- Gridcheck random event is updated. Core behavior remains the same, but mechanism it uses to achieve power outage is changed.
- Both SMESs and APCs have new variable which is set by gridcheck. This variable decrements by 1 every tick, and until it is back to zero the APC/SMES won't work.
- SMESs are disabled for 60-120 seconds (random for each SMES). APCs for 120-240 seconds.
- Both SMESs and APCs show error UI with timer counting down until the device restarts (begins working again).
- Both SMEss and APCs may be manually restarted, on per-device basis, by clicking restart button in the UI. This is useful if you urgently need one or two devices back online, for example, medical treatment facilities, etc. This immediately skips the X second timer and restores the device to working state, while keeping the original intention of this event - allowing antagonists to use lack of power to enter areas they don't normally have access to.
Blobs now randomly pick a random turf without obstructions in maintenance, instead of from a pre-determined list of locations.
Blobs also now log their spawn location, which admins can use to jump to it.
Space vines and nuclear discs have been updated to use the same mechanics.
Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes#8106.
Fixes#10705.
When a meteor event triggers it now selects a main edge to arrive from, with a 20% probability to come from either neighboring edge. Will never arrive from the opposite edge.
The meteor event end time is now made more useful, and is based on a longest delay between meteor waves scenario.
The meteor event now supports multiple station Z-levels.
Removes the meteor sounds, as they can rarely be heard over the explosions anyway.
log_and_message_admins() (which sure needs a shorter name) now uses key_name_admin() instead of just key_name().
Replaces calls to admin_log_and_message_admins() which did this with log_and_message_admins() instead.
Merges the two meteor events into one, and now takes severity into consideration instead.
Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
Changes screen and departmentType to use defines and bitflags instead of magic numbers.
Moves code from the message sender to send_rc_message().
One console's destruction no longer prevents the entire department from receiving messages.
Affects the Brig, Virology, Xenobiology or all three.
Adds warning messages to Engineering request consoles and AI.
Prevents doors from bolting open if unpowered
Reduces light overload frequency.