Commit Graph

33 Commits

Author SHA1 Message Date
VisVirific
6c24573c04 Chem Bottles, Beakers and Medcup Resprites (#13399) 2022-05-07 14:27:11 +02:00
alberyk
94a88d508e A load of fixes 2022-02-12 14:32:25 -03:00
Matt Atlas
da2723be30 Removes double chat startup upon unauth login (#12175) 2021-08-31 18:05:15 +02:00
Lucaken
bedb5a89ce Adds the Golden Deep logo for paperwork ( #12402) (#12402) 2021-08-31 17:51:44 +02:00
desven
641d25d2f2 Adds an SCC logo to paperwork (#12317) 2021-08-16 01:18:14 -03:00
MarinaGryphon
05e6bffa13 Fixes #11817 (#11835) 2021-05-08 03:42:31 -03:00
MarinaGryphon
ee9f7258ab Fixes some SSAssets issues. (#11793) 2021-04-30 19:10:35 +02:00
Matt Atlas
9afa3b707b Force goonchat asset verification (#11657)
This is to make goonchat assets properly update when new styles are added. May also fix some instability issues, hopefully. Also moves round restarting to a fancy in-chat overlay.
2021-04-22 11:54:59 +03:00
Geeves
9f323af11c Written Languages (#11624) 2021-04-19 13:21:28 +02:00
MarinaGryphon
0e974c601c Makes chemmasters use spritesheets. (#10816) 2020-12-28 12:29:44 +02:00
Wildkins
860974ec9d Refactor vending spritesheets (again) (#10706) 2020-12-09 10:10:15 +01:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
JohnWildkins
cbf8930bb7 VueUI Vending Machines III: Revenge of the Spritesheets (#10311)
It's #10197 and #10240 again, except this time using spritesheets from #10272.

Also fixes issues with coin interactions / premium items, and some other minor tweaks.
2020-10-31 11:00:28 +02:00
JohnWildkins
6b064735d7 Fix broken accent icons (#10307) 2020-10-20 20:00:28 +02:00
JohnWildkins
68c6ba429c Ports spritesheets from /tg/ (#10272)
* Implement spritesheets with goonchat

* update rust_g for travis
2020-10-20 09:00:45 +02:00
Matt Atlas
38e0db42f9 Better gFI performance, icon2html defaults to south facing. (#10267)
As per title, ported from tgstation/tgstation#36890. Also ported some tweaks to how icon2html works.
2020-10-18 11:12:41 +03:00
Matt Atlas
0f68bdfdfc Fixes chat instability (#10216)
BACK IN THE MINE
SWINGING MY PICKAXE FROM
SIDE TO SIDE SIDE SIDE TO SIDE
2020-10-15 18:25:19 +02:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Erki
e7796cfdaa Move largest Greetings Window assets to cloudflare CDN (#9649)
Modified the Greetings Window to download things from the Cloudflare CDN, instead of relying on the assets cache.

Reasons:

    CDN is faster and better for world wide (Aussie) users.
    IE caches these files in the background. Since they're static, this will mean faster loading times even if BYOND deletes the BYOND cache (since IE cache and BYOND cache are separate).
    If other UI frameworks do the same, we cut down on the initial transfer and load times A LOT by sharing the same cached and CDN-d resources.
2020-08-12 18:19:01 +03:00
Aboshedab
fdb6ee858b Fixed broken logos and added nation flags for paperwork (#9484) 2020-07-30 12:35:19 +02:00
Alberyk
c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Karolis
61f6e5a6c1 Styles basic HTML UIs (#7001) 2019-09-24 00:42:15 +04:00
Erki
b435a8f573 Faction updoots (#6765) 2019-07-24 21:09:16 +02:00
Mykhailo Bykhovtsev
84ebc24580 Adding more logos to Pencode (#6755)
As title says this PR adds extra 6 logos to penwriting.

Added new paper logos for:

    [logo_nt] - Regular NT logo

    [logo_nt_small] - Small size NT logo

    [log_zh] - Zeng-Hu, [logo_idris] - Idris

    [logo_eridani] - Eridani

    [logo_necro] - Necropolis

    [logo_hp] - Hephaestus Industries.

    [logo_be] - Beisel
2019-07-23 14:18:47 +03:00
Erki
bd2d9a184d Better factions and contractors (#6493)
Intent of this PR: make factions actually matter.

How we're going to do this:

Make factions limit job choices.
Make factions have alternative loadouts that override job uniforms
Make factions be visible in the employment records.
Revert existing faction loadout options or put them behind a preference, in favour of new shit.
2019-07-16 00:21:34 +03:00
BurgerLUA
e0430c1bdc [REVIEW ME PLS] Battle Monsters Card Game, or the last* PR. (#5141)
Overview
Adds Battle Monster cards. Battle Monsters is a collectable card game clone like Yugioh or magic the gathering. Players can purchase card packs and use them in games with actual rules to them.

Checklist
Card Generation Framework: 100%
Sprites: 80%
Game Rules: 90%
Deck Framework: 5%
Monster Cards: 20%
Spell/Trap Cards: 5%
Obtainable Status: 0%
2018-09-02 20:54:27 +03:00
Karolis
4065e29e86 Vue.js UI implementation (#4868)
This UI is going to be more integrated with BYOND host objects. It's update principal is very different from nanoui's. It is based around state that is being synchronized with server and client (browser). Such synchronization has it's problems, like it can't handle rapid changes, what could cause client and server to become out of sync and client state to be discard.
2018-08-04 20:19:29 +03:00
Lohikar
e1f84a756e experimental caching performance tweaks (#3364)
Changes the asset cache's on-connect cache to use a ticking subsystem instead of sleeps and timers to slowly send assets to clients.
2017-09-02 21:35:03 +03:00
Lohikar
5abbbe1fb3 Add balance changelog tag (#2736)
Adds a balance tag to the changelog system, for marking purely balance changes.
2017-06-17 22:21:50 +03:00
Lohikar
4ed44fbc6f Minor machinery tweaks (#2479)
changes:

Machines can now be in processing-type subsystems while also being in the machines list. Yes this means you can get two different subsystems to call process(). No you should not do that.
The machines list will prevent duplicate entries from being added.
Printing now uses timers instead of spawn.
SSassets now actually sends the NT logo image to clients.
2017-06-10 17:26:29 +03:00
skull132
7039840323 Implements IPIntel, Panic Bunker, and custom access control (#2436)
What it says on the tin.

IPIntel and BYOND account age relating panic bunker settings from TG. Also implements methods for potentially tagging VM users. Ontop of all of this, creates a spiffy UI for admins with R_SERVER to adjust the settings of the entire suite at runtime.
2017-05-26 13:26:58 +03:00
Lohikar
6cf332bfa7 Merge voting controller into SSvote (#2183)
changes:

Merged the voting controller into the voting subsystem.
Changed the voting UI to use /datum/browser.
Converted /datum/browser to use HTML5 & attempt to use edge if available. All users of the browser datum have been confirmed functional with Edge.
Changed the ChemMaster to use SSassets for resource download.
2017-05-13 12:37:43 +03:00
Lohikar
f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00