AOOC is now added to players upon reconnecting, if they are an antag.
Technically a lazy fix, because the verb should maybe be a mob verb instead, and thus be added automatically. But hey, it works.
changes:
rscadd: "Respawn timers are now tracked individually for playing as animals (mice), small synthetics (drones and pAIs) and crew (everything else). This means you can now play as a mouse or drone while waiting to respawn as a full crewmember.".
tweak: "You can now spawn as a drone immediately upon joining as an observer, without having to wait ten minutes. There is still a cooldown between respawning as a drone if you just died as one."
tweak: "Slightly improved the error messages if you try to respawn when you've not waited long enough."
In addition, unlisted changes:
The admin verb 'Allow player to respawn' now sets all three respawn timers
Respawn times are now centralised in setup #defines, for easier editing in future
Nonliving mobs will no longer attempt to ghost when deleted. A comment in mob.dm explains this change
Fixes:
- "Eldritch Horror, Central Command Internal Affairs Agent, NMSS Odin"
- Someone earlier said it was annoying that the fake CentComm messages sent by MalfAI don't have the same sound as regular CentComm messages, making it easy to tell when it's malf
The idea is to consolidate all of the spam that you see on the lower right panel into one concrete, semi-persistent pop-up window. Utilizing bootstrap, it'll show you a neat welcome screen, the message of the day, staff memos (if accessible), and a personalized set of notifications. The system is set up for easy future expansion, as well.
Unbanning staff will now be prompted to enter a reason for lifting the ban. The log of a ban being lifted will now also be entered into the player's notes.
Rewrite's Mahzel's SQL character and preference saving.
Introduces easy config switching between the new and old system, with no troubles at all.
Also introduces better logging for DBQuery/proc/parseArguments(), should something go wrong. And classes SQL query errors as full on error snow, as opposed to debug data.
* Tajaran species name
Corrected several errors in the code, which resulted in tajaran gloves
not working properly. 'Tajara' is the singular name of the species
Mirrors have been updated to actually fetch the active mirror, as opposed to using an old mirror and referencing that, and then letting the banned individual through.
You can also now view the mirrors for a ban.
Also denies entry for people who for _some_ reason lack a computer ID or an IP address. The former can be done by using a specific wsock32.dll in your BYOND bin to bypass bans.
Adds check_ai_laws and check_rune_words to moderators.
Removes debug_variables from standard holders so we don't have aux staff doing silly things.
Removes a duplicate entry of empty_ai_core_toggle_latejoin.
Both procs are now generalized, and accept a DBConnection object as an argument. Due to this generalization, all instances of `establish_db_connection()` must be renamed to `establish_db_connection(dbcon)`.
Also added variable `failed_connections` to the definition of DBConnection.
Fixes the following:
* CCIA Agent access on CC
* CCIAAs can now see faxes
* Sent faxes are saved properly
* "Send New Fax" hyperlink works, from the check-fax-history menu
No more "New ban for every attempted dodge." Mirrored bans are linked to an associative table, and then checked against the referenced original ban. Cuts down on the amount of clutter that exists.