Commit Graph

160 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
aad7bcd018 Cyborgs now have a death emote, so people know when to stop beating them up.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@733 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 04:31:13 +00:00
noisomehollow@lycos.com
d963bfe6e3 Corrected CentCom Officer suit and added the Commander suit.
Minor adjustments to alien health icons.
Fixed aliens hissing when they were doing their regular emotes.
Added death sound to aliens.
Aliens can now properly attack/interact with space carp.
Adjusted alien damage to monkeys.
A few wip sprites.
Fixed pulse rifles, again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@729 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 19:51:32 +00:00
uporotiy
da4537fb47 Fixed deathgasp for aliens, added deathgasp for monkeys.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@720 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 10:28:44 +00:00
uporotiy
4215819c9a Various hologram changes, namely ability to walk through windows and such, ability to hear humans (I hope, can't test that) and inheritance of parent AI name. Also disappears when knocked unconscious (will fix it getting attacked later).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@716 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 23:03:52 +00:00
rastaf.zero@gmail.com
3e256c12f0 Reordered items in CE closet
Unconscious mobs:
-won't more get messages "someone bumps into someone"
-now cannot toggle jumpsuit sensors
-same for blender
Kitchen machinery now requires and uses power.
APC window now correctly autorefreshing.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@715 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 21:56:28 +00:00
n3ophyt3@gmail.com
80d3f6c115 Those holothingies that whatsisface added can now check their laws while running around cybering people.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@712 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 16:01:55 +00:00
uporotiy
5f42e2ec35 Herp derp forgot to uncheck a file.
Holograms added, though I won't be surprised if they're buggy. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@708 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 12:01:48 +00:00
noisomehollow@lycos.com
386efd1797 Added sounds to aliens hitting glass and grilles.
Added sounds to alien hisses and roars.
Face huggers now do half the damage with their leap.
New alien hud icons: walk/run, health, and spit intent.
Few icon wips.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@706 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 08:44:13 +00:00
musketstgstation@gmail.com
289d6e8d56 fixed a runtime error caused when checking the game mode prior to round start
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@705 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 01:26:21 +00:00
noisomehollow@lycos.com
e7d0657470 Minor refinement to aliens attacking mechs text.
Changed the ambiance track(s) for engine control. There are now 4 possible tracks.
Admins can now spawn pulse rifles.
Cleaned up some more pulse rifle code.
Monkeys should not properly be able to pick up guns but not fire them outside of monkey mode.
Added sounds to biting.
Larva can no longer roar.
Aliens now have hissing sound effects. Currently unused.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@704 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-26 07:11:13 +00:00
noisomehollow@lycos.com
7d0ad606e4 Fixed a light issue in Security Maintenance (thanks to muskets).
Update to Bridge.
More updates to CentCom. Added doors (elevator sprite) to CentCom but they are inaccessible at the moment.
Added new weapon sounds: blaster, laser, pulse, wave, emitter, and one for the marauder canon. Not all are used at the moment.
New sounds for the energy sword on and off states (they're unlicensed, I promise).
Added/changed alien attack sounds.
Added some more messages for aliens attacking mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@700 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-25 08:30:40 +00:00
musketstgstation@gmail.com
f0fa7bb9bd Emagging cyborgs is reported in the admin log.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@699 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 21:16:51 +00:00
hunterluthi
f4b9e71780 Bad bad naughty me. I fucked up the HTML on the new proc. Fixed now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@698 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 08:28:40 +00:00
hunterluthi
2782b30a02 Added a "Show Crew Manifest" command to the AI. This command allows the AI to, at any time, pull up the crew roster with names and ranks. Can be a bit useful.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@697 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 08:26:07 +00:00
noisomehollow@lycos.com
c3c3e7791c Pulse Rifles are now more robust, doing excellent melee damage.
Restricted monkeys from picking up guns since that code didn't seem to work/runtime error.
Commented out boardgame since it was crashing.
More work on CentCom.
Fixed aliens receiving two messages when interacting with other aliens.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@695 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 07:12:36 +00:00
noisomehollow@lycos.com
41cd0a67b7 Alium changes:
Aliens are now scary. Be careful of all those friendly xenos running about.
Scythe-like arms can now seriously injure you if they get an opportunity.
Spit now costs 50 plasma instead of 25. It works like a taser (no more homing spit). The effect is the same as the old spit but instead of fire loss, it deals toxin damage. Riot shields can still block spit 50% of the time. 
Spit overloads (stuns) a cyborg's receptor circuit for 5 seconds, dealing 10 fire damage.
Spit has a new projectile icon.
Aliens can now properly attack monkeys, dealing heavy damage.
Can now interact with other aliens via attack. Larva cannot interact as such. Currently bugged where two similar messages show up on interaction. Will be fixed asap.
Slightly higher damage to cyborgs. Aliens can now caress cyborgs with their scythe-like arms.
Slightly higher damage to exosuits.
Invisibility now works for 15 seconds instead of 30.
Resin wall now costs 100 plasma instead of 200.
Face huggers now have 10 health instead of 25. There is also a 30% chance of not being paralyzed after a facehugger leap. The paralysis itself lasts half as long.
Aliens can now break glass, grills, and tables, and light fixtures without using acid. 
Adult aliens can now also climb over tables/racks.
Fixed the acid verb not properly showing up.
Fixed stab/disarm never properly showing up.
Larva now get a verb to hide under tables as the old code didn't work.
More alien emote fixes. Larva should now properly be gender neutral.

General changes:
Devouring time has been extended so it takes 10 seconds for all mobs. You must remain still (and the target), to devour someone.
Hulks can break through grills a lot faster than before.
Added smoothwall shuttle code by Urist (and icons by Rolfero).
Added a new dmi for gimmick items. Moved a few gimmick items there.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@694 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 03:13:33 +00:00
noisomehollow@lycos.com
d681b03581 Adjustments to alien acid. Aliens should no longer see invalid targets as one of their acid options when using the verb. Right clicking should give the invalid target message when appropriate.
Made a bunch of other things acid proof. Bullets, lasers, runes, etc.
Aliens should no longer emote as male when they are gender neuter. Or maybe plural, who knows.
Tweaked respawn character verb. Hopefully it'll work on the live server now.
Minor Strike Team fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@689 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-22 02:54:52 +00:00
rastaf.zero@gmail.com
fd5517e944 Acid fix from Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@686 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 16:35:48 +00:00
daelith.rhedynfre
3938b34f66 -NEW TRAITOR ITEM: BINARY TRANSLATOR
-Lets wearer talk over, and access robot talk. Looks like a standard headset. Put it on your ear, :s to talk, same as otherwise. Normal radio also still works
-Moved the location of a sprite in storage.dmi
-Tweaked the magivend slightly

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@683 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 09:46:14 +00:00
noisomehollow@lycos.com
31ef5c57f0 Fixed aliens spitting corrosive acid on objects that make no sense (singularities, shield walls, etc). Their corrosive acid should be reworked in the future, along with aliens in general.
Fixed the Syndie hull door computer so they cannot use it if the shuttle is not near SS13. Should still be operable by PDA regardless. Probably a good idea to change that computer entirely in the future.
Ripley files left unchecked since they don't compile.
Fixed an improper overlay pipe on the map, near Xenobiology.
Some WIP icon updates.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@682 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 07:18:32 +00:00
Rygzengrho
d4913f3700 No longer is possible to open several teleportation windows.
Adding and removing access now works for airlock electronics.
No slowdown from anything while in space.
Custom hairstyles probabilities for random look generator.
No longer is possible to add anything except beaker into the grenade assembly.
Bucket no longer fits into a pocket.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@679 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-20 21:43:47 +00:00
morikou@gmail.com
799c2dcd36 Updates: The Reckoning
* Carp are delicious! Slice them open with a kitchen knife, and you get carp fillets.
* Carp gib when hit by meteors. WHen gibbed or exploded, they leave behind meat as well. Pulse rifles can also gib them.
* Fixed lizardman emotes.
* New cake sprites by matty406 (carrot cake my edit of his cheese and regular cake).
* Shuttle can be called in Malf and Revolution modes. HOwever, it'll automatically return after a random duration. The message when the shuttle is recalled due to this is identical to when it's recalled by a player.
* Shuttle cannot be called while it is returning to CentCom.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@672 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 22:29:05 +00:00
n3ophyt3@gmail.com
3eda991cc0 Moved several malf-related sections of code from the general AIize() proc to malfunction's post_setup() to allow for only one AI to be picked as malf, not that it matters, since it turns out that the job assigning code's extra gubbins to make sure an AI is picked in malf also has the side effect of hard capping the number of AIs to one, at least until I get enough sleep to try tackling that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@659 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 09:02:50 +00:00
n3ophyt3@gmail.com
8fd1e7d1a8 Since everyone else seems to be doing it, made my own personal badmin button.
Currently, all it does is enable a round to start with three AIs instead of just 1.
    Must be triggered before round start, obviously.

Related to badmin button, in the event of multiple active AIs on the station, latejoiners are only announced by one AI, picked at random.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@657 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:54:56 +00:00
n3ophyt3@gmail.com
ef10e249e8 Moved the Ghost verb over to the special verbs tab where the rest of the "im dead wat do" verbs go
AIs should now have their borgs listed at round end

Borgs without AIs should now have their laws listed at round end

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@653 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 04:29:26 +00:00
n3ophyt3@gmail.com
a28d67d70e A borg that has been "emagged" by its AI is no longer told that AIs aren't syndicate agents when looking at its laws.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@649 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 18:01:27 +00:00
n3ophyt3@gmail.com
d83868e9ab Made ion storms more robust
Ion laws are now listed before all other laws, making them the kings of law priority
  AIs can have multiple Ion laws
  They are still resettable as normal

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@648 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 16:52:57 +00:00
n3ophyt3@gmail.com
ced41f6722 Brobot bottles now also refill when you pour drinks into glasses rather than people.
Emag beer can now be poured into glasses without revealing what it really is.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@635 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 03:49:57 +00:00
n3ophyt3@gmail.com
f10af06a6b Monkeys can now be stungloved
Cyborgs got a makeover
  Standard model now gets an energy sword when emagged
  Engineering model
    RCDs now run on cell charge for engyborgs
    Emagged engyborgs get the functional equivalent of stungloves
  Security model gets a laser when emagged
  Janitor model 
    Spraybottle contents slowly refill at the cost of cell charge
    Emagged janitors get a spraybottle full of space lube
  Brobot
    Bottle contents slowly refill at the cost of cell charge
    Emagged brobots get a bottle of Mickey Finn's Special Brew

Traitor/malf AIs can 'emag' their borgs with the robotics terminal (subject to removal/conversion to malf module should it prove hilariously overpowered)
  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@634 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 03:11:49 +00:00
n3ophyt3@gmail.com
a3686c9d55 Emagged borgs now have some ability to remain secret, as their antenna only flash red occasionally instead of all the time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@630 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 23:34:11 +00:00
noisomehollow@lycos.com
36aa7e8e10 More work on CentCom.
CentCom Special Ops shuttle updates.
Removed gib implants from SS13 until we figure out what to do with them.
They are now located on CentCom for a future revision.
Added air alarms to Fore Primary Hallway.
Disintegrate now leaves different remains for robots and aliens.
Misc fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@628 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 21:33:41 +00:00
n3ophyt3@gmail.com
239fb74dcb Suits only slow you down when not in space, as before
Magboots now slow you down while active

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@627 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 17:49:42 +00:00
Rygzengrho
fdabcc451f Re-added missing "space assholes" verb.
Reworked clothes slowdown code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@624 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 10:38:17 +00:00
crazyclonetheninja
3416eb6507 You can now put pens in your hat storage slot.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@620 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 00:19:50 +00:00
crazyclonetheninja
1ba3ca64eb Fixed a bug where hiding the extra inventory would not cause items in the extra slots to hide properly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@616 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 21:53:00 +00:00
noisomehollow@lycos.com
471fb32e04 Modified Disintegrate. Instead of leaving a cleanable pile of ash, it now leaves a very explicit combination of ash and bones. These remains are not cleanable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@610 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 18:23:52 +00:00
crazyclonetheninja
07fb210d29 Hat storage added! Currently only used for detective's candy corn.
Stripping now works for taking off suit storage as well as emptying hat storage.

Prison Management Computer now only requires armory access, not armory and captain access.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@609 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 17:30:13 +00:00
n3ophyt3@gmail.com
d5f6b74ff6 Examining someone will now show what they have in their suit storage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@608 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 05:07:27 +00:00
Rygzengrho
71118012b0 Reorganized and reworked admin_verbs.dm. Changed how Toggle Admin Verbs Visibility works.
Lowered how much running impacts nutrition.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@599 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 01:26:42 +00:00
n3ophyt3@gmail.com
20cbb1b800 Fixed radios not working if you have a PDA in your wear_id slot.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@597 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 21:33:43 +00:00
n3ophyt3@gmail.com
57bbda4779 Fixed PDA disguises being foolproof against discovery by the Examine verb if you have your real ID inside the PDA.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@595 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 17:22:09 +00:00
n3ophyt3@gmail.com
abdf2363f8 Fixed cyborgs not properly losing law 0 when their AI loses it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@594 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 08:07:03 +00:00
n3ophyt3@gmail.com
ed46d8878e Cyborg cell charge HUD indicator now works properly
Borgs can now see the malf timer
  Borgs linked to the Malf AI can see it when the AI is able to start the timer, other borgs see it after the timer starts, as humans do.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@593 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 06:38:49 +00:00
n3ophyt3@gmail.com
1b4d6517c7 You can now stick IDs in PDAs.
If you look at your PDA window, there should be an option to stick an ID in, like with some computers.
  While carrying an ID, a PDA can be used for almost everything an ID can.
    While ID scanners can read cards through a PDA, it is difficult to shove a PDA into the ID slot on some computers.
    It is possible I missed some functions, but I was quite thorough in my sweep through the code.
    In the event of PDA destruction, any inserted ID is ejected unharmed.

It is now possible to stick PDAs in your jumpsuit's ID slot.
  Since PDAs are named, you can disguise yourself as someone else using one.
  Beepsky/ED-209 can see through a PDA disguise if you stick your real ID in for access.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@592 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 04:37:39 +00:00
Rygzengrho
222fd009e0 Added powerful objectives editing tool for admins.
Maximum temperature raise because of running for fat people is now limited.
Some code cleanups.
Added fuel canister with sprites (needs to be fixed, just like the bucket)
Added magboots inhand sprites.
Removed obsolete "fullness.dmi"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@589 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 01:53:25 +00:00
noisomehollow@lycos.com
0ee4ebf88c Shocking Grasp renamed Disintegrate. Effects are slightly changed and the target is turned into a pile of dust instead of gibbed.
Moved contents of oil.dmi into robots.dmi for consistency. Deleted oil.dmi.
New alien gibs as well as gibing animations for monkeys, aliens, and robots.
Disintegrate animations for monkeys, aliens, robots, and humans.
Updated clean bot to remove robot and alien gibs/blood/oil.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@588 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 01:23:42 +00:00
n3ophyt3@gmail.com
67afc064c3 Removed the ability to create unrobustable windowstacks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@574 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 04:55:21 +00:00
n3ophyt3@gmail.com
3b0abb0712 PDAs and pens can now fit in any suit's storage slot
Added a more robust selection of storage options to the syndicate spacesuit.
  All forms of obj/item/weapon/gun (revolver, energy weapons, etc) along with ammo
  batons
  handcuffs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@564 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 19:01:20 +00:00
n3ophyt3@gmail.com
d67a84e595 Changed the suit storage HUD icon to match the belt's icon
Items that would be visible on your belt are visible on your suit storage

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@558 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 02:59:19 +00:00
n3ophyt3@gmail.com
c4c2215906 A new item slot now exists for discerning suit-wearers!
Look for the new slot above where you shoes go, assuming you don't hide them.
  While wearing an outer suit (basically anything other than a jumpsuit), you can store an item here.
  Allowable item(s) for the slot varies depending on what you are wearing
  IF IT IS A SUIT I DIDN'T DEFINE ITEMS FOR BECAUSE IT WASN'T IN CLOTHING.DM: Emergency oxygentank
  Biosuit/plague doctor suit: Emergency oxygentank
  Detective suit: Detectives revolver, ammo for said revolver, cigs, zippo, forensics scanner, taperecorder
  Judge robes: Cigs, space cash (not that any of our space judges would dream of accepting a bribe)
  Lab coats: bruise packs, ointment, dna injectors, droppers, syringes, hyposprays, med analyzers
  Apron: Plant-b-gone, seeds, plant scanner, nutrients, minihoes
  Wizard robes: Teleport scrolls
  Armor (all varieties, which includes HoS coat): Energy weapons, batons, handcuffs
  Captain armor: as regular armor, also emergency oxygentank
  Firesuits: Emergency oxygentank, flashlight
  Spacesuits (all varieties, including RIG): Emergency oxygentank, flashlight

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@557 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 01:46:06 +00:00