skull132
90e9c9f5f8
Fixes #1564 , #1330 , #1434 and #1210 ( #1621 )
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Fixes #1564
Fixes #1330
Fixes #1434
Fixes #1210
2017-01-21 22:53:58 +02:00
Bedshaped
3a89d01ea0
Bayport - welded scrubbers ( #1160 )
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Port is credit to Zuhayr
changes:
rscadd: "Bayport: Scrubbers are now weldable."
bugfix: "Fixed incorrect messages when welding vents."
2016-12-21 21:46:13 +02:00
SoundScopes
97bb1e8e38
Travis: Indentation / list fixes ( #1254 )
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Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
2016-12-19 16:40:52 +02:00
skull132
e9b688e1f6
Merge branch 'development-2' into development
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Christ on a stick. SO MANY ERRORS. REEE.
# Conflicts:
# baystation12.dme
# code/_helpers/lists.dm
# code/_helpers/logging.dm
# code/_helpers/text.dm
# code/_onclick/click.dm
# code/controllers/configuration.dm
# code/controllers/master_controller.dm
# code/datums/supplypacks.dm
# code/game/antagonist/antagonist.dm
# code/game/antagonist/antagonist_print.dm
# code/game/antagonist/outsider/commando.dm
# code/game/antagonist/outsider/ninja.dm
# code/game/area/areas.dm
# code/game/gamemodes/cult/cult_items.dm
# code/game/gamemodes/game_mode.dm
# code/game/jobs/access.dm
# code/game/machinery/atmoalter/canister.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/recharger.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/mecha/mech_fabricator.dm
# code/game/mecha/mecha.dm
# code/game/objects/effects/spiders.dm
# code/game/objects/items.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/flash.dm
# code/game/objects/items/devices/lightreplacer.dm
# code/game/objects/items/devices/paicard.dm
# code/game/objects/items/devices/scanners.dm
# code/game/objects/items/devices/suit_cooling.dm
# code/game/objects/items/devices/uplink.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/toys.dm
# code/game/objects/items/weapons/cards_ids.dm
# code/game/objects/items/weapons/handcuffs.dm
# code/game/objects/items/weapons/manuals.dm
# code/game/objects/items/weapons/material/kitchen.dm
# code/game/objects/items/weapons/material/misc.dm
# code/game/objects/items/weapons/material/swords.dm
# code/game/objects/items/weapons/melee/energy.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/scrolls.dm
# code/game/objects/items/weapons/storage/belt.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/items/weapons/tools.dm
# code/game/objects/objs.dm
# code/game/objects/structures/crates_lockers/closets.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/janicart.dm
# code/game/sound.dm
# code/game/turfs/simulated.dm
# code/game/verbs/ooc.dm
# code/global.dm
# code/modules/admin/verbs/debug.dm
# code/modules/admin/verbs/modifyvariables.dm
# code/modules/client/client procs.dm
# code/modules/client/preferences.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/head/hardhat.dm
# code/modules/clothing/head/helmet.dm
# code/modules/clothing/head/jobs.dm
# code/modules/clothing/head/misc_special.dm
# code/modules/clothing/shoes/jobs.dm
# code/modules/clothing/spacesuits/alien.dm
# code/modules/clothing/spacesuits/captain.dm
# code/modules/clothing/spacesuits/miscellaneous.dm
# code/modules/clothing/spacesuits/rig/rig_pieces.dm
# code/modules/clothing/spacesuits/rig/suits/alien.dm
# code/modules/clothing/spacesuits/spacesuits.dm
# code/modules/clothing/spacesuits/void/merc.dm
# code/modules/clothing/spacesuits/void/void.dm
# code/modules/clothing/suits/armor.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/clothing/suits/storage.dm
# code/modules/clothing/suits/utility.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/clothing/under/jobs/security.dm
# code/modules/economy/Events.dm
# code/modules/economy/Events_Mundane.dm
# code/modules/economy/economy_misc.dm
# code/modules/events/blob.dm
# code/modules/events/event.dm
# code/modules/events/event_container.dm
# code/modules/events/event_manager.dm
# code/modules/events/money_lotto.dm
# code/modules/events/prison_break.dm
# code/modules/events/spacevine.dm
# code/modules/hydroponics/trays/tray.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/emote.dm
# code/modules/mob/holder.dm
# code/modules/mob/language/station.dm
# code/modules/mob/living/bot/cleanbot.dm
# code/modules/mob/living/carbon/alien/diona/diona.dm
# code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
# code/modules/mob/living/carbon/give.dm
# code/modules/mob/living/carbon/human/emote.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/inventory.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/outsider/vox.dm
# code/modules/mob/living/carbon/human/species/station/golem.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/carbon/metroid/metroid.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defense.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/admin.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/drone/drone.dm
# code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
# code/modules/mob/living/silicon/robot/emote.dm
# code/modules/mob/living/silicon/robot/robot_items.dm
# code/modules/mob/living/silicon/robot/robot_modules.dm
# code/modules/mob/living/silicon/silicon.dm
# code/modules/mob/living/simple_animal/bees.dm
# code/modules/mob/living/simple_animal/friendly/cat.dm
# code/modules/mob/living/simple_animal/friendly/corgi.dm
# code/modules/mob/living/simple_animal/friendly/farm_animals.dm
# code/modules/mob/living/simple_animal/friendly/mouse.dm
# code/modules/mob/living/simple_animal/friendly/spiderbot.dm
# code/modules/mob/living/simple_animal/hostile/hostile.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob.dm
# code/modules/mob/mob_grab_specials.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_alien.dm
# code/modules/organs/organ_external.dm
# code/modules/paperwork/faxmachine.dm
# code/modules/projectiles/ammunition/boxes.dm
# code/modules/projectiles/ammunition/bullets.dm
# code/modules/projectiles/guns/energy/nuclear.dm
# code/modules/projectiles/guns/energy/rifle.dm
# code/modules/projectiles/guns/energy/special.dm
# code/modules/projectiles/guns/projectile.dm
# code/modules/projectiles/guns/projectile/automatic.dm
# code/modules/projectiles/guns/projectile/pistol.dm
# code/modules/projectiles/guns/projectile/revolver.dm
# code/modules/projectiles/guns/projectile/shotgun.dm
# code/modules/projectiles/projectile/bullets.dm
# code/modules/projectiles/projectile/special.dm
# code/modules/reagents/reagent_containers.dm
# code/modules/reagents/reagent_containers/food/drinks.dm
# code/modules/research/designs.dm
# code/modules/research/destructive_analyzer.dm
# code/modules/research/rdconsole.dm
# code/modules/spells/artifacts.dm
# code/modules/spells/spellbook.dm
# code/modules/tables/tables.dm
# code/world.dm
# config/example/config.txt
# icons/mob/items_lefthand.dmi
# icons/mob/items_righthand.dmi
# icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
skull132
315f33aeb6
Aghost alt-click actions ( #948 )
...
Ghosts with +ADMIN or +MOD can now alt-left-click on canisters and digital valves in order to toggle them open and shut.
Opening of digital valves provides adminlogs once more.
Unwinding now requires that a prompt be confirmed. This should stop wind-unwind-wind shenanigans from happening.
2016-09-18 23:29:15 +03:00
Bedshaped
1668df7f9c
Ventcrawl port from Bay12/VG ( #852 )
...
Original code from /vg/, port credit goes to Zuhayr.
2016-09-10 22:36:07 +03:00
ccomp5950
05dd328f3a
Fixes #9399
2016-01-18 21:30:33 -05:00
Atlantis
0d10e4b1ef
Removes oxygen_agent_b and volatile_fuel gases
...
- oxygen_agent_b wasn't used at all, except for filters which, for some reason filtered it in addition to phoron
- volatile_fuel was only used in two chemistry reactions as reaction result, it was replaced with gaseous phoron.
2016-01-01 00:34:59 +01:00
Sebastian Broberg
4656f50365
Fixes indention on comment and fixes missing =
2015-12-22 17:44:27 +01:00
Sebastian Broberg
eb00f3138a
Fix for variable still being used.
2015-12-22 17:25:11 +01:00
Sebastian Broberg
9643b6914e
Removes timestamps in favor of spawn
...
Also makes hibernation work
previous implementation was outdated and incorrect.
2015-12-22 17:18:29 +01:00
mwerezak
5603884095
Removes #undefine
2015-08-18 17:20:39 -04:00
Zuhayr
a8dc3a282b
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into turfs
2015-08-18 12:06:53 -07:00
Zuhayr
3b712adb5f
Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes.
2015-08-16 17:51:19 -07:00
PsiOmegaDelta
7b5b7162d0
Merge pull request #10673 from Baystation12/master
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Dev-freeze
2015-08-16 10:30:13 +02:00
mwerezak
176e4232ca
Fixes #9155
...
Heaters and freezers now check if there are other machines in their turf that have the same connection dirs.
2015-08-15 18:28:09 -04:00
PsiOmega
cee5f1a057
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
PsiOmega
cdb4270f48
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-06 17:31:41 +02:00
mwerezak
bd59733fdb
Fixes #9714
...
Fixes incorrect arguments to calculate_transfer_moles()
2015-07-05 01:18:38 -04:00
GinjaNinja32
63ea8338fb
Merge remote-tracking branch 'upstream/dev' into span_class=notice
...
Conflicts:
code/ZAS/Diagnostic.dm
code/game/machinery/computer3/laptop.dm
code/game/machinery/requests_console.dm
code/game/objects/items/stacks/tiles/plasteel.dm
2015-06-05 00:49:13 +01:00
PsiOmegaDelta
6c903907c0
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-06-04 08:10:49 +02:00
mwerezak
17008aa7ed
Copies vent pump hibernation over to scrubbers
2015-06-02 22:51:45 -04:00
GinjaNinja32
81d23c85cc
code/ATMOSPHERICS \red \blue etc to span classes
2015-05-29 19:36:15 +01:00
PsiOmega
9006419fcd
Creates a default vent for atmospherics tanks.
2015-05-14 15:31:39 +02:00
Chinsky
ad67215b08
Merge pull request #9073 from PsiOmegaDelta/QDels
...
Implementing Destroy():s
2015-05-12 18:26:57 +03:00
PsiOmega
66ead991e7
Terminals, scrubbers, airlocks, and alarms get a Destroy() review.
2015-05-12 08:16:30 +02:00
Mloc
e602a7e286
remove the sub-area system
...
Removes area/list/related and area/master.
They were only used by the old lighting subarea system.
Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 17:06:29 +01:00
PsiOmega
6f9da12276
Implementing Destroy():s
...
First out: APCs, security camera consoles, vents.
2015-05-03 10:45:35 +02:00
PsiOmega
fcfdcecd3a
initialize() should now always be called, be it on game starting up or object being created after game start.
...
Partially fixes #9036 .
2015-04-30 19:28:35 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
...
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
PsiOmega
d8a6576f36
Examination fixes.
...
Fixes #8491 .
Fixes #8579 .
2015-04-06 10:46:19 +02:00
PsiOmega
8e55ad8114
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/modules/mob/mob.dm
2015-04-03 09:33:05 +02:00
PsiOmega
4326b8c5d8
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-04-03 09:22:23 +02:00
mwerezak
a116723fcd
Updates canister process() to use atmos helper procs
2015-04-02 00:04:44 -04:00
Zuhayr
d26800d29c
Preliminary work on converting all monkeys to a human subspecies.
2015-03-25 02:15:45 +10:30
mwerezak
6d15809768
Corrects return values for the Topic procs of several computers and some other machines as well.
2015-02-25 21:32:35 -05:00
Chinsky
2d03c412f7
Merge pull request #8182 from Neerti/2_20_2015_examine_tab_refactor
...
Examine Tab 2: Revenge of the Refactor: Reloaded
2015-02-22 11:32:32 +03:00
Neerti
3f16754e89
Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
...
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00
PsiOmega
d32cffaefe
NanoUI air alarm interface. Remote support lost.
2015-02-19 18:23:25 +01:00
RavingManiac
cc62c987ea
Some TEG refactoring and UI improvements
...
"circulator/heat exchanger" is now just called "circulator"
2015-02-13 18:34:48 +08:00
RavingManiac
71902cdca2
Tweaked descriptions and settings of various TEG components.
...
Maximum power of core vent and injector increased.
2015-02-13 16:08:52 +08:00
RavingManiac
98dd5c46c0
Circulators now draw air based on the total volume of the pipe network connected to the input. They also generate some power in the same manner as pipe turbines.
...
Thermoelectric generators now generate much more power, mostly due to the increase in circulator intake volume.
Supermatter no longer powers radiation collectors, and is tweaked to run at 4000-6000K.
TEG supermatter engine mapped in. Currently generates ~1MW of power with chamber temperature of 5000K.
2015-02-13 00:38:23 +08:00
Kelenius
e6dc9d36fd
Update for machine upgrades and some science
...
Also adds RPED and makes biogenerator and borg charger constructible .
2015-02-08 15:39:11 +03:00
Zulker Nayeen Nahiyan
0a3f523066
Merge remote-tracking branch 'refs/remotes/origin/dev' into dev
...
Conflicts:
code/__HELPERS/maths.dm
code/__HELPERS/type2type.dm
code/modules/clothing/head/hardhat.dm
code/modules/clothing/spacesuits/captain.dm
code/modules/clothing/spacesuits/miscellaneous.dm
code/modules/clothing/spacesuits/rig/rig_pieces.dm
code/modules/clothing/spacesuits/rig/suits/light.dm
code/modules/clothing/spacesuits/spacesuits.dm
code/modules/clothing/suits/armor.dm
code/modules/clothing/suits/utility.dm
code/modules/events/event_manager.dm
code/modules/mob/living/living.dm
code/setup.dm
2015-02-04 04:44:09 +06:00
Kelenius
37962065ae
Adds oxygen and nitrogen to air alarm scrubber list
2015-01-16 23:02:55 +03:00
Zulker Nayeen Nahiyan
b6ab0b64c0
Cleanup global.dm and setup.dm, fix typos in the other files
...
`code/setup.dm`:
Fixed large amounts of indenting.
Fixed large numbers of comments and their clarity.
Added parentheses to macros using expressions.
Added FIXME for unused duplicated macros, without certainty of their requirement.
Removed some duplicate macros present. (`BRUTE`, `BURN`, etc.)
Removed macro `PI`, and replaced instances of its use with `var/const/Pi` from `maths.dm`
`code/global.dm`:
Fixed large amounts of indenting, added newlines to long single-lined list definitions.
Slightly clarified comments.
2015-01-10 02:01:55 +06:00
ccomp5950
27765f799f
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
...
Conflict resolution.
Conflicts:
code/ATMOSPHERICS/components/unary/vent_pump.dm
2015-01-06 12:36:28 -05:00
mwerezak
f9344a5a2d
Atmos machine update
...
Takes a pass at updating ATMOSPHERICS to take advantage of the new powernet changes.
Also removes var/on definitions from many atmos machines. Machines generally shouldn't
be doing "on" things if they aren't using power, and most players don't expect a machine
to use power if it isn't "on," so I guess this is fair game.
Also, further refactoring.
2015-01-02 01:46:18 -05:00
ccomp5950
a41b5bea52
Unary Vent Pump Optimizations.
...
We have like 250 of these on the map, each one calculates the atmospheric properties of the air around it each tick.
99% of the time this isn't even needed. So...if it's not needed this tick we hibernate for 5 to 10 ticks before checking again.
2015-01-01 17:20:51 -05:00