Commit Graph

73 Commits

Author SHA1 Message Date
mikomyazaki
e59589ec8a Gripper attackby fixes (#13571)
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00
mikomyazaki
08ea043e69 Initialize and GC failure fixes #1 (#13190) 2022-02-15 23:45:30 +01:00
Casper3667
9e732afe63 Changes how forensic machine reports works (#12868) 2022-01-17 16:51:52 +01:00
Casper3667
c700d6b140 Minor forensic additions (#12842)
* makes forensic equipment only be put in bags on help intent

* Updates description of some forensic equipment

* changelog typo fix

* updates swab kits

* Adds a suggestion

Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* Update code/modules/detectivework/tools/sample_kits.dm

Co-authored-by: TGW <mc-casper@hotmail.dk>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2021-12-20 21:35:23 +01:00
Casper3667
91d7cac9da Fixes loadout renaming runtimes (#12497) 2021-09-17 12:53:47 +02:00
Casper3667
35438fff0a Puts some items into the crime scene kit (#11989)
Co-authored-by: TheGreyWolf <mc-casper@hotmail.dk>
2021-06-17 12:24:23 -03:00
Geeves
e9531b9927 Xenoarch Stuff (#11815) 2021-05-31 12:45:24 +02:00
Casper3667
7f6cf5edc0 Fiber & print collection drag & drop (#11781) 2021-05-02 20:10:12 +02:00
Casper3667
9981919448 Adds the idris rag (#11790) 2021-05-02 20:10:05 +02:00
Casper3667
870850c7c6 Fixes loadout naming (#11759) 2021-04-29 11:42:51 +02:00
Casper3667
193317b6b1 Crime scene marker placement (#11727) 2021-04-25 13:47:05 -03:00
Casper3667
5923921bbe temporary handkerchief fix (#11740) 2021-04-24 12:41:28 -03:00
Matt Atlas
c592077ced Adds a handkerchief to the loadout. (#11705)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2021-04-22 19:54:42 +02:00
Casper3667
2ea2b8cd05 Some investigator tweaks & minor sec mapping (#11564) 2021-04-07 16:26:53 +02:00
Wildkins
4933174d42 Fix rags & ashtrays (#11610) 2021-04-07 16:26:42 +02:00
Geeves
f374f8aee3 Evidence Bag Collection Message (#11518) 2021-03-25 14:31:22 +01:00
MarinaGryphon
2a0ab65e64 Bugfix Collection (#11371) 2021-03-04 21:19:10 +01:00
MarinaGryphon
18e4922626 Makes \s be properly used. (#11066) 2021-02-15 12:49:27 +01:00
Geeves
afeb4a0849 Better Molotoovs (#11128)
Molotovs now work off both alcohol and welding fuel.
    Molotovs now longer emit light if an unlit rag is inserted.
    Molotov rags now properly delete when they burn out.
2021-02-06 17:45:37 +02:00
Wowzewow (Wezzy)
aa03a14002 fixes rags (#11064) 2021-01-25 19:49:44 +01:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Wildkins
3d9543e877 Bugfix Shotgun 3: The Revengeance (#10737) 2020-12-08 11:45:05 +01:00
MarinaGryphon
b8013fca16 Converts bloody_hands_mob to a weakref. (#10659) 2020-11-30 08:44:19 +01:00
JohnWildkins
a2f48dff8b Fix #1147 (#10301) 2020-10-20 09:00:11 +02:00
Matt Atlas
f498343146 Fixes drinking glasses and beakers not shattering when thrown. (#9904) 2020-09-07 16:38:36 +02:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Matt Atlas
7bec3db5f4 Adds more quality of life for bartending. (#9630) 2020-08-26 02:36:15 +02:00
mikomyazaki
37225d23d4 Adds handling for sampling blood inside reagent containers with a swab. (#9739) 2020-08-21 20:28:47 +02:00
Wowzewow (Wezzy)
89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Doxxmedearly
16801b2abb Lit update (#9247)
Lit cigarettes now count as flame sources.
Changed the isflamesource proc from a general proc to an obj/item proc. It is tidier and will be easier to add future flame sources this way.
Removed some hardcoded flame stuff (Such as igniting rags and paper), which depending on an item being a type instead of just being something that could produce a flame. They now check to see if an item counts as a flame source.
Found leftover clown BS while updating paper burning code and killed it off.
2020-07-04 00:52:12 +03:00
Matt Atlas
c6d9cba325 Changes up a lot more messages to look like emotes. (#9133) 2020-06-18 10:29:47 +02:00
Wowzewow (Wezzy)
fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Geeves
9147cd5f67 Footprints (#8690) 2020-04-21 18:06:54 -03:00
Wowzewow (Wezzy)
d8e3620761 a bunch of small bugfixes and tweaks (#8091) 2020-01-30 23:54:23 +01:00
Matt Atlas
bbecc7b461 Many vore improvements. (#7686) 2019-12-19 20:06:14 +01:00
Wowzewow (Wezzy)
48953b7d59 New forensic sprites and cards (#7623)
* forensic sprites and stuff.

Improve some sprites and adds detective crime scene cards.

* sigh

* lil update

* adds boxes to the map

* changelol, final touches

* Changes
2019-12-17 16:18:52 +01:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Matt Atlas
ce6c12f8a6 Ports arterial bleeding and tendon severing (#7432) 2019-11-21 14:45:19 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
alsoandanswer
9b478773c4 Janitor Update (I'm bad at code edition) (#6928) 2019-09-06 21:23:55 +02:00
MarinaGryphon
68dd51121c Makeshift Chemistry and Medical (#6618)
Skull is fucking CRYING right now.
2019-07-26 11:57:05 +03:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
BurgerLUA
902173f22b Mental Medication Overhaul, Smoking, and Breathing Reagents (#4220)
Overview
With the new implementation of Brain Trauma, I find it would be best for the antidepressants to include some relation to it. Obviously, Lord Fowl was away ahead of me and implemented them in the update already, but not the way that I would like it to be implemented.

Antidepressants
Currently, taking antidepressants suppress brain trauma conditions, however the suppression of brain trauma is not relative to the strength and dosage of the medication much like actual antidepressants. This proof-of-concept update now introduces a framework that factors in the dosage of the medication when it comes to applying or removing brain trauma effects, as well as adds harsher penalties for missing dosages which are relative to your regular dose.

Additional antidepressants are added to the update. Antidepressants are no longer a "one pill cures all" but many pills that cures 1-4 things. There are also two additional medications that act as some sort of loyalty pill, and a pill that acts as a disloyalty pill. The messages for the disloyalty pill only express rebellious nature, and isn't meant as a pill that gives an excuse to antagonize.

The following brain traumas are no longer cured by pills:

Dumbness
Gerstmann Syndrome
Cerebral Near-Blindness
Mutism
Cerebral Blindness
Paralysis
Narcolepsy
Discoordination
Aphasia
Smoking Cigarettes and Cigars
All cigarettes and cigars have a tobacco and nicotine reagent. These reagents slowly deals minor organ damage to certain organs while acting as a very mild painkiller, antidepressant, and stimulant. Like before, cigarettes can be injected with additional medicine, however the medicine is applied over time while you're smoking it, instead of all at once. Custom cigarettes can be made in the biogenerator, our found elsewhere, and can hold up to 15 units of reagents.

Breathing
Breathing emotes are played every second. Before, being in a smoke cloud would force you to "eat" the smoke. This update fixes it so that the smoke is breathed in instead. Currently, there isn't really any change, but it adds potential for new reagent effects such as inhalers or gassing people properly. If you have a mask with internals on, you're immune to the effects.

Additional Changes
Most reagents had no effect if they had less than 0.01 metabolism. This update fixes that so that most reagents can metabolize at less than 0.01. Painkillers and other special reagents still have a similar cap.

Discussion thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=10261
2018-03-25 21:51:27 +03:00
Lohikar
6f85f08718 Convert a bunch of legacy overlay calls to SSoverlays (#4015)
Bunch of overlay conversions I found in an old stash I had forgotten about.
2018-01-07 00:34:47 +02:00
Lohikar
8f4b4effae Kill processing_objects (#3398) 2017-09-09 15:22:58 -05:00