PM links (the links admins get in admin messages which lead to a PM) should now
point directly to the client, if one still exists or report them as
disconnected. This means that there should no longer be problems with clients
which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players
might find it annoying but at least it will not leave much room to complain
about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to
the location of the person who said the message. Replaced it with JMP, which
does the same as the JMP in adminhelps - makes a ghost and moves that ghost to
the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most
commonly) will now (FINALLY) exit the container (and it is any container!) after
they click one of the arrow keys.
Revision: r3121
Author: baloh.matevz
- Added feedback gathering for radio, rc and pda message use. (Only the number
of messages sent is recorded)
- Generalized the 'round_end' time feedback logging into a proc that now also
handles the radio/pda/rc processing at round end. (
blackbox.round_end_data_gathering(), where blackbox is the blackbox recorder
object. )
Revision: r3111
Author: baloh.matevz
thing, so it's now a client side var instead of being doubled in mobs.
- Made ooccolor, be_pai, be_alien, midis and ghost_ears actually properly copy
over from the preferences when observing! Incredible, isn't it?
Revision: r3087
Author: baloh.matev
procs to appear AFTER the screen object is defined. They were in a random file
instead of where the objects are. If you double-click and 'screen' object in the
object browser it now takes you to the definition instead of some random file.
- Clicking a grille with a glass or r-glass sheet in your hand, when the grille
is in one of your cardinal directions (North, south, east or west) will make you
start building a window. It takes 2s to build the window, which spawns
unfastened (same as when you create one.) This should make fixing damaged
grille-window combinations easier. If you are standing on a grille and click it
with a glass / r-glass sheet in your hand, the window will face the direction
you're currently facing.
Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG
Revision: r3081
Author: baloh.matevz
which will summon Nar-Sie after a few seconds of delay. Yes believe it or not I
got permission to add this.
Added Veil Render to the spellbook
Added the effect "rend" as part of Veil Render's summoning process. Rend spawns
Nar-Sie and deletes itself after a 3 second delay.
Updated the changelog.
Revision: r3067
Author: kortgstation
and it takes massive damage from being hit with a bible. The Juggernaut has a
lesser version of force wall.
Added the Wraith construct, a faster, more fragile construct which has a lesser
version of Ethereal Jaunt. It too is vulnerable to bibles.
The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen
Constructs are finally creatable by using a full soulstone on an empty construct
shell. The creator will be able to choose which kind of construct is created.
Cultists can get construct shells from their supply talisman
Wizards now get the spell "Artificer" which allows them to create construct
shells for free when they select the soulstone belt.
Medical Borgs are now relentless to prevent them losing hold of incapacitated
patients.
Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and
Shield (lesser forcewall) spells
Revision: r3054
Author: kortgstation
the person shoving, so those nearby are not subjected to chat spam.
Added a "Relentless" var to mobs that makes them unshoveable if their intent is
anything but help.
Alien Queens are relentless.
Constructs are relentless, can now push things, and have automated movement
disabled (because it was bugging the hell out of me when testing)
Shades also have automated movement disabled.
The gladiator costume now has a chance to spawn in the theatre (sprites by
Ausops)
Revision: r3040
Author: kortgstation
The cheap lighter can be purchased at vending machines and comes in 4 colors:
green, yellow, cyan and red.
Technical info:
The path
/obj/item/weapon/zippo
was changed to
/obj/item/weapon/lighter/zippo
The new lighter is
/obj/item/weapon/lighter/random
Revision: r3033
Author: baloh.matevz
Date: Feb 4, 2012
Review scores: No one has yet scored this revision.
This removes lots of icons from the code that breach our copyright/intellectual
property guidelines. Those left in (ie: aliens and metroids) are in the process
of being given new sprites. If anybody would like some of the removed sprites
for their code or for admin events. Send me pm on the forums (Azeures) and I'll
get them for you.
Revision: r3004
Author: trubblebass
walls.
Did work on a construct simple animal, it is functional but lacking dead
sprites/side sprites.
Added the north/south sprites for the construct by TankNut
Revision: r2973
Author: kortgstation
Eye damage over 20 units now causes permanent vision impairment,
Eye damage over 30 units now causes permanent welder-vision.
Eye damage is treated by Imidazoline or eye surgery. Full blindness still only
treatable by eye surgery.
Revision: r2951
Author: VivianFoxfoot
(http://dl.dropbox.com/u/10657252/SS13/Manhacks.PNG) Includes a small new audio
file. They'll probably be created with a traitor item or a box-o-hacks in the
armory.
Revision: r2932
Author: vageyenaman
Fixes for a lot of implant things. Fixes some runtimes related to explosive and death alarm implants. Fixed organ based damage. Added a variable to hold the children organs of an organ, to simplify damage spread and droppage.
•Improved bodybags, also changed sprites. Scream at me if you don't like them,
I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this
•You can find the unused newscaster sprite of my new project in terminals.dmi
Revision: r2928
Author: polyxenitopalidou