PM links (the links admins get in admin messages which lead to a PM) should now
point directly to the client, if one still exists or report them as
disconnected. This means that there should no longer be problems with clients
which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players
might find it annoying but at least it will not leave much room to complain
about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to
the location of the person who said the message. Replaced it with JMP, which
does the same as the JMP in adminhelps - makes a ghost and moves that ghost to
the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most
commonly) will now (FINALLY) exit the container (and it is any container!) after
they click one of the arrow keys.
Revision: r3121
Author: baloh.matevz
- Added feedback gathering for radio, rc and pda message use. (Only the number
of messages sent is recorded)
- Generalized the 'round_end' time feedback logging into a proc that now also
handles the radio/pda/rc processing at round end. (
blackbox.round_end_data_gathering(), where blackbox is the blackbox recorder
object. )
Revision: r3111
Author: baloh.matevz
Chemistry reception windows are now public access.
Did some minor disposals remapping.
Added a newcaster to the HoP office.
Revision: r3096
Author: petethegoat
or won't hear the two communication types when toggling them.
- added a de-admin-self verb for admins. This exists so admins can play games
without having to deal with 2nd accounts and such. It removes all the verbs and
deletes the 'holder' object, so admins lose all their verbs, asay,
adminhelp/prayer hearing, everything. They are exactly the same as normal
players. To return to being an admin someone has to promote you back. The
effects of de-admin-self are only for the current round.
Coders, when adding new admin verbs, don't forget to also add their removal into
/client/proc/clear_admin_verbs()
Added jumptocoord, everyone_random and cmd_switch_radio to the proc, so hiding
admin verbs works more properly.
Revision: r3080
Author: baloh.matevz
The cheap lighter can be purchased at vending machines and comes in 4 colors:
green, yellow, cyan and red.
Technical info:
The path
/obj/item/weapon/zippo
was changed to
/obj/item/weapon/lighter/zippo
The new lighter is
/obj/item/weapon/lighter/random
Revision: r3033
Author: baloh.matevz
Date: Feb 4, 2012
Review scores: No one has yet scored this revision.
This verb can only be accessed by typing it in full in the input bar down the
bottom of the gamescreen.
HOW DO I LOG RUNTIMES?
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log
Session" in dreamdeamon (or press the F3 key)
navigate the popup window to the log/runtime/ folder from where your tgstation
.dmb is located.
OPTIONAL:
you can select the little checkbox down the bottom to make dreamdeamon save the
log everytime you start a world. Just remember to repeat these steps with a new
name when you update to a new revision!
Save it with the name of the revision your server uses (e.g. r3459.txt).
This will allow us to gather information on bugs across multiple servers simply
by logging on as a player and asking any Game Master to send us the logs.
Hence making maintaining our codebase for the entire community a TONNE easier :3
If you're keeping runtime logs: Thanks for your help!
~love from #coderbus
r3475
Author: elly1...@rocketmail.com
Date: Today (3 hours ago)
Review scores: No one has yet scored this revision.
For SkyMarshal
Game Admins and Game Masters can now toggle random events from happening during
a round, it is also an option in the config file.
Revision: r3017
Author: Superxpdude
You can now drag PDAs onto yourself to open the screen
Disables the fire damage causing husking.
Revision: r2926
Author: VivianFoxfoot
Other misc changes to logging.
moving right away, even before the next life(). Used in door crushing to
prevent people from inertiaing through. Checks for /obj/special/stop in loc
every move. Compared to the number of other checks, I don't expect this to be
an undo burden, but can be commented out in case of OH SHIT LAG under heavy
load.
Moves /area/entered to its own file.
Adds a new area var called has_gravity. Determines if floor tiles count for
movement control (planning on adding more, currently can only be badmined)
Adds a new mob var called lastarea that is updated with the area you're in every
time /area/entered is called. r2917
Moves /obj/special/stop into /obj/effect/stop.
Thunks people when gravity changes. r2918
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.