kyres1
be8dac08c1
Makes overmap pretty ( #15752 )
2023-02-09 13:32:14 -03:00
Geeves
440d6ee144
Impaired Driving ( #15728 )
2023-02-07 12:44:44 +01:00
Fluffy
14d41d1e84
Overmap sensors overhaul ( #15666 )
2023-02-03 23:39:18 +01:00
Matt Atlas
d52db153a8
Fixes shuttle maneuver bugs. ( #15690 )
...
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2023-02-03 15:44:10 +01:00
Matt Atlas
689c5cafc9
Makes Overmap processing happen on a priority subsystem. ( #15568 )
2023-02-03 12:30:48 +01:00
Matt Atlas
06b2707463
Fixes events. ( #15665 )
2023-01-27 17:49:28 +01:00
Matt Atlas
dd482c63af
Update the codebase to 515. ( #15553 )
...
* Update the codebase to 515.
* edit that
* WHOOPS
* maor
* maybe works
* libcall and shit
* do that too
* remove that
* auxtools isnt updated so get rid of it
* actually remove auxtools lol
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2023-01-23 21:21:37 +01:00
Geeves
f243e418ff
Movable Overmap Events ( #15551 )
2023-01-23 20:50:44 +01:00
Geeves
6291667230
Sensor Array Away Sites ( #15575 )
2023-01-23 20:50:35 +01:00
WickedCybs
575ce0e5db
Ion Thrusters ( #15518 )
2023-01-10 16:54:01 +01:00
Fluffy
6197b96b8b
Horizon sensor console announcement of incoming fire ( #15117 )
2023-01-02 14:26:43 +01:00
Wowzewow (Wezzy)
e7aabb7e14
Standardised Contained Sprites : Now Atomic ( #15142 )
2022-12-17 12:28:27 +01:00
Matt Atlas
5257d2bc2b
Gravity generators now stop ship maneuver effects. ( #15254 )
2022-12-10 18:07:11 +01:00
Mykhailo Bykhovtsev
2d559cd992
Adding more animations and overheating effect to the sensors suite ( #15252 )
2022-12-10 12:05:32 +01:00
Wildkins
2fcfa8adb7
Ports /tg/ spatial grid system, refactors telecomms, destroys lag ( #15140 )
2022-12-09 12:35:33 +01:00
Matt Atlas
0d52eea501
Removes bridge crew access to the ammunition room and flak, other changes. ( #15084 )
...
* Removes bridge crew access to the ammunition room and flak, other changes.
* fffff
* fix projectiles not deleting at map end; projectile range nerf; wrap-around; leviathan projectile speed up
* fixes
* automatic detargeting
* fix that
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2022-11-15 23:04:08 +01:00
Matt Atlas
03b78debc1
Francisca buffs, fixes maneuvers. ( #15052 )
2022-11-07 19:30:10 +01:00
Matt Atlas
65cece06b7
Adds a ship to ship combat system and weapons for the Horizon. ( #14851 )
2022-11-05 20:11:16 +01:00
Matt Atlas
ab4810734a
Fixes some bugs with IFF. ( #14585 )
...
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2022-08-10 18:45:05 -03:00
Matt Atlas
d56dd390b8
Adds IFF beacons to ships, allowing people to change the ship name or obfuscate it. ( #14471 )
2022-08-09 15:38:43 +02:00
Matt Atlas
f768a9022d
Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. ( #14371 )
2022-08-02 17:59:51 +02:00
Matt Atlas
45e9c3d4fc
Fixes sensors being unrepairable. ( #14364 )
2022-06-26 14:11:49 +02:00
Doxxmedearly
aac9ea248b
Adds a circuitboard for the ship engines control computer ( #14254 )
2022-06-11 20:13:15 +02:00
Doxxmedearly
11359f0a37
Makes away ships no longer shuttle subtypes ( #14224 )
2022-06-10 12:51:30 +02:00
Wowzewow (Wezzy)
c70f3e26cf
The Computer-ening ( #13831 )
2022-06-04 23:19:33 +02:00
Doxxmedearly
8d6a789a28
Fixes ship-console linking runtime ( #14172 )
2022-06-02 18:58:14 +02:00
Doxxmedearly
eadb271aaa
Telecomms considers sector range, away site radio fixes ( #14014 )
2022-06-01 15:36:52 +02:00
Wowzewow (Wezzy)
eafa547b5c
Ports use_tool proc from /tg/ ( #13411 )
2022-05-23 14:39:00 +02:00
Wildkins
a4461a17af
Implement Bay's SSmachinery and power usage updates, further unclogging the toilet ( #13910 )
2022-05-16 18:50:16 +02:00
mikomyazaki
692bef4a37
Shuttle unit test + bugfix ( #13578 )
2022-04-20 22:15:27 +02:00
Wildkins
185dd93a18
Revert "Cut down on z-level generation for shuttles ( #13573 )" ( #13586 )
...
This reverts commit 24f31ef511 .
2022-04-20 01:09:30 +02:00
Wildkins
24f31ef511
Cut down on z-level generation for shuttles ( #13573 )
2022-04-19 11:42:21 +02:00
Alberyk
481f57a580
Ports baystation's ship thruster sprites and effects. ( #13469 )
2022-04-14 23:27:01 -03:00
mikomyazaki
94523a42cb
Horizon Bugfixes 01 ( #13449 )
2022-04-11 15:40:18 +02:00
mikomyazaki
027e14d30d
AI/borgs cannot pilot ships. They can only look at the consoles.
2022-04-07 19:22:48 +01:00
Matt Atlas
5322c18405
fix 2
2022-03-14 18:20:52 +01:00
mikomyazaki
c16664df7b
SCC Engines now output exhaust out the back instead of inside themselves.
2022-03-07 01:38:19 +00:00
mikomyazaki
d5ce779ef8
Sensors and Helm consoles are now buildable.
2022-02-24 12:58:44 +00:00
mikomyazaki
d24f8bee18
Ports pixel movement for overmap ships from Nebula & Baystation12.
2022-02-19 03:33:24 +00:00
mikomyazaki
96e78c61ce
Sensors now scale off of active power usage. Buffs weak sensors slightly.
2022-02-14 02:02:08 +00:00
mikomyazaki
357246a115
Puts holopads on their own list in SSmachines, reduces searching through all machines, frequently, while the UI is open.
2022-02-11 17:13:02 +00:00
mikomyazaki
3bf4c4ba97
Long-range holopads are now valid targets for calls from other long-range holopads.
2022-02-11 16:18:34 +00:00
alberyk
8cd6f9ca66
Merge branch 'master' into final_shuttle_touches_and_stuff
...
# Conflicts:
# icons/turf/shuttle.dmi
2022-01-17 22:20:15 -03:00
Matt Atlas
5bcf84cb23
Overmap exoplanet generation, ported from Bay. ( #12362 )
2022-01-17 22:16:48 -03:00
alberyk
deb4a92282
console stuff
2021-10-10 15:08:16 -03:00
Alberyk
056b865be7
codethings
2021-08-27 00:49:01 -03:00
Alberyk
f5548eb5e3
Merge branch 'master' into updates_stuff
...
# Conflicts:
# code/game/objects/structures/window.dm
2021-08-04 23:08:28 -03:00
Geeves
a66479a89f
Long-Range Holopads ( #12190 )
2021-07-31 17:32:18 -03:00
Geeves
e44c4c15eb
Overmap Pilot Helmets ( #12185 )
2021-07-21 14:10:33 +02:00
Geeves
d2220d38ce
Overmap Helm Update Fix ( #12186 )
2021-07-16 12:56:57 +02:00