Commit Graph

23873 Commits

Author SHA1 Message Date
chaoko99
adf21c24e8 Implements Maim / Maiming projectiles. (#3750) 2017-11-25 18:24:16 -06:00
Alberyk
13af7990ee Adds pre-set turret types (#3865) 2017-11-25 18:18:46 -06:00
LordFowl
70ef2fb9c5 Flags (#3884)
Adds flags and banners to the custom loadout section. Sprites based off of B12's SolGov flag, which has also been ported.
2017-11-25 18:17:58 -06:00
Lohikar
461ec73b94 Merge branch 'master' into development 2017-11-25 12:57:38 -06:00
Lohikar
1ab9c47841 Speculative fix for timer crashes (#3900)
Hopefully fixes a potential rounding error in SStimer that was leading to crashes.

Would like a testmerge on this.
2017-11-22 09:50:52 +02:00
MarinaGryphon
eab6213030 Fixes #3817 (#3895) 2017-11-20 20:43:32 -06:00
Alberyk
f7d857a3b2 Turns dominate into an end game power (#3850)
Instead of getting dominate before bats, you will only get access to dominate only after you have access to veil walk.
Also increases the blood costs of using dominate.
2017-11-20 10:14:02 -06:00
Ron
0e6251fa3d Make embedded objects show where they are stuck in on examine (#3810) 2017-11-20 10:12:01 -06:00
Mykhailo Bykhovtsev
6be2ca5ba6 Fixed Emergency Shutters not closing. And Top-hat Sprite (#3863)
Fixes #3860. Emergency Shutters were not closing using crowbar, fireaxe or hammer.

Changed sprite of right/left top hat being held, view from the back(North). So it seems that hat is in front of character. Fixes #3853.
2017-11-19 22:57:42 +02:00
Ron
8e0797249e Bug fixes (#3880)
Fixes #3873
Fixes #3874
Fixes #3869
Fixes #3857
2017-11-19 22:57:01 +02:00
Lohikar
5f8cc60210 Fix a lighting bug (#3879)
Fixes an issue where when the tile in front of a directional light changed opacity without the dir on the light changing, the directional light would not properly transition between omnidirectional and directional lights.
2017-11-19 11:22:51 +02:00
Alberyk
823fd4895b Removes telecomms code being able to know someone's species (#3864)
Pretty much lame and used to bust lings and voicechangers with little effort.
2017-11-18 22:49:57 +02:00
Lohikar
f53c99bea4 Add map laceholder objects for mine turfs (#3828)
changes:

Mine turfs now use a 32x32 icon on the map to make them easier to map with. In-game behavior (should be) unchanged.
2017-11-18 18:46:59 +02:00
Lohikar
58519daeba Recharger QoL Tweaks (#3826)
changes:

Rechargers now briefly show a progress bar showing the current charge level of the device currently charging.
Examining a recharger will now specify what is in the charger.
Atoms can now mark themselves as requiring an icon update on initialize instead of overriding Initialize() just to call update_icon().
Charger code is now slightly more modular, using proc/get_cell() to get a ref to the power cell instead of hard-coded if-else chains for each supported type.
2017-11-18 18:46:14 +02:00
Dunkhan
def00ac176 added insert_slot class (#3825)
added paper_tray insert_slot
added beaker_holder insert_slot
added printer output component
changed reagent_pump to be able to pump from beakers in the beaker_holder
changed some string sanitize calls to not strip spaces

I added the insertion slot class because I think they are important for further expansion. The two components which use them are merely there as examples. They can be used in game but are not especially powerful and will probably not get anyone excited.
2017-11-18 18:45:03 +02:00
Ron
60e81a3647 Misc code removals/changes (#3813)
* ?

* merge dev

* pasue

* anti-pasue

* f

* done

* revert

* miscounted

* changes

* revert
2017-11-18 18:44:00 +02:00
Ron
fbe15b4d0c Makes mesons glow green when activated (#3809)
Makes mesons glow green when activated. Related thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=9470
2017-11-18 18:43:05 +02:00
Ron
cfe5a573af Runtime fixes (#3859)
runtime error:
[02:57:31]undefined proc or verb /datum/weakref/get species().
[02:57:31]proc name: ui interact (/obj/machinery/disease2/isolator/ui_interact)
[02:57:31] source file: isolator.dm,77
Fixes #3856

runtime error:
[18:55:40]undefined proc or verb /datum/weakref/get species().
[18:55:40]proc name: do print (/obj/machinery/disease2/isolator/proc/do_print)
[18:55:40] source file: isolator.dm,193

runtime error:
[21:06:47]Cannot read null.vision_flags
[21:06:47]proc name: handle regular hud updates (/mob/living/carbon/alien/handle_regular_hud_updates)
[21:06:47] source file: life.dm,102

runtime error:
[21:09:20]Cannot read null.stored_plasma
[21:09:20]proc name: handle environment special (/datum/species/xenos/handle_environment_special)
[21:09:20] source file: alien_species.dm,131
2017-11-17 00:54:33 +02:00
Ron
a17ae9826d Slipping on blood (#3812)
Adds slipping for people who run/walk over blood.
2017-11-16 23:02:32 +01:00
Pacmandevil
86b56478f2 Tweaks some vendors to better use Contraband and premium items. (#3818)
Tweaks some vendors to better use Contraband and premium items
2017-11-16 23:01:39 +01:00
Ron
2dd08367b8 Adds shaking soda cans (#3811) 2017-11-16 11:24:11 -06:00
Alberyk
8dd97ed30b Adds new reagents and recipes (#3688)
This pr adds some new reagents and recipes, to be used properly with the feature added by #3522.
2017-11-15 23:11:51 +01:00
Werner
1b27fda9e5 Fixes ccia actions not clearing when the char is changed (#3847)
Fixes the following issue:
Char A joins with ccia actions
Char A cryos
Char B is loaded and joins
CCIA Actions from A show up at B

Its caused by not clearing the previous list of ccia actions before loading in the actions for Char B
2017-11-15 07:32:08 +02:00
skull132
7dc02be204 Merge branch 'master' into development
# Conflicts:
#	code/controllers/subsystems/initialization/misc_early.dm
#	config/example/config.txt
#	maps/aurora/aurora-1_centcomm.dmm
#	maps/aurora/aurora-4_mainlevel.dmm
2017-11-11 20:57:28 +02:00
Ron
526a72e625 Fixes #3843 (#3845)
Fixes #3843
It was caused by the hacking var not being reset.
2017-11-11 19:56:46 +02:00
WrongEnd
73a10d20e2 Adds pranks, jukes, and anal retentive bolt action rifles (#3664) 2017-11-10 23:53:01 -06:00
Alberyk
629da0f9c5 Allows species with strong claws to pry open closed airlocks (#3715) 2017-11-10 23:32:04 -06:00
Alberyk
61066914d8 Skrell and estus fixes (#3824) 2017-11-10 23:27:07 -06:00
chaoko99
10b0930832 Converts tables to absolute pathing (#3805)
Also repaths and cleans them up a bit.
2017-11-08 22:23:27 -06:00
Lohikar
c1e0952a4f Add support for non-genetic markings (#3643)
Adds support for non-genetic markings which are not embedded into DNA.
2017-11-08 21:26:44 -06:00
TheGreatJorge
bf93617278 Fix for disconnected turret controls (#3820)
Fixes #3122

Moved resort_all_areas() from "Late Miscellaneous Init" to "Early Miscellaneous Init", so that list of all areas is filled before turret controls start checking for it.

Hopefully this doesn't break anything else.
2017-11-05 22:47:05 +01:00
Synnono
a0d588ba1c Bar Update 2: Electric Boozealoo (#3795)
* Added 13 drinks, mostly cocktails. Added lemon juice in carton format. Added Lemon juice, boukha and fireball to the booze-o-mat.

* More drinks, fixed the Old Fashioned a la Incog, tweaked a few of my recipes.

* Added drinks, added brownstar to the soft drink dispenser, modified descriptions.

* Finished adding drinks, tested all recipes, adjusted reaction values.
More testing to follow

* Renamed fireball, recipe tweaking/testing. Added sprite for metropolitan.

* Testing, spelling pass, adjusted some erroneous tastes or descriptions on other drinks.

* Changelog meme

* White wine. Last minute.

* formatting in description text

* Instances of wwine changed to whitewine.

* Typos
2017-11-05 22:44:28 +01:00
Werner
3142883948 Adds a new reg - i220 (#3816)
i220 - Fraud

To steal or use deliberate deception in order to obtain credits from someone. Applies to amounts greater than 500 credits.

For lesser amounts, see i102 - Petty Theft.
For items of equivalent value, see i215 - Grand Theft.

First offense: 15 minutes and/or demotion
Repeat: 30 minutes, immediate suspension
2017-11-05 17:43:13 +02:00
Ron
bf77cbe426 Bug fixes (#3807)
Fixes #3770
Fixes #3802
Resolves #3682 (stop all sounds verb)
Fixes #3804
Fixes #3789
Fixes #3558
Fixes #3549
Resolves #3745
2017-11-05 16:20:51 +02:00
Alberyk
36b6642c83 Fixes merchants making a lot of money with little effort (#3815)
This should fix merchants getting insane ammounts of credits due to plasma.

Also, fix an issue with a vampire message check.
2017-11-05 12:50:45 +02:00
TheGreatJorge
b9266bb8c4 Map-Fixes (#3796)
Fixes #3790
Fixes #3792
Fixes #3788

Also hopefully fixes the tcomms foyer turret control, since it turned out to be in the same area as turrets.
Also swaps two doors in research sublevel anomaly lab.

EDIT:
Shifted burning chamber gas injector in sublevel toxins one pixel down to make it look better.
Also made light bulbs the right colour. Sorry for that.

EDIT 2:
Fixes #3806
by moving a no smoking sign and putting air alarm on it's place.
2017-11-05 12:50:15 +02:00
Dunkhan
736525953b Atmos sensors (#3777)
Added a set of atmospheric analysis sensors to the integrated electronics module

Consists of 7 new input parts. Pressure, temperature, o2 n2 co2 and phoron levels. The last part is a general atmospheric analyser which has all 6 of those functions in one unit. The multi-purpose part uses triple the complexity and power so it is only worthwhile if you need more than 2 of the output pins.

Please note: There are no changes to the icons, all parts use an existing icon - the one from the advanced medical sensor. I did not feel that this was important to change but someone will probably want to at some point.
2017-11-03 11:46:21 +02:00
chaoko99
9514cfeea1 Prevents us from being sued by the red cross. (#3794) 2017-11-03 11:45:50 +02:00
Karolis
04256797d2 Unbreaking computers (#3779)
Made programs that can't run in current hardware to not show up in download list
 Adjusted some program computer compatibility flags
 Reworded laptop vendor buttons to be more consistent and more accurate on what you get
 Added description to tablets
This is balance and bug-fix PR, so it should bypass development.
2017-11-03 11:45:21 +02:00
Erki
f60ebc5f2b Makes visible turf generation in the AI visnet go faster (#3780) 2017-11-01 17:26:36 -05:00
Alberyk
370ba0a7b0 We have arrived, and it is now that we perform our charge. (#3782)
In fealty of the Triumvirate, our undying Lords, and by the grace of the Administratum; I declare exterminatus upon Mixed Secret.
I hereby sign the death warrant of an entire gamemode, and consign a million pubbies to tears.
May Imperial justice account in all balance, the Triumvirate protects.
2017-10-30 22:14:42 +02:00
Alberyk
d3b34d1e47 Fixes some sprites issues (#3784)
Fixes #3783
Fixes #3537
Fixes #3771
2017-10-30 14:00:21 +02:00
Erki
7b1bcdc8f3 October Bugfix Bonanza (#3767)
Fixes #3742 - someone unfucked the fix again.
Resolves #3740 and resolves #3739.
Fixes #1558 - a 10 month long meme is dead.
Resolves #3720 by making robo-eyes immune only to the eye stinging effects of pepperspray. Let there be equality amongst the synths.
Fixes #3676 - tested, shouldn't break. It was double-calling set_death_timer.
Fixes #3672 and fixes #3658 - that was my bad on not noticing the diff around hologram.icon = icon vs add_overlay(icon).
Fixes #3762 - I'm surprised this didn't fuck over more.
2017-10-29 19:03:24 +02:00
skull132
c0f22a1cdd Merge branch 'master' into development
# Conflicts:
#	maps/aurora/aurora-1_centcomm.dmm
2017-10-29 16:15:53 +02:00
Lohikar
0d50eed14e Better openspace (#3744)
changes:

Openturfs now properly handle recursive icon copy.
Openturfs can now have icons, for translucent or bordered turfs. This works with the smoothing engine (or anything really)
Added openturf debug verb that lists ordering of the openturf.
Openturfs can now mark themselves as solid, for things like windows or ice.
BSTs can now toggle falling for themselves.
Fixes #3488.
2017-10-29 13:31:04 +02:00
Lohikar
a20e9ec1bc Lighting performance tweaks (#3687)
changes:

Lighting overlays are no longer queued if nothing was going to change anyways (lum delta of 0).
Lighting corners now use 4 vars instead of a list to track masters.
2017-10-29 13:29:31 +02:00
Alberyk
2d52377ad8 Fixes the merchant job showing up in the id's console (#3737) 2017-10-29 13:17:07 +02:00
Alberyk
b680aa1fb5 Borg and dionae vines fixes (#3758)
Fixes emmaged borgs being locked down by the robotics console.
Also, fixes a dionae structure being dense, turnings dionae mazes into a pain to use.
2017-10-27 22:56:36 +03:00
chaoko99
056a6175c8 Little is know of its purpose (#3754) 2017-10-27 18:18:31 +03:00
chaoko99
1c7d46681b Fixes Tesla never deleting itself. (#3752)
It was hilarious, but it's time to stop.
2017-10-27 17:47:34 +03:00