Commit Graph
165 Commits
Author SHA1 Message Date
KarolisandMatt Atlas b820f601fa Replaces Subsystems (mostly) with internal computing device (#7798)
This is for robots.
2020-01-04 12:36:03 +01:00
KarolisandMatt Atlas a239c37a1b Ports sensor monitoring program to VueUI. (#7817) 2020-01-04 12:29:37 +01:00
AlberykandMatt Atlas c5f4f7afc3 Representative fixes: records and cartridge (#7866)
-fixes corporate liaisons and consular officers not having access to employment records
-fixes corporate liaisons and consular officers having a security cartridge on their pda
2019-12-31 12:44:06 +01:00
Matt AtlasandErki 4e4e39b890 Toy click fix + langserv fixes. (#7837)
You can now actually take toys out of your pockets.

Fixes langserver again.
2019-12-29 00:42:25 +02:00
Matt AtlasandGitHub 4e93885740 Merge pull request #7807 from Karolis2011/19-12-25-printers,-everywhere
Adds printer to all console presets.
2019-12-27 23:34:01 +01:00
ErkiandGitHub 8ce37c8b28 Record computers to modular computers (#7797)
Things this does:

    Refactors _app_preset_name to use a type name instead. This makes it validate the presets at compile time, making it much more secure.
    Removes all records computers from the code, along with the CMC.
    Replaces all records computers with appropriate modular computers
    Each head of staff now has 1 departmental computer, 1 head-specific computer, 1 head laptop
    Removes the C&C program from the heads that had it, because you're supposed to use the bridge for it.
2019-12-27 15:58:12 +02:00
KarolisandErki 70b40e2fd3 Makes computer main UI close properly, on shutdown (#7815)
what says
2019-12-27 13:26:48 +02:00
KarolisandWerner df0dccb6c7 Makes employment records secure. (#7808) 2019-12-25 02:10:17 +01:00
Karolis2011 8fa69c55b5 Printing everwhere 2019-12-25 00:27:37 +02:00
KarolisandErki 4e56f6e66e Add record programs, keeps old consoles to avoid converting main maps. (#7225)
Add record printing (fixes #6042)
2019-12-23 09:46:15 +02:00
WernerandGitHub e37a77e335 Cargo more SQL Logging and a better invoice (#7490)
Adds the id of the object that could not be loaded to the error log.
Updates the invoice for cargo shipments.
2019-12-18 21:09:37 +01:00
Matt AtlasandErki ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
700dcdc9e4 Emergency Maint Access from Command Console (#7654)
* Emergency Maint Access from Command Console

Emergency Maint Access can now be enabled/disabled using the command consoles

* Update code/modules/modular_computers/file_system/programs/command/comm.dm

Co-Authored-By: Erki <skull132@users.noreply.github.com>
2019-12-18 08:12:50 +01:00
SueTheCakeandWerner 84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
Matt AtlasandErki 91ee524971 Fixes warrant deletion (#7442)
Bruh.

Fixes #6920
2019-11-17 19:46:04 +02:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
fernerrandWerner f0d923d24c Makes the laptop vendor unanchorable (#7337) 2019-11-08 20:20:16 +01:00
WernerandGitHub 9c2f225718 Changes to drones and z-macros (#7068)
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
2019-11-06 18:55:14 +01:00
JohnWildkinsandWerner c195df5b10 oh god why (#7346) 2019-11-06 08:47:00 +01:00
JohnWildkinsandWerner 76adc1d93a Death to earmuff duping (and other fixes/tweaks) (#7216)
* earmuff *scream

* don't limit limb breaking that hard
2019-10-27 12:27:38 +01:00
GeevesandErki abf5fe4baf Gives paper slight color tints, depending on their source of origin (#7091)
This allows you to easier distinguish which paper is what, if you have a supermassive pile of them or something. I don't know.
2019-10-02 21:52:42 +03:00
KarolisandErki e480d924de Vueui based modular computers (#5249)
Fixes up VueUi not tested functions and badly designed data push flow.
Port main screen in VueUI
Port configuration
Port device management
2019-10-02 21:51:20 +03:00
Lady FowlandErki d6ff38ef96 The Epic Construction Update (#5976)
How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
2019-09-10 22:07:46 +03:00
fernerrandErki 2a2cc7d52e Ports table item autoalign from Bay (#6946)
Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
2019-09-08 22:51:49 +03:00
KarolisandErki 8b785b3815 New record consoles and removal of old datacore, adds SSrecords (#4878)
This PR is depending on #4868 for it's ui framework. This PR mostly makes new SSrecords subsystem responsible for storing records. This should replace old datacore.

Make new SSrecords.
Make things use SSrecords and whole code compile
Made VueUi button <vui-button> to push parameters as JSON, preserving client side data stricture.

    Add new records console and admin record management.

I am mostly looking for feedback regarding SSrecords and it's data storage mechanism criticism (It's using lists for storage)
2019-07-27 12:24:16 +03:00
MarinaGryphonandErki 0cd61f4f48 Adds Random Notes (#5644)
Adds SSDocs, which manages randomly spawned documents.
    These documents can be specified in a json file or in a database.
    Adds /obj/random/document and adds /obj/random/document to the loot pool of /obj/random/loot.

Actually adding the notes to spawn is up to loredevs. If there are no notes to choose from, /obj/random/document will leave a blank sheet.

The notes can have HTML in them, meaning custom CSS and images. We're giving the loredevs a good bit of responsibility here.
2019-07-13 17:50:19 +03:00
GeevesandWerner 074dcbaaf3 Fixes tablets losing their colours after initializing (#6643) 2019-07-08 12:22:33 +02:00
WernerandErki 5707974896 Fixes mob/living inconsistencies of modular computers. (#6629)
Most modular computer procs use var/mob/user some used var/mob/living/user when the restriction to living wasnt needed.
This fixes that.
2019-06-30 13:51:41 +03:00
ConspiirandWerner f659fa096c Creates a Preference toggle for Drop Sounds (#6397) 2019-05-19 15:49:14 +02:00
Mykhailo BykhovtsevandWerner 15640f0286 Lohikar's bugfixes (#6364) 2019-05-05 23:06:48 +02:00
WernerandGitHub 3c8d4b6f8d Window for Fake Announcer (#6345)
The fake, captain and announcements now get a larger window so you can more easily see the message you are about to send
2019-04-26 01:25:38 +02:00
William LemonandErki 4e365c0eaf NTSL2+ (#6256)
Warning! Big Scary Change!
NTSL2+ is a re-work of NTSL.
The goals of this rework are to remove worries regarding server load, and make it impossible for a malicious program to crash the server.
The result is an asynchronous daemon based interpreted language, called NTSL2+.

The Daemon in question can be found Here

Features:

Programming Language worth considering a programming language
Limit-able execution - Unable to hold the server up
Runs on Modular Computers
Shitty in-game networking.
Players can finally write their own laptop programs I cannot stress that enough.
2019-04-20 18:24:04 +03:00
LordFowlandErki 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
WernerandErki 93472659b7 Adds a helper proc for money transfers (#5876)
Adds a helper proc for money transfers between two accounts.
Cleans up the EFTPOS and cargo delivery code to use said helper proc.
Changes SSEconomy to use indexed lists for accounts and look up the accounts by accessing it via the index.
2019-02-03 01:12:31 +02:00
AlberykandWerner 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
Matt AtlasandWerner 5e9f7f6ddf Modifies some current sounds and adds some new ones. (#5489)
Pretty much title, swapped some sounds around and added a few new ones.
2018-11-10 04:54:14 +01:00
Werner 86a9f5cb48 Merge branch 'upstream-master' into upstream-development 2018-11-04 13:49:40 +01:00
WernerandErki a42e6a118b Converts Economy to a Subsystem (#5253)
Converts Economy to a Subsystem and cleans it up a bit
2018-11-03 15:34:22 +02:00
DwagoandErki 72f62044db Bug fix's! (#5338)
Fixes #5426
Fixes #5322
Fixes #5245
Fixes #5310
Fixes #5416
Fixes #5412
Fixes #5410
2018-10-21 12:33:42 +03:00
dapocalypseandErki c5f5f8c68d PasswordProtectedFiles (#5067)
This PR adds password protected files. When creating a file an additional prompt will come up. This will ask if you would like to set a password. If left blank a password will not be set and the file will function normally. If a password is set, when viewing, cloning, renaming, or deleting a file, the password prompt will again come up asking for the previously set password. When cloned, the cloned file retains the password.
2018-09-23 14:38:47 +03:00
skull132 b6e8ae4d53 Merge branch 'master' into development
# Conflicts:
#	code/modules/reagents/reagent_containers/inhaler.dm
2018-08-05 20:29:03 +03:00
WernerandGitHub f1c7c4e091 Ports TGs System of Cargo Rewards and Bounties (#4998)
This Ports TGs System of Cargo Rewards and Bounties.
It also changes the paths of some of the foods (to be easier to use with the bounites)
It integrates the bounty application into the cargo control app
The cargo control app can now print invoices for orders and shipments
https://forums.aurorastation.org/viewtopic.php?f=21&t=11529
2018-08-04 21:34:18 +02:00
KarolisandErki 4065e29e86 Vue.js UI implementation (#4868)
This UI is going to be more integrated with BYOND host objects. It's update principal is very different from nanoui's. It is based around state that is being synchronized with server and client (browser). Such synchronization has it's problems, like it can't handle rapid changes, what could cause client and server to become out of sync and client state to be discard.
2018-08-04 20:19:29 +03:00
BurgerLUAandErki 8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
AlberykandErki 8861211d8e Minor bugfixes july update (#5029)
-fixes warform powers having no cooldown
-fixes dionae random names being broken
-fixes an incorrect check in laptops and trays
-gives siik'tau an unique color
2018-07-23 23:05:41 +03:00
ErkiandGitHub 39a6aac2de Journalism, vol 2. Freedom Unbecoming. (#4999)
Implements this: https://forums.aurorastation.org/viewtopic.php?f=21&t=11375&start=10#p101753

Basically: journalists get immunity from D-notices, corporate reports get extended access. Also added a mechanism to add alt title based access more easily.
2018-07-22 13:26:35 +03:00
AlberykandErki f2d48983c4 Bug fixes: trial by fire (#4990)
-fixes #4697
-fixes #3913
-fixes #3216
-fixes #1854
-fixes #901
-fixes #1597
-fixes #4469
-fixes #1215
-fixes #3681
-fixes #3567
2018-07-17 22:55:01 +03:00
AlberykandErki 0654f921d9 June update fixes (#4905)
-fixes the catbeast plants missing from botany
-fixes a runtime on the minigun
-fixes #4870
2018-06-18 21:53:11 +03:00
WernerandErki f2e2d32359 ID Cards ejected from modular computers are no longer ejected onto the floor. (#4883)
Tries to put ID cards and intellicards into the hands of the user instead of throwing it onto the floor
2018-06-16 22:15:37 +03:00
WernerandErki d9d9131755 New cam networks (#4522)
Adds three new camera networks:

Civilian Main
Civilian Surface
Service
Replaced the "Civilian East" and "Civilian West" cams on the aurora with the "Civilian Main" / "Civilian Surface" / "Service" / "Supply" cams.
2018-04-06 23:11:03 +03:00