kyres1
be8dac08c1
Makes overmap pretty ( #15752 )
2023-02-09 13:32:14 -03:00
Alberyk
ab44759f82
Adhomai Glow Up ( #15746 )
2023-02-09 00:22:08 -03:00
Matt Atlas
89a9ca8c39
Guarantees that asteroid exoplanets spawn next to the Horizon. ( #15514 )
2023-02-07 23:12:52 +01:00
Alberyk
ff229569ae
Under the Twin Suns: the S'rand'marr Sector ( #15295 )
2023-02-02 14:51:06 -03:00
Wildkins
3f545ae8f3
Fix walls (and maybe the server) ( #15688 )
2023-01-30 12:22:13 +01:00
WickedCybs
ca6f772bbc
More Exoplanet Ruins ( #15655 )
2023-01-29 13:23:09 +01:00
Matt Atlas
718cc78817
Multi-Z level away site support, real-time map template loading. ( #15460 )
2023-01-05 23:02:20 +01:00
Alberyk
0793f32efe
Adds an overmap sprite to the asteroid exoplanet ( #15263 )
2022-12-11 22:58:04 -03:00
Wildkins
2fcfa8adb7
Ports /tg/ spatial grid system, refactors telecomms, destroys lag ( #15140 )
2022-12-09 12:35:33 +01:00
SleepyGemmy
68e8333200
Adds Sol Floor Decal; Makes Big Floor Decals Rel. ( #15231 )
2022-12-07 18:08:18 +01:00
Alberyk
9bc7490193
Changes a bit how exoplanet ruins/features are chosen ( #15169 )
2022-12-04 17:15:24 -03:00
Wildkins
a35d3fddc3
Fix map reader not mapload initializing areas ( #15221 )
2022-12-03 14:06:53 +01:00
Alberyk
86b99c95eb
Adds lava exoplanets ( #15023 )
2022-11-11 12:03:53 -03:00
SleepyGemmy
bf3a6b5119
Further Ambience Tweaks ( #14716 )
2022-09-11 20:45:30 +02:00
Alberyk
147fa34a33
Adds new exoplanet sprites ( #14677 )
2022-08-24 01:55:08 +02:00
Wildkins
06293b0c40
Fix away site APCs not updating their areas on init ( #14693 )
2022-08-22 10:43:47 +02:00
SleepyGemmy
14d7cc6a4d
Reworks and Cleans Up Ambience Code ( #14652 )
...
* Reworks and Cleans Up Ambience Code
* Removes Unused Defines; Minor Code Comments
* Cleans Up Code Comments
* Changelog
* Changelog Update
2022-08-21 16:25:24 -03:00
SleepyGemmy
d0348372a4
Typo Fixes ( #14670 )
2022-08-21 01:56:20 +02:00
Alberyk
9b14f8f6aa
Adds some new exoplanets ( #14502 )
2022-08-07 15:25:50 -03:00
Matt Atlas
6dd891b07d
Adds new skyboxes made by Kyres1. ( #14478 )
2022-07-30 22:03:24 +02:00
Wildkins
078e1ab41f
Fix mapgen smoothing, active edges ( #13976 )
2022-05-17 18:11:18 +02:00
Wildkins
a4461a17af
Implement Bay's SSmachinery and power usage updates, further unclogging the toilet ( #13910 )
2022-05-16 18:50:16 +02:00
Alberyk
73522740f3
Fixes phoron showing up in non-romanovich asteroids. ( #13679 )
2022-04-28 19:00:29 +02:00
Wildkins
ef02a994fa
Add new hideout ruin, fix misc ruin bugs ( #13527 )
2022-04-18 19:15:03 +02:00
Matt Atlas
b782b15c92
fixes some stuff, note that the infinite loop is still present but only mitigated
2022-02-27 20:00:57 +01:00
alberyk
12a70b50b7
Merge branch 'master' into updates_the_nbt
...
# Conflicts:
# code/__defines/misc.dm
# code/game/machinery/machinery.dm
# maps/_common/mapsystem/map.dm
2022-02-19 10:26:35 -03:00
Matt Atlas
f3be650719
Exoplanet ruins, away sites, overmap submaps and maploader goodies. ( #12933 )
2022-02-18 15:34:10 +01:00
alberyk
ad41fa9de8
Fixes compile and updates to master
2022-02-04 14:23:14 -03:00
alberyk
44cab6caa5
No dweller
2022-02-04 13:02:25 -03:00
alberyk
8bbc627e3d
Fixes compile
2022-02-04 12:52:59 -03:00
alberyk
7a73f99c41
makes asteroid one uniques
2022-02-04 12:52:30 -03:00
alberyk
95dcd3f6a1
new mobs
2022-01-31 15:20:06 -03:00
alberyk
e21f620a1c
mining
2022-01-19 15:22:18 -03:00
alberyk
f9cb90991b
more fixes
2022-01-19 15:02:22 -03:00
alberyk
0f3e6c29af
fixes
2022-01-19 14:52:03 -03:00
alberyk
ce96cbf3a9
stuff
2022-01-19 14:13:29 -03:00
alberyk
f8bd8fce77
planets
2022-01-19 12:19:48 -03:00
Matt Atlas
5bcf84cb23
Overmap exoplanet generation, ported from Bay. ( #12362 )
2022-01-17 22:16:48 -03:00
Matt Atlas
44a30fe363
Converts emote("me", ...) to visible_message. ( #10331 )
2020-10-26 08:29:18 +01:00
Matt Atlas
d4666caaac
Ports Goonchat from Baystation. ( #9635 )
...
changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
mikomyazaki
ef8f3705f3
Prevents mapping multiple turfs per tile ( #9703 )
2020-08-21 23:48:31 -03:00
fernerr
4a9d605785
Adds a rudimentary system to summon equipment for distress teams, Tweaks the IAC team ( #8331 )
2020-03-10 21:31:53 +01:00
Mykhailo Bykhovtsev
7b07d8f2e0
Adding admin verb to load templates(maps) during runtime. ( #7674 )
2020-01-27 21:51:49 +01:00
Werner
cb4a712851
Enforces Lineendings and adds Editorconfig ( #7657 )
2019-12-21 16:19:24 +01:00
Erki
2045ea770c
DMM Reader now crashes upon invalid type. ( #7038 )
2019-09-24 01:26:38 +04:00
Alberyk
1df9443927
Fixes all the holofloors on the space ruins and fixes the eternal darkness on the ruins ( #6389 )
2019-05-07 20:09:46 +02:00
LordFowl
8d436c4a03
Converts all necessary << outputs into the to_chat() macro. ( #6076 )
...
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;
All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Erki
f29506a45a
Leave any sanity you had at the door step ( #5885 )
2019-01-03 19:08:54 +01:00
Erki
5508106c31
Let's stack the FSM that is the reader. ( #4369 )
...
Okay.
So someone decided to strip the quotes from assoc lists. Which means they're no longer returned by default. So I stacked that condition onto the reader. Not sure if this is a good solution, but it works. The only thing to do other than this would be to redo the FSM to be a bit less stacked onto.
2018-03-10 20:24:19 +02:00
Erki
14c11b6d4c
Fixes #4164 in a really scary way ( #4191 )
...
Map loading was to blame.
Basically. All vending machines which had custom instances defined in maps would have the associative list keys (code expects paths) loaded as strings. This traced back to DMMS casting all associate list keys into strings. The fix is to make list keys also run through the type inferring system, same as with values. The inferring system was updated with two special cases:
Keys cannot be numbers, this will otherwise break things.
If no valid type is given, instead of returning null, the original string is returned.
This will ensure that nothing that's been fine thus far breaks.
2018-01-29 23:11:11 +02:00