Commit Graph

88 Commits

Author SHA1 Message Date
kyres1
be8dac08c1 Makes overmap pretty (#15752) 2023-02-09 13:32:14 -03:00
Geeves
440d6ee144 Impaired Driving (#15728) 2023-02-07 12:44:44 +01:00
Fluffy
14d41d1e84 Overmap sensors overhaul (#15666) 2023-02-03 23:39:18 +01:00
Matt Atlas
d52db153a8 Fixes shuttle maneuver bugs. (#15690)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-02-03 15:44:10 +01:00
Matt Atlas
689c5cafc9 Makes Overmap processing happen on a priority subsystem. (#15568) 2023-02-03 12:30:48 +01:00
Matt Atlas
06b2707463 Fixes events. (#15665) 2023-01-27 17:49:28 +01:00
Matt Atlas
dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
Geeves
f243e418ff Movable Overmap Events (#15551) 2023-01-23 20:50:44 +01:00
Geeves
6291667230 Sensor Array Away Sites (#15575) 2023-01-23 20:50:35 +01:00
WickedCybs
575ce0e5db Ion Thrusters (#15518) 2023-01-10 16:54:01 +01:00
Fluffy
6197b96b8b Horizon sensor console announcement of incoming fire (#15117) 2023-01-02 14:26:43 +01:00
Wowzewow (Wezzy)
e7aabb7e14 Standardised Contained Sprites : Now Atomic (#15142) 2022-12-17 12:28:27 +01:00
Matt Atlas
5257d2bc2b Gravity generators now stop ship maneuver effects. (#15254) 2022-12-10 18:07:11 +01:00
Mykhailo Bykhovtsev
2d559cd992 Adding more animations and overheating effect to the sensors suite (#15252) 2022-12-10 12:05:32 +01:00
Wildkins
2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
Matt Atlas
0d52eea501 Removes bridge crew access to the ammunition room and flak, other changes. (#15084)
* Removes bridge crew access to the ammunition room and flak, other changes.

* fffff

* fix projectiles not deleting at map end; projectile range nerf; wrap-around; leviathan projectile speed up

* fixes

* automatic detargeting

* fix that

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2022-11-15 23:04:08 +01:00
Matt Atlas
03b78debc1 Francisca buffs, fixes maneuvers. (#15052) 2022-11-07 19:30:10 +01:00
Matt Atlas
65cece06b7 Adds a ship to ship combat system and weapons for the Horizon. (#14851) 2022-11-05 20:11:16 +01:00
Matt Atlas
ab4810734a Fixes some bugs with IFF. (#14585)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2022-08-10 18:45:05 -03:00
Matt Atlas
d56dd390b8 Adds IFF beacons to ships, allowing people to change the ship name or obfuscate it. (#14471) 2022-08-09 15:38:43 +02:00
Matt Atlas
f768a9022d Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. (#14371) 2022-08-02 17:59:51 +02:00
Matt Atlas
45e9c3d4fc Fixes sensors being unrepairable. (#14364) 2022-06-26 14:11:49 +02:00
Doxxmedearly
aac9ea248b Adds a circuitboard for the ship engines control computer (#14254) 2022-06-11 20:13:15 +02:00
Doxxmedearly
11359f0a37 Makes away ships no longer shuttle subtypes (#14224) 2022-06-10 12:51:30 +02:00
Wowzewow (Wezzy)
c70f3e26cf The Computer-ening (#13831) 2022-06-04 23:19:33 +02:00
Doxxmedearly
8d6a789a28 Fixes ship-console linking runtime (#14172) 2022-06-02 18:58:14 +02:00
Doxxmedearly
eadb271aaa Telecomms considers sector range, away site radio fixes (#14014) 2022-06-01 15:36:52 +02:00
Wowzewow (Wezzy)
eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
Wildkins
a4461a17af Implement Bay's SSmachinery and power usage updates, further unclogging the toilet (#13910) 2022-05-16 18:50:16 +02:00
mikomyazaki
692bef4a37 Shuttle unit test + bugfix (#13578) 2022-04-20 22:15:27 +02:00
Wildkins
185dd93a18 Revert "Cut down on z-level generation for shuttles (#13573)" (#13586)
This reverts commit 24f31ef511.
2022-04-20 01:09:30 +02:00
Wildkins
24f31ef511 Cut down on z-level generation for shuttles (#13573) 2022-04-19 11:42:21 +02:00
Alberyk
481f57a580 Ports baystation's ship thruster sprites and effects. (#13469) 2022-04-14 23:27:01 -03:00
mikomyazaki
94523a42cb Horizon Bugfixes 01 (#13449) 2022-04-11 15:40:18 +02:00
mikomyazaki
027e14d30d AI/borgs cannot pilot ships. They can only look at the consoles. 2022-04-07 19:22:48 +01:00
Matt Atlas
5322c18405 fix 2 2022-03-14 18:20:52 +01:00
mikomyazaki
c16664df7b SCC Engines now output exhaust out the back instead of inside themselves. 2022-03-07 01:38:19 +00:00
mikomyazaki
d5ce779ef8 Sensors and Helm consoles are now buildable. 2022-02-24 12:58:44 +00:00
mikomyazaki
d24f8bee18 Ports pixel movement for overmap ships from Nebula & Baystation12. 2022-02-19 03:33:24 +00:00
mikomyazaki
96e78c61ce Sensors now scale off of active power usage. Buffs weak sensors slightly. 2022-02-14 02:02:08 +00:00
mikomyazaki
357246a115 Puts holopads on their own list in SSmachines, reduces searching through all machines, frequently, while the UI is open. 2022-02-11 17:13:02 +00:00
mikomyazaki
3bf4c4ba97 Long-range holopads are now valid targets for calls from other long-range holopads. 2022-02-11 16:18:34 +00:00
alberyk
8cd6f9ca66 Merge branch 'master' into final_shuttle_touches_and_stuff
# Conflicts:
#	icons/turf/shuttle.dmi
2022-01-17 22:20:15 -03:00
Matt Atlas
5bcf84cb23 Overmap exoplanet generation, ported from Bay. (#12362) 2022-01-17 22:16:48 -03:00
alberyk
deb4a92282 console stuff 2021-10-10 15:08:16 -03:00
Alberyk
056b865be7 codethings 2021-08-27 00:49:01 -03:00
Alberyk
f5548eb5e3 Merge branch 'master' into updates_stuff
# Conflicts:
#	code/game/objects/structures/window.dm
2021-08-04 23:08:28 -03:00
Geeves
a66479a89f Long-Range Holopads (#12190) 2021-07-31 17:32:18 -03:00
Geeves
e44c4c15eb Overmap Pilot Helmets (#12185) 2021-07-21 14:10:33 +02:00
Geeves
d2220d38ce Overmap Helm Update Fix (#12186) 2021-07-16 12:56:57 +02:00