Commit Graph

12429 Commits

Author SHA1 Message Date
NanakoAC
b0f7a54aa3 Fixes #477, fixes #478, fixes #481 (#483) 2016-06-28 00:14:36 +03:00
LordFowl
ba2997d231 Fixes #454 and Hivenet (#453) 2016-06-25 00:38:12 +03:00
skull132
9400104bf5 Fixes wonky feedback messaging for guns (#456)
Also fixes guns consuming 2 projectiles.
2016-06-25 00:09:36 +03:00
Alberyk
1b83381f82 Small derringer fix (#455) 2016-06-25 00:09:26 +03:00
skull132
d402f879fc Hotfix - Markup (#450)
No more breaking of links.
more options.
2016-06-24 22:21:26 +03:00
skull132
24a33c59ef Fix lighting quick (#449)
Fixes an amazing bug.
2016-06-24 21:47:09 +03:00
skull132
8c3de9ccd2 Apparently we're talking Siik'maas (#448)
Changes the default Taj language to Siik'maas
2016-06-24 17:21:21 +03:00
skull132
bdb040bf9f Hotfix - Vaurca Language Removal (#447)
You used datums instead of text.
2016-06-24 17:09:13 +03:00
skull132
f60d46f2ba Unban Reason When Lifting Bans (#446)
Unbanning staff will now be prompted to enter a reason for lifting the ban. The log of a ban being lifted will now also be entered into the player's notes.
2016-06-24 16:29:11 +03:00
LordFowl
56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
skull132
740c0efb0b Fax Alerts (#445)
Makes fax machines and request consoles ping a set of linked PDAs upon the receipt of a message. You can link your PDA with any of these machines through the UI.
2016-06-24 14:51:51 +03:00
skull132
83253fc1f7 Chat markup (#441)
Enables you to use Skype/Discord style mark-up in OOC, LOOC, and IC chat.
2016-06-23 16:44:33 +03:00
skull132
b70cbfac22 Version Bump to 510.1347 (#438)
Updates the TravisCI config to use the latest stable BYOND release.
Adds client version control taken from /TG/station.
Updates the recommended version for hosting.
2016-06-23 14:45:15 +03:00
skull132
fa128c7294 510 - Fixes Blindness (#440)
Removes the blindness due to outdated overlay control.
2016-06-23 14:45:01 +03:00
skull132
02b42862c1 processScheduler Update to 510 (#398)
Updates code to be 510 compile compatible.

Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
2016-06-23 02:47:12 +03:00
Alberyk
6dfd6bf3a0 Adding an improvised shotgun (#420)
The shotgun code and how to build it.
2016-06-23 02:26:54 +03:00
Alberyk
e115df45b0 Resolves #171 (#393)
Those hairstyles existed in old code, Sue sprited them.
2016-06-23 02:25:43 +03:00
NanakoAC
cc3570f16f Armourpockets (#404)
Added pocket slots to most armours that didn't have them. 2 slots for vests, 4 slots for coats and fullbody suits. Improved useability of the Tactical Armour internal holster, it functions like a uniform-attached holster now.
2016-06-23 02:25:06 +03:00
Alberyk
36cacd28a4 Gun update (#387)
This pull adds bolt actions rifles, they are like pump shotguns, with the capacity for 5 7.62mm bullets.
Also adds a 7.62mm clip in the hacked autolathe. Raiders have a chance to spawn with one.
2016-06-23 02:16:57 +03:00
NanakoAC
27ff6d3e4c Borg Jetpack Overhaul (#341)
Somewhat rewrote the cyborg jetpack to be an internal component instead of a software upgrade. this allows it to be removed or destroyed, and to work without putting something in the borg's inventory. Also fixed it, it was broken. Cyborg jetpack can now be installed on a wider array of borgs that have reason to go EVA: Crisis, security, engineering, construction (also the unused combat borg, incase that gets re-enabled)
2016-06-23 02:16:37 +03:00
NanakoAC
6d0f8388a7 Medical HUD useability improvements (#413)
- bugfix: "Medical huds will now properly update as wounds heal
passively, or when bandaged"
- rscadd: "Added a new Medical HUD state between 70 and 100%, to better
recognise very small amounts of damage"
- rscadd: "Medical huds will no longer show the healthbar on crewmembers
who are at full health"
- rscadd: "Added a healthbar fadeout effect for when someone heals up to
100% while you're watching"
- tweak: "Medical huds now update more frequently"
2016-06-23 02:16:06 +03:00
NanakoAC
8a4bf1d738 Alt-attack and trays (#394)
Added alt-attack function to held items/weapons, triggered by holding alt while clicking. Opens a lot of future possibilities. Works for cyborgs too. Only trays use it right now.

Overhauled trays to be useful and not-broken. See changelog for specifics.
2016-06-23 02:14:55 +03:00
skull132
d3d53a9c4d Config Age Restrictions (#437)
Backports the old age restrictions system from old code. Age restrictions can now easily be applied by simply modifying a text file.
2016-06-23 02:13:43 +03:00
NanakoAC
049c9f9b90 Smallcreatures (#380)
Most small animals can now be scooped up, including mice, lizards, chickens, chicks, kittens and walking mushrooms. All scoopable animals now have an individually appropriate size set, which determines whether they can fit in pockets/boxes/backpacks/trashbags, etc.

Small animals now have a density of zero, allowing them to move under people, or be walked over, without blocking the tile.

Scooped critters can now be petted or crushed while held in your hands, using help/harm intent.

Drones and nymphs can now be petted while not-held They are picked up by dragging them onto yourself.

Dead cats can be picked up.

Tabby cats now look correct when held in hand.Medical Records Laptops and Employment Records Consoles are no longer solid. Creatures that can walk on tables, can walk on them.
2016-06-23 02:05:46 +03:00
skull132
5d85c7c06f Merge remote-tracking branch 'origin/master' into development 2016-06-22 10:56:26 -04:00
NanakoAC
cd012f1055 Skrell are immune to slipping (#362)
Skrell are now immune to slipping on wet floors, due to eons of evolution towards balancing in amphibious environments. A minor/situational mechanical bonus.

Approved by Loow
2016-06-21 16:02:25 +03:00
Alberyk
11126fff4a Fixes #321
Fixes wet floortiles never drying. Ported from Polaris.
2016-06-20 19:00:31 +03:00
NanakoAC
e70157ebfc Botany Tweaks (#389)
Watering hydroponics trays with a bucket of water will no longer waste
the excess water.
Fertilizer bottles now contain 60u. Amounts in vendors and biogenerator
cost adjusted appropriately
2016-06-20 17:34:30 +03:00
Alberyk
e9c0dce6cf Adding more options to the custom loadout (#401)
Adding regular gloves for tajaran and unathi, besides the Synthetic Intelligence Movement armband and the return of the wallet.
2016-06-20 16:13:42 +03:00
NanakoAC
e5d64716c2 Plantbag fixes (#388)
Fixed icons getting stuck onscreen when emptying a plantbag into a
biogenerator or grinder
Increased the biogenerator's capacity to be able to hold an entire plant
bag. because it's a giant stationary machine and the small capacity was
nonsensical
2016-06-20 16:12:33 +03:00
NanakoAC
4e61099040 Vomiting Overhaul (#365)
Centralises vomiting code to remove duplication and standardise effects.
Makes vomiting empty your stomach a bit (30u, the capacity of a drink
glass)
Adds Ipecac, an emetic to cause vomiting
2016-06-20 15:49:44 +03:00
skull132
ccbb2e84a0 Temporarily Disable Cleanbots (#379)
Because infinite loops. Until #225 is fixed.
2016-06-04 23:33:29 +03:00
skull132
3217de8b83 Fixes #370 (#376)
Characters that somehow get a datum as their h_style or f_style are now saved properly. Primarily concerning the Vaurca.
2016-06-04 22:45:06 +03:00
skull132
124b3d3911 Fixes #366 (#367)
* Skills are now properly loaded from the database.
* Skills are now properly migrated from old format to the database.
2016-06-01 21:25:36 +03:00
LordFowl
013eb1c466 Vaurca Bugfix #1.1 (#364)
* Vaurca Bugfix

New Vaurca bugfix. Fixes lack of seeds in seed storage, Vaurca spawning
without shoes.
2016-06-01 21:11:42 +03:00
NanakoAC
3df0610edd Fixed various instances of toxin being named phoron (#333)
* Fixed various instances of toxin being named phoron

These changes intended to reduce confusion, by fixing a few instances of
phoron being referred to as 'toxin', which i believe is a legacy
holdover from some bygone time.

*The biggest and most important change here, is that now when a mob
breathes a gas that's toxic to them, that gas is what's put into their
bloodstream, instead of the generic 'toxin'. This is so that blood tests
can actually be functional to find out what happened to the patient,
instead of only telling that the blood contained 'toxin'
*The toxin strength of phoron has been lowered to 4, so as not to make
people die any faster from phoron poisoning. This strength value only
affects it being injected into the blood, which is never done, or it
being inhaled.
*All references to 'Toxin' in Air Alarm interfaces have been changed to
phoron, they have always meant phoron only.
*In the core cooling computer, the abbreviation of phoron has been
changed from Tx to Ph
2016-05-31 01:10:13 +03:00
NanakoAC
78c8951030 Cyborg beakers and grippers (#338)
* Fixing Borg Beakers

*Crisis and Research borgs now have a Chemistry Gripper instead of a
beaker. The gripper can hold beakers, bottles, pillbottles, pills, hand
labellers, and phoron crystals
2016-05-31 01:09:31 +03:00
NanakoAC
0f68f828ff Fixed sleepers and buckle duplication (#345)
* Fixed sleepers and buckle duplication

Fixed a bug where buckled people could be placed into multiple machines
simultaneously
Medical machines will now unbuckle a patient before accepting them.
Fixed dialysis beaker being ejected from sleeper beds
Dialysis beaker can now be checked and ejected while a sleeper is empty
2016-05-31 01:07:56 +03:00
skull132
bf45c9e872 Dev Bug-fixes (#354)
* Runtime Fix - parse_db_lists()
Type mismatch.

* Remove Debug
Debug verbs from SQL saving.
2016-05-31 00:43:13 +03:00
skull132
b512cf7094 Tweaks Filtering and Toxic Gases (#353) 2016-05-31 00:18:57 +03:00
NanakoAC
ec5aec30f7 Fixed Unstable Mutagen chance (#343)
* Fixed Unstable Mutagen chance

This fixes the mutation chance of unstable mutagen, to behave as the
author intended.

It also adds a little RP message to give some feedback
2016-05-31 00:14:41 +03:00
skull132
39bf9b2304 Fixes #299 (#352) 2016-05-30 23:48:03 +03:00
skull132
7dacaa28dd SQL Saving - Rewrite + Implenetation (#350)
Rewrite's Mahzel's SQL character and preference saving.
Introduces easy config switching between the new and old system, with no troubles at all.

Also introduces better logging for DBQuery/proc/parseArguments(), should something go wrong. And classes SQL query errors as full on error snow, as opposed to debug data.
2016-05-30 23:39:07 +03:00
NanakoAC
6881213b75 Nutrition Rearranging, Skrell and Unathi diets (#331)
* Nutrition Rearranging, Skrell and Unathi diets

*Rearranged nutrition code a little - Added a Digest proc and put the
three stat changing lines in there (blood, nutrition, healing) to
standardise it. and reduce code duplication
*Added blood_factor and regen_factor variables to nutriment, to easily
set how much bloodrestore or healing an inherited food will do. This
reduces numeric literals in code
*protein now has a blood factor of 12 instead of 6
*Unathi now cannot digest nutriment, it will do nothing.
*Added seafood protein as a descendant of protein.
*Skrell can safely eat seafood protein (By Senpai Jackboot's request)
*Space Carp, and all recipes made with carp fillets, now contain seafood
protein instead of animal protein, and thus are safe for skrell to eat.
*Skrell are now immune to carpotoxin

* Altered Carpotoxin immunity

After feedback from senpai jackboot, carpotoxin is taken away from
skrell, and given to unathi instead.
2016-05-30 23:29:56 +03:00
Lord Lag
8a465a9dea (EXPERIMENTAL) Memetic Anomaly (#340)
An extensive project, trying to bring this to a functional state.
2016-05-30 23:24:35 +03:00
NanakoAC
4c225f8bd8 Male Unathi can now break cuffs (#346)
Male unathi now have access to the cuff-breaking code
Female unathi do not.

Blame jackboot for this idea.
2016-05-30 23:17:39 +03:00
NanakoAC
2e9e694981 Fixes #347 - Tajaran species equipment correction (#348)
* Tajaran species name
Corrected several errors in the code, which resulted in tajaran gloves
not working properly. 'Tajara' is the singular name of the species
2016-05-30 23:16:03 +03:00
skull132
762427f5a2 Merge pull request #329 from Arrow768/feature/Various-Fixes
Feature/various fixes
2016-05-28 01:54:27 +03:00
Werner
a424b71a4b Possible fix for highlander
TS Fix

Law Maker Incendiary Fix

Possible Lawgiver burstfire fix

Lawgiver Changes:
Fix Rapid Fire
Add Armor Piercing
Add Pellets

Lawgiver:
Nerf incendiary bullets

Blow up the users weapon arm if his dna doesnt match
Added a proper soundeffect

Added Changelog.
Closes #71, Closes #327

Make the lawgiver emagable and change stun to a beam

Added crowdcontrol mode to the lawgiver

Final Tweaks to the lawgiver

Updated .gitignore to inclode the .atom-build.json

Fixed indentation
Fixed blowing up the wrong hand if the user switch hands after the killswitch has been triggered
2016-05-27 22:28:55 +02:00
skull132
b1ab52b7b0 Merge pull request #336 from Akrilla/stealth-fix
Stealth suit uncloaks when taking damage or attacking
2016-05-27 21:45:58 +03:00