This resolves every issue I could eyeball with Vaurca Attendants.
Added to every ghostrole where they're appropriate, mostly wherever
warriors are. Included as non-combatants in the TCAF ghostspawn.
Added to every list for species-specific loadout items and augments, so
they should be able to select them now.
Added to every job blacklist warriors were already on, most notably so
you can't join as a consular officer or corporate representative.
Accounts for attendants with a lot of admin outfits and ERT spawns.
Resolves https://github.com/Aurorastation/Aurora.3/issues/19974
bridge crew can (presumably) be double-contracted with the ve'katak
phalanx. all command roles remain untouched. this PR previously included
corporate reporters as well but is being split into two PRs due to
maintainer discussion
Added 79 new stickers. 60 by LforLouise, 1 by Noble Row, 2 by Ben10083,
10 by Hazelmouse, 1 by Mr.Popper, 4 by FabianK3, and 1 by Kermit.
Added sticker sheets, a storage that can only store stickers. Sprite by
Noble Row
Added the new sticker sheets to the loadout menu
Replaced gold star and googly eye boxes with sticker sheets.
corporate reporters can be employed with the ve'katak phalanx, meaning
they should be able to take the augments when PMCG. this was previously
a part of #19854 but was split into two PRs due to maintainer discussion
for bridge crew
New Twin Suns charm representing the suns of S'rend'marr, used by those
who worhship S'rendarr and Messa
---------
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Refactored the abstract meta propriety into defines.
It's now more easy to spot/see abstract types thanks to the macro that
defines them.
Added a check on initialization of atoms to avoid spawning abstract
types.
Made the spawn_atom proc check for abstractness.
Made the spawn_atom proc use tgui_list for types list shorter than 1000
elements, which enables to search in them. It's too laggy on larger
lists so above 1000 it uses the builtin input.
Made the spawn_atom use a list subtraction instead of a double list,
it's lighter on memory and processing.
Take two; without panic closing a PR because it changed a file I didnt
want changed!
Adds a new item to the game and to the loadout options under 'zippos',
the Callistean lighter!
A cheap. Flimsy. Garbage lighter that Idris swears wasn't a money
laundering scheme.

This is intended as a warm up PR for me to re-familiarize myself with a
few tools; and to give something nice to the better moon.
A collection of colourable boots added to the loadout:
+boot selection (colourable) / shoe tab
+toeless boot selection (colourable) / xenowear tab
+thigh-high sneakers / shoe selection (colourable)
All onmob sprites by me
Most item sprites borrowed and altered from existing sprites
---------
Signed-off-by: BulletBudgie <52014471+BulletBudgie@users.noreply.github.com>
Creates a framework to restrict certain alt titles to certain factions.
As an example and natural logical consequence:
"Corporate Reporter" can only be used by Corporate employees
"Freelance Journalist" can only be used by Independent crew
I plan to use this system in a later PR.
---------
Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
https://github.com/Aurorastation/Aurora.3/assets/59633984/76c7c7a4-fa06-457c-bf8c-0a9bda733f49
Basically, uses the species' list of skin color presets, if any, to add
a button for body markings to select the same presets. This is only
really useful for Dionae at the moment, or at least I imagine so. Skin
tones and hairstyles were also removed from Dionae, as figuring out how
to add selectable tone for body markings was too much of a hassle and
adding presets for hairstyles as well seemed redundant. I was thinking
of adding a "random body markings" proc to resolve the issue of newly
formed gestalts not spawning with any hair, but let me know if this is
desired.
I discussed this with the Diona lore maintainer beforehand, but the team
is free to change their mind or request more features at any time.
Adds the event service job used in New Blades so far, as well as unique
outfits for event jobs to make giving them different gear easier for
future devs.
Removed the gelf logging infrastructure.
Refactored the various logging procs to be a direct call in light of the
above.
Removed ancilliary UDP related things.
Added tajara archeology items to the loadout menu so you can LARP as
your favorite archeologist, and changed the spelling of one of them to
be the US spelling like all of the other tajara archeology items.
---------
Signed-off-by: Silvore <62766806+Silvore@users.noreply.github.com>
+Added colourable slouch hat, found in colourable hat selection.
+Added colourable sun visor, found in colourable hat selection.
+Added colourable paperboy cap, found in colourable hat selection.
+Added colourable legionnaire cap, found in colourable hat selection.
+Added colourable artist beret, found in loadout.
+Added colourable tight beanie, found in loadout, hides hair.
-Moved TCFL softcap from 'softcap selection' to 'tcfl hat selection'.
All sprites made by me.


changes:
- rscadd: "Adds Synthetic Blood Substitute."
other info:
- ~~shell IPCs have white blood (other IPCs keep their black oil
blood)~~ (removed/reverted on request, shells keep black oil blood, no
change here with this PR)
- organics can optionally pick the SBS blood type to get white blood
- this is intended mainly for heavily augmented organics, and you have
to be have at least 8 augmented organs or limbs
- white blood has no mechanical differences (positive or negative)
represented in game, as it is supposed to still just be blood (but with
potentially better characteristics)
- white blood is incompatible with red blood, both ways, including organ
transplantations
---------
Co-authored-by: DreamySkrell <>
BWUH. I'm so sorry for the gitlog spam. I'm going to just not touch it
once this is up. No idea what's going wrong.
~~Nonetheless, adds the NCO patch and two dominian cloaks into the
loadout.~~
Adds a dominian cape to the loadout. Requested by Schwann.
Second attempt at adding a colorable hood to the loadout, with less
mandatory deletion of aurorastation.dme
Sprites by ASmallCuteCat (aka Revenant1367)
Added the gentlemans coat, gentlemans cap, bear pelt hat, and carp
slippers to the loadout menu after being requested for them. I also
deleted the variable from the gentlemans coat that made jumpsuits
invisible, as while it did hide some minor sprite issues, the coat
itself didn't go down far enough for it to not look weird.
---------
Signed-off-by: Silvore <62766806+Silvore@users.noreply.github.com>
This PR brings back the more accurate title for First Responders, of
Paramedic, to bring it in line with some snippets of the SOP and to be
more accurate to the role itself, as both Security Officers and the rare
and elusive Firefighting Atmospherics Technician can be considered first
responders.
also I just like it better.
Changes any mentions of first responder in gear/access/etc to Paramedic
or PARAMEDIC where applicable.