Geeves
0370e8c896
Tool Quality: Surgery and RIG Assembly ( #12091 )
2021-06-29 12:49:53 +02:00
Doxxmedearly
0623c13a80
Surgery Step title and message fix ( #12035 )
2021-06-16 18:47:33 -03:00
Geeves
80fe5ab11b
MMI: Braincase ( #12005 )
2021-06-08 19:39:46 -03:00
Wildkins
796c557856
Tendon Health ( #11826 )
2021-05-25 14:32:45 +02:00
Wildkins
c3861eba6a
Datumize tendon behavior, make tendon snapping more consistent ( #11773 )
2021-05-01 00:00:29 -03:00
Geeves
779d38e478
IPC Surgery Tweak ( #11520 )
2021-04-17 12:56:55 -03:00
Doxxmedearly
e231381688
Removes Brain Traumas ( #11558 )
2021-03-31 12:56:49 -03:00
Geeves
412eeec1df
Character Creation Tweak ( #11207 )
2021-03-12 22:52:11 +01:00
Matt Atlas
80be3d88e1
Another set of brainmed adjustment & miscellaneous things. ( #11354 )
2021-03-05 23:35:58 +01:00
Geeves
30c1877dbe
Prosthetic Groin Cap ( #11252 )
2021-03-01 13:36:42 +01:00
MarinaGryphon
c720e947ed
/decl/chem ( #10538 )
2021-01-17 00:11:28 +02:00
Wildkins
63c6cd2158
Bugfix Shotgun ( #10732 )
...
* Bugfix Shotgun
* fix changelog
2020-12-08 11:43:09 +01:00
flpfs
3d8863e3e3
Increase shrapnel removal chances ( #10105 )
2020-10-01 01:48:36 -03:00
MarinaGryphon
87e071fce5
Replaces \gender to fix metagaming issues. ( #9745 )
2020-08-25 11:46:34 +02:00
Cyantime
1a8940bbd8
Adds defines for species and bodytypes ( #9707 )
2020-08-24 13:59:24 +02:00
Wowzewow (Wezzy)
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
mikomyazaki
9717c518b1
Repairing robotic organs is now of type /decl/surgery_step/internal instead of robotics because it can be inside an organic external organ. ( #9591 )
2020-08-03 17:08:32 +02:00
mikomyazaki
ee69f614ed
Moves amputation to be a basic surgery step as it does not need the extra checks of surgery_step/generic ( #9582 )
2020-08-03 11:46:52 +02:00
mikomyazaki
fdeae3a711
Fixes non-surgery tool use interaction with do_surgery ( #9536 )
2020-07-31 17:16:01 +02:00
mikomyazaki
4b78875a22
Fixes slime surgery ( #9535 )
2020-07-31 02:17:11 +02:00
mikomyazaki
bf19b6653d
Surgery tidy-up & bugfixes ( #9501 )
2020-07-30 14:05:38 +02:00
mikomyazaki
2af9d4c4d8
Allows fixing of augments inside organic body parts. ( #9392 )
2020-07-19 11:10:53 +02:00
synystersparx
719e3ac9e0
Register move event when implanting GPS ( #9346 )
...
* Call pickup proc before implanting object
I'm sure this has no unintended consequences
* Changelog
* register move event if implanting GPS
This is better I think
* changelog change
* unregister when implant removed
* Keep track of if GPS is implanted, and who
This is to unregister the move event in the case of the GPS being destroyed while implanted
* try building before pushing, dummy
* this is bothering me
2020-07-14 11:49:43 +02:00
Geeves
33ad8096fb
The Great Spanning ( #9320 )
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This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
MarinaGryphon
37c80988ce
Converts Reagents to Typepaths and Centralises Reagent Spawning ( #9140 )
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Converts reagents to use typepaths instead of IDs.
Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas
c6d9cba325
Changes up a lot more messages to look like emotes. ( #9133 )
2020-06-18 10:29:47 +02:00
Matt Atlas
0a00700401
Switches most common visible_messages to look like emotes, inc. surgery. ( #8981 )
2020-06-02 19:24:02 +02:00
Geeves
01c22b9246
Language Processors ( #8823 )
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Added certain language augments to the Vaurca loadout.
2020-05-30 16:19:07 +03:00
Matt Atlas
105cb5d64e
Remove sharp/edge in procs and consolidate them into damage flags. ( #8672 )
2020-04-30 20:29:35 +02:00
Matt Atlas
4b97822bb4
Bump dreamchecker version to 1.4 ( #8711 )
2020-04-28 15:41:32 +02:00
Alberyk
7d86fdf901
Cyberpunk 2462: augments for real this time ( #8113 )
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This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
2020-04-23 19:27:53 +03:00
Wowzewow (Wezzy)
b9b42f4f8f
Janitor, hydroponics and medical inhands ( #8456 )
2020-03-21 13:36:49 +01:00
Doxxmedearly
1ac4a75cf4
Husk repair fixes ( #8450 )
2020-03-15 22:40:56 -03:00
Matt Atlas
7e10f31776
Welders and cable coil now automatically repair the targeted robotic limb. ( #8246 )
2020-02-18 15:54:27 +01:00
mikomyazaki
6074224d00
dreamchecker ( #8233 )
...
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
mikomyazaki
061747e512
Makes sure there is a suitable organ to attach to for limb attachment surgery. ( #8124 )
2020-01-30 21:46:21 +01:00
BoryaTheSlayer
a55bcd4513
Fixes nanopaste not using charge for surgery. ( #8038 )
...
* Fixes nanopaste charge for surgery
Name.
* Changelog
* Update code/modules/surgery/robotics.dm
Co-Authored-By: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com >
* Added delete-after.
Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com >
2020-01-28 21:42:39 +01:00
Matt Atlas
06dbe222ad
Fixes a whole bunch of bugs. ( #7984 )
2020-01-12 11:37:05 +01:00
Matt Atlas
a02e6e7e81
Adds Bughunt, Incursion, Spy vs Spy, Tower Defense ( #7698 )
...
rscadd: "Added three new gamemodes: Tower Defense, Bughunt, Spy vs. Spy."
rscadd: "Bughunt, mercenary and borer, needs twenty required players and five required enemies."
tweak: "Borers have received some miscellaneous fixes and tweaks across the board. They should overall work better now."
rscadd: "Borers can now awaken psionics in their hosts. Maybe it's not a bad idea to get a brain slug after all..."
rscadd: "Spy vs. Spy, traitor and renegade, needs four required players."
tweak: "Changed how renegades work a bit. You're not traitors! You're paranoid people who smuggled a gun to work and are working to keep themselves safe."
rscadd: "Tower Defense, mercenary, heist and ninjas, needs thirty required players and ten required enemies. Good luck!"
2020-01-04 17:47:02 +02:00
ParadoxSpace
c66f1018da
Robolimb Durability Buff ( #7827 )
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Instead of breaking at ten damage, robolimbs now break at around the same time as human limbs. However, more fuel and cable is required to fix them.
2020-01-01 15:33:32 +01:00
Matt Atlas
56ed56ad05
Implant removal improvements. ( #7825 )
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Implant surgery has been improved. Knife shrapnel extraction has been improved.
2019-12-30 12:26:10 +01:00
Matt Atlas
126c7ec1a8
Removes a bunch of organ booleans, organ flag cleanup. ( #7786 )
2019-12-28 12:45:29 +01:00
Matt Atlas
bbecc7b461
Many vore improvements. ( #7686 )
2019-12-19 20:06:14 +01:00
Matt Atlas
ab2723a3c5
Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain ( #7699 )
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tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
bugfix: "Fixed teargas doing practically nothing."
bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
bugfix: "Fixed undefined values on the CMC."
bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Matt Atlas
decc0b14a7
Preparation for 513 ( #7677 )
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* Preparation for 513
* lentext replacement
2019-12-18 08:10:16 +01:00
Matt Atlas
37abd8f771
Brainmed Code Quality + Organ Scarring ( #7645 )
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Organ scarring has been made into a better system.
New healthdoll.
Other misc code cleanup attempts.
Fixes #7647
2019-12-14 00:10:53 +02:00
Matt Atlas
df0cd6189a
Brainmed Update ( #7502 )
...
gamer time.
2019-12-10 20:41:15 +02:00
Geeves
713a001b80
Surgery Overhaul ( #7507 )
2019-12-02 20:13:32 +01:00
Matt Atlas
f088260110
Fixes organ damage and pulse ( #7521 )
...
Fixes organ damage and pulse
2019-11-27 23:15:11 +02:00
Matt Atlas
b2e28f914f
Emergency fixes for the last merge ( #7484 )
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Emergency fixes for the last merge
2019-11-22 18:29:36 +02:00