Commit Graph

22 Commits

Author SHA1 Message Date
SkyMarshal
8b62eff01a Cleaned up the fingerprint code
Added sanity checks to the clean blood proc.
2012-02-09 09:42:08 -07:00
SkyMarshal
14743ca3c0 Derp. That would have been dumb. 2012-02-06 20:27:06 -07:00
SkyMarshal
e432958ab5 Bugfixes for airlocks
Added detective work manual, that spawns on top of the detective's computer
Added RadioAlert proc
Added the capability to title the NanoTrasen updates
2012-02-06 20:24:00 -07:00
SkyMarshal
1f25c49c06 MOAR BUGFIXES 2012-02-05 21:56:12 -07:00
Albert Iordache
ec77e9da19 Revert "More fingerprint fixes"
This reverts commit c11502eb53 due to a bug where blood appears on objects when the blood_DNA variable is not null.
2012-02-05 16:22:48 +02:00
SkyMarshal
c11502eb53 More fingerprint fixes 2012-02-04 23:12:53 -07:00
SkyMarshal
1d7b00a0fc Bugfixes for adminhelp and the Power Offline event. 2012-02-04 16:20:19 -07:00
SkyMarshal
7a4b21382e Fixes for *custom v/h emotes
Blood type is now a variable of the DNA datum
Fixed runtime from blood
Fixed the AI prompt being missed.
Added breath holding.
2012-02-04 14:17:17 -07:00
SkyMarshal
4290c35af8 Several detective fixes. 3 hour tape recorder. 2012-02-02 21:41:30 -07:00
SkyMarshal
0e15736ba9 Fixes for gibber and detective computer.
Fixed some hallucination and fingerprint stuff.
2012-02-02 19:30:12 -07:00
SkyMarshal
3b9efc849e Updates to fingerprints/bugfixes. 2012-02-02 12:22:46 -07:00
SkyMarshal
2ed57e0cc6 Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.
Added hallucinations properly.
Added LSD (with hallucinations.)
Remapped slightly.
2012-02-02 00:35:48 -07:00
SkyMarshal
e7a7b8017d Fix for fingerprints. (They work right, now!)
Fixed the runtime related to brainmobs (sanity check)
do_after now works right.
Added the Decapitate objective, that is admin only ATM, which requires you remove their head and take it on the escape shuttle.
Fixes for a lot of surgery related bugs
Added a prompt to AI players when they are greeted, warning them not to stalk the traitor and so on.  Cacophony and Spaceman approved of it.
Sanity check for limb removal and blood stuff.
Added in sprites for a Syndicate statis/sleeper for a secret thing I have planned!
2012-01-31 21:23:37 -07:00
SkyMarshal
39f170b4b3 Final updates:
Fingerprints done.
A mob's be_syndicate is a direct copy of their preferences.
2012-01-31 02:30:54 -07:00
SkyMarshal
beffc2299a Final updates on Fingerprints
fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal
6648061dcb MAJOR UPDATE: Detective/Fingerprints update
bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
d2eff85c17 Porting much of Aryn's stuff
-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
SkyMarshal
43c2285a93 Fixes and stuff. 2011-12-28 14:27:52 -07:00
SkyMarshal
de67b05dce More updates. The evidence bags are kinda borked. 2011-12-26 00:03:05 -07:00
SkyMarshal
8ee8875e80 Fixed some bugginess with evidence bags. 2011-12-25 12:37:20 -07:00
SkyMarshal
1c67be2707 Several fixes/additions. Will list in pull request. 2011-12-18 20:56:39 -07:00
StrumpetPlaya
4489db546d Added detective stuff - fibers.
Left out bloody footprints for now.  Not sure we want that with the
current system of corpses dropping blood spatters all around when dragged.
2011-12-06 07:12:19 -05:00