Adding the following items:
Martian Duster - Yuri Daruski - bv1000
Detective's Credentials - Avery Bell - serveris6
Also, fixing some issues related to synth sprites, mostly ai custom cores not working and some other minor tweaks.
Fixes an issue that popped up with obj/randoms, they werent getting sucked into lockers
Also fixes that lawgiver runtime.
The issue that previous fixes miss is that DM casts implicitly and without safety checks. Casting an animal to a human does not result in null. an istype check is needed
All full blanket antagonist bans are now classes as Antagonist, instead of Syndicate bans, as Syndicate refers to a specific subset of antags. This made global banning someone from all roles impossible.
Pretty much settle over any issues with constructs and attacking things, also, the juggernaut proc is pretty much useless and snowflake code, since, they can just break and pry open airlocks just fine without it.
-fix heist not ending when the transfer/emergency shuttle lands at odin
-remove the santa bag from the random bags pool
- Fixes#1634
-fix the scrying orb killing people
- Fixes#1630
-fix juggernauts breaking the shit out of door real fast
-fix trays having literaly no delay when smacking someone with one
- Fixes#1628
-changes the recipe of sbiten, because it makes literaly zero sense for it to use vodka instead of mead, also added a bottle of it, spritted by datberry
-fixed bottles spawning without a name and icons on the cargo spawn, the base objects for bottles are just empty bottles now
-fix missing eye tape on mob sprite
-remove the last bit of "you can't fire a gun on help intent"
Fixes#1591 Re-added old locker controls by Skull's request (sorry, didn't notice assignment)
Fixes#1567 Girders now give 2 steel sheets back when deconstructed (instead of the 1 originally)
Fixed grammar mistakes on the advanced scanner
-fix #1217
-fix being unable to put the tactical pistol into belts/holsters, also remove needless code from it
-fix the scout rifle not accepting other magazines
-fix the hardsuit nutriment being useless and just dealing minor toxin damage
-fix missing tactical masks and tapes from unathi and tajaran sprites
-fix tapes cuffs, blinders and etc not updating when equiped to said mob
-some extra tweaks to the hud code
- Fixes#1583
- Fixes#1031
-adds some checks for magboots
-reduces the hardness of marble
-finally adds a delay when attacking common mobs with weapons
-finally adds a delay of cult mobs attacking things, like machines
-fix the flash pistol having no flash rounds
-fully remove custom items gloves from spawning from cargo
-replace all the references of ahdomai and S'randarr with Adhomai and S'rendarr
-import a bay fixe to hud runtimes
-removes christmas pun pun
-replace the old appearance that the ccia used with the newest and most robust one
-do more changes on the ccia code at ccia request, also, removes all the red and blue shit from it
Adv. scanner no longer lists Undefined for lung damage.
Adv. scanner should show infections on organs correctly.
Description of lung damage now changes.
Fixes#1419.
Fixes#1551.
Fixes#1516.
Adv. Scanners now obey NO_SCAN species flags.
Adv. Scanners now use NanoUI.
Fixed a runtime from adv. scanners' consoles being deleted.
Updates Nar'Sie to respect new Baystation flooring mechanics. No longer will ugly floor decals persist even when their base turf has been cultified.
Harvesters, and in fact all constructs, can now use cult runes. Only harvesters can write them.
Updates the "Change Construct Shell" rune available to Harvesters to actually change the construct shell. Technically it's just an armor() rune, so any cultist can change the shell of their construct. Harvester option will replace the artificer options during Hell Rising events, since a harvester is basically just an upgraded artificer.
Harvesters will cultify turf and objects in a 3x3 square whenever they use a spell, just for more A E S T H E T I C
This should fix forks being broken as fuck and you able to eat from them forever. also, spoons aren't sharp anymore.
Also, this ports the baystation fix to neckgrabs always flooring people, and makes resisting out of grabs when you are weakened a bit more harder.
Fix the lack of delay when attacking a ninja nest
Carp now have a chance of staying after their event ends
Fix#1544
May fix some cloning related issues.
Fix the ert snowflake pistol not fitting inside holsters
Added a warning to the victim of spider egg erp injection
Fixes#1489Fixes#1499
Grippers basically torn up and remade, i went down to the root and incorporated them into cyborg click and inventory code. This should make them resistant against future bugs.
Fixes all current known gripper bugs. Grippers work properly with all the stuff they should. Minor tweaks to borg modules.
In addition, i went and raided VG, TG, paradise and bay repositories, and ported all their best sprites that were suitable for us. VG station was the most lucrative by far, about 70% of the new ones came from there.
In compliance with Jackboot's freshest tyranny, I've restricted Shells to being human only. This actually simplifies the code tonnes, and may solve several Shell-related bugs reported previously.
-may fix#1493
-fix missing the nuke disk being deleted when put inside any container
-fix several references to bay lore, like nyx and etc
-add some missing splint related code
-added fireandglory's hammer weapon to uplink and heist
-tries to unfuck the designs.dm
changes:
tweak: "Auto-Hiss should no longer act on sign languages."
tweak: "Auto-Hiss should no longer act on Tajaran languages."
tweak: "Auto-Hiss should no longer act on Unathi languages."
tweak: "Examining an IPC no longer checks their non-existent pulse."
tweak: "You can no longer check the pulse of a species that does not have one."
bugfix: "Examining a human-type mob with robotic limbs no longer shows red examine text for each limb."
bugfix: "Examining a human-type mob now shows hunger level again."
bugfix: "The Ninja's self-destruct should actually kill the Ninja now."
bugfix: "You can no longer use sign language over radios."
Changes not in changelog:
Cleaned up the BST's code a bit.
BSTs now understand/speak the newly added languages
Added #define for languages that did not have them.
BSTs now understand/speak Vaurca Hivenet.
Slightly tweaked names/descriptions of BST items.
Fixed runtime from lawgivers overhearing speech from non-human mobs.
Fixes#1492Fixes#1500Fixes#1505
In short, dropped has been redefined from its old usage of "left an inventory slot" to now mean "left a mob's direct contents" which is a far more useful definition programatically.