00
JohnWildkins
afd8e1b6e0 Cooking appliance boards, cooking and other machine fixes (#7174)
Resolves #7172. Resolves #7190.

Cooking appliances are no longer esoteric technology beyond the control of NT's finest researchers.

    Adds microwave, oven, deep fryer, cereal maker, and candy maker circuit boards for research and construction.
    Constructing, upgrading, and deconstructing microwaves and other cooking appliances is now possible. (Note, as of yet upgrading microwaves has no purpose. Will be fixed ASAP along w/ microwave overhaul)
    Oven efficiency now starts at 70% once pre-heated, to alleviate the incredibly slow cooking times at round-start.
    Oven heat loss from the door being open cut down to 1.5x from 4x.
    Deconstructing a machine now returns cable coil.
    Wirecutting a blueprint on the cable-coil stage lowers it to the 'secured blueprint' stage, requiring a wrench to disassemble instead of wirecutters again.
    Printing a smart-fridge board no longer gives you an operating table circuit board.
    Deconstructing a machine no longer displays the incorrect icon state (box instead of blueprint).
    Candy and cereal makers work again. (woops)
2019-10-21 22:20:11 +03:00
JohnWildkins
c9b9d86fe0 Cent. Com. nerf (#7209)
Fixes #6456.

Added a check to repeat offenders (and also loyalists, just to be safe) on CentCom's roundstart report to command, so command won't be instructed to rehabilitate Mercenary Big Chungus.

ed: oh also fixed the formatting on the report slightly
2019-10-21 22:19:49 +03:00
fernerr
47a1b1d78f Fixes mech sounds and other sound tweaks (#7220)
Fixed mech sounds and some other sounds becoming garbled due to a random frequency being picked.
    Made gunshots and flashbangs be heard farther and through walls again and not just via line of sight.
2019-10-21 22:19:33 +03:00
AuroraBuildBot
510a9a5895 "[ci skip] Automatic Build - 2019.10.20.20.59.04" 2019-10-20 20:59:04 +00:00
fernerr
5ed643db3e Fixes mechs being moved two z-levels instead of one when walking up stairs (#7213)
Fixes #6036
Fixes #7212
Basically the stair's CollidedWith was called twice, once in the parent proc, once in the child. This prevents that.
2019-10-20 23:58:27 +03:00
AuroraBuildBot
32e3505bb8 "[ci skip] Automatic Build - 2019.10.20.20.57.05" 2019-10-20 20:57:05 +00:00
JohnWildkins
90b550eb69 toggle helmet button for voidsuits (#7184)
Voidsuits now have a 'Toggle Helmet' button just like Toggle Helmet Light or Toggle Magboots.

Full credit to Kasuobes and Baystation12/Baystation12#15923, for coming up with a much more elegant solution than I could in ten minutes.
2019-10-20 23:56:26 +03:00
JohnWildkins
7f7d483878 fix tagger for cmo (#7207)
Fixes #5144. Fixes #6840.

    The CMO Office can now be selected by the destination tagger.

something about the encoding of html -> topic breaks if there's an apostrophe involved, so I just got rid of it like the other offices and it works like a charm
hopefully this merged right, mapmerge scares me
2019-10-20 23:55:31 +03:00
JohnWildkins
506cf85892 Adds missing shutters to the cargo bay mail room (#7208)
Title. Fixes #7206.

Hopefully I didn't done did break nothing.
2019-10-20 23:55:12 +03:00
AuroraBuildBot
30974f87a9 "[ci skip] Automatic Build - 2019.10.20.17.06.09" 2019-10-20 17:06:09 +00:00