Commit Graph

1111 Commits

Author SHA1 Message Date
Geeves
b1ac5a6027 Earmuff Things (#10759) 2020-12-19 14:02:32 +01:00
Matt Atlas
8007ccd2ea IPC battery rework, ion rifle nerf, surge damage. (#10245)
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
  - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
  - Surge damage has special interactions with the mechanical heart and eyes.
  - EMP damage is no longer randomized. It is now much more consistent.
  - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
  - Hardsuits can now be charged in robot chargers if you are wearing them.
  - Ion bolts now have a hit sound.
  - Removed the ion rifle lethal mode.
  - The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00
Geeves
d8c9c9a657 Radio Usage Fixes (#10690) 2020-12-09 10:15:02 +01:00
Geeves
dd8f411bc9 T-ray Scanner Tweaks (#10665) 2020-12-05 12:49:34 +01:00
Geeves
d5c165f3c2 Cool Painters (#10669) 2020-12-01 17:07:18 -03:00
Geeves
f54a89b9f8 Uplink Adjustment (#10496) 2020-11-27 10:52:28 +01:00
Werner
1762f16344 Migrate basic build to drone (#10651)
* Adds drone tasks to Execute UTs on Aurora and Exodus
* Adds a drone task to Migrate SQL and Perform the SQL UT on Runtime
* Changes the SQL UT to respect the config.sql_enabled setting and
  use that sql connection
* Changes the default config.sql_enabled state to 0, so uncommenting
  SQL_ENABLED has a actual effect
* Moves a number of UT tests into a helper script (code_check.sh)
* Updates the way the RUST_G dll/so is located
* Adds a check to load_databases to verify that sql is enabled
* Adds a check to establish_db_connection to verify that sql is enabled
* Adds spearate config files used during the UTs (which hold the UT db
  connection info and enable/disable the db epending on the UT)
2020-11-26 17:13:56 +01:00
Alberyk
6850e048c0 Fixes corporate liaisons and consular officers spawning with the wrong radio (#10658) 2020-11-25 19:38:04 +01:00
Wowzewow (Wezzy)
c4ce4dd232 Choose type of headset from loadout (#10540)
Choose type of headset from loadout
2020-11-22 13:45:26 +02:00
Geeves
b2ce742e9f pAI Radio Fixes and Oversights (#10616) 2020-11-22 11:33:32 +01:00
Geeves
c5d07d4ebf pAI Encryption Keys (#10537) 2020-11-19 12:24:04 +01:00
mikomyazaki
bd651305f3 Can now whisper while restrained (#10591) 2020-11-18 13:06:21 -03:00
Geeves
ae46ed4a04 Zombie Stuff (#10499) 2020-11-17 10:15:09 +01:00
Geeves
b3891901ea Radiojammer Stationbound Blocking (#10246)
* AI Firedoor Rebalance

* Update geeves-because-the-question-is-incorrect.yml

* improve the implementation considerably

* Update geeves-because-the-question-is-incorrect.yml

* put this back

* jammer UI
2020-11-14 12:10:35 +01:00
Jiří Barouš
ed2a052409 Adds announcer mob and uses it for autosay instead of the full-blown AI (#10474)
* Adds announcer mob and uses it for autosay instead of AI

Also fixes a runtime when we can't get accent icon.

* Makes it gib and dust
2020-11-13 19:33:44 +01:00
Geeves
dd0b88a3ef Vampire Tweaks (#10476)
Vampires with victim awareness enabled will no longer drop their victims to the floor.
    Stunned people can no longer interact with radios. This means that you cannot use a radio while being bloodsucked.
    Clicking the drain blood ability whilst draining blood will now cause you to stop sucking blood at the end of the next drain cycle.
    Gaining a vampire power is now displayed a bit nicer in the chat log.
    Vampires now have a UI element on the HUD for how much usable blood they have, what their frenzy counter is at, and to suck people.
    Removing vampire status from a player now removes their vampire abilities and such.
    Vampires now can only suck up until 950 units of usable blood.
    Vampire glare now stuns IPCs and cyborgs as well.
    Hulks no longer have funky punctuation.
    Veil walking now uses your mob sprite instead of a generic ghost sprite.
    Triggering veil walking now breaks all grabs on you.
    The vampire help menu has been revamped to be more up to date and stylish.
2020-11-10 08:14:48 +02:00
Jiří Barouš
0fc1345ddd transmission_method could probably be enumerated through #define. Is neater. (#10406)
* transmission_method-could-probably-be-enumerated-through-define.would-be-neater

* removes changelog
2020-11-03 03:12:23 +01:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Jiří Barouš
524bf9c417 Mitigates (autolathe) recycling exploits by minimizing what can be recycled, adding unit tests and fixing the recipes (#10375)
* Mitigates research recycling exploits by minimizing what can be recycled

* Moves the research design check into a new unit test

* Adds unit test for stack material recipes costs and fixes these costs

* Instead of changing recipes the resulting materials are worth less

* Crap fix
2020-10-30 12:20:59 +01:00
Alberyk
08b52069fc Fixes the spy bug's radio function (#10284)
What it says in the title. It also buffs the hearing range of the bug, so it is not totally useless.
2020-10-18 11:29:06 +03:00
Geeves
d86dcf74f8 Better Icarus Drones (#10047)
Improved Icarus combat drone code across the board, added a non-malfunctioning variant.
    The Icarus now sends combat drones to substantial space wildlife migrations.
    Added an Icarus drone target painter to some admin roles. It is an orbital drop device that will warp two Icarus drones at the targetted location.
    Added examine texts to malfunctioning combat drones that tells you what they're doing.
2020-10-06 14:23:48 +03:00
Geeves
f011e9a144 Wall Mounted Objects Fix (#10172) 2020-10-04 19:51:32 +02:00
Matt Atlas
556f1aa86f Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. (#10053)
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.

    Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.

    Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.

    Fixed the vampire frenzy overlay never showing.

    Unconsciousness is now FULL darkness.

    Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
Geeves
dc73e7b5e4 Hacktool Buff (#10087) 2020-09-28 20:40:50 -03:00
Geeves
a7a4a2bf74 UI Tweaks and Changes (#10035) 2020-09-25 18:01:10 -03:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Alberyk
bd1b602a37 Unapologetic Tesla Suit Buffs (#9929) 2020-09-11 18:51:41 +02:00
Sparkyhotdog
108e3e2869 Sparky's Bugfix Trilogy (#9945) 2020-09-10 10:13:50 +02:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Geeves
a24f4ddb79 Crystal Agitators (#8609) 2020-09-01 14:04:12 +02:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
MarinaGryphon
87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Cyantime
1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Erki
e5034aed01 VueUI ports: part 84.1 (#9568) 2020-08-17 11:25:09 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
fernerr
2280992904 Makes centcom airlocks unhackable via door hacking tools, be affected by ex_act or emps (#9660) 2020-08-11 12:04:51 +02:00
Matt Atlas
c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
Geeves
010de3fc9d Radio Things (#9487) 2020-08-06 21:13:03 +02:00
mikomyazaki
0d7ab9bd66 Pipe painters can be used on /obj/item/pipes that are not secured to the floor (#9519) 2020-08-01 12:00:03 +02:00
Chada-1
d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
mikomyazaki
9a6168e10a Adds a pref for hearing instrument sounds (#9416)
Suggested here https://forums.aurorastation.org/topic/14618-please-for-the-love-of-god-add-a-preference-toggle-for-musical-instrument-sounds/?_fromLogin=1

Did I miss any instruments?
2020-07-26 12:28:26 +03:00
mikomyazaki
f797b207fd PDA message alerts don't appear for unconscious players (#9449) 2020-07-25 15:07:17 +02:00
Wowzewow (Wezzy)
1c5d493882 Fixes PDA medical scan functionality. (#9420) 2020-07-21 18:04:53 +02:00
Geeves
2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Geeves
eed1e04d0f Borg Common and Entertainment Channels (#9260)
Borg radios now also have default access to common and the entertainment channel.

I missed this while doing #8541
2020-07-03 22:32:22 +03:00
Geeves
abd7ffab9e Tape Recorder Fix (#9240)
Fixed tape recorders being unable to print their transcripts after a while.
2020-06-30 21:33:07 +03:00
Geeves
972c0ae9db Various Tweaks and Changes (#9222) 2020-06-30 18:19:54 +02:00
Wowzewow (Wezzy)
f3a83cf97d Intercom buttons are red when off (but still powered) (#9209)
also replaces listening and broadcast vars that used 1 and 0 to TRUE and FALSE cause it was bugging me
2020-06-29 09:40:19 +03:00