Ren Erthilo
ba38c4b11f
Tweaked overdose values so sleepers don't leave any toxin damage.
2012-03-04 16:05:00 +00:00
Ren Erthilo
65bb420d62
Fix for AI command network camera bug.
2012-03-04 13:42:54 +00:00
Albert Iordache
3fcf067310
Merge pull request #613 from SkyMarshal/master
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Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event, fixed Tajspeak, fixed the blob, fixed overdoses
2012-03-03 23:55:37 -08:00
SkyMarshal
884fd25f78
Fixed the rest of Tajspeak, radios now give a cue when someone talks into it, fixed throwing and tables, fixed bloodiness, fixed autofiring vars.
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You can throw over tables again.
Fixed some bloodiness not being added.
Fixed some vars not being reset.
2012-03-03 23:45:20 -07:00
Albert Iordache
1575df93ce
Merge pull request #614 from comma/master
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Some derpfixes
2012-03-03 22:26:54 -08:00
comma
5ad05105f4
Small bugfix to ashtrays and cig butts
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Now can throw out ashtray shards. 'ciguarete butt butt' should not appear anymore.
Also glass ashtray now shatters with sound
2012-03-04 06:45:14 +02:00
SkyMarshal
6ab370768b
Nerfed overdose damages.
2012-03-03 21:20:42 -07:00
SkyMarshal
0a31e76f0f
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-03 20:26:49 -07:00
SkyMarshal
3e3534f00b
Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
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Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
Mloc
8ae3d23684
Merge pull request #611 from SkyMarshal/master
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Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest.
2012-03-03 14:41:01 -08:00
SkyMarshal
c2bf323caa
Fixed some screwwy icon stuff from the last commit, fixed an overlay not updating.
2012-03-03 15:22:33 -07:00
SkyMarshal
4187374e5b
Merge pull request #610 from Erthilo/master
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Fixed Super Bite Burger recipe
2012-03-03 14:09:08 -08:00
SkyMarshal
1107f6e768
Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest.
2012-03-03 15:08:01 -07:00
Ren Erthilo
a5c3dc204b
Fixed Super Bite Burger recipe.
2012-03-03 21:22:11 +00:00
Albert Iordache
24c69ce0fb
Merge pull request #608 from CIB/master
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Change to bloodloss
2012-03-03 07:46:09 -08:00
cib
c3e2bec97f
Bloodloss now uses brute instead of burn.
2012-03-03 07:44:25 -08:00
SkyMarshal
0dfd3abb06
Merge pull request #603 from SkyMarshal/master
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Fix for bloodying shoes when you walk in blood.
2012-03-02 19:15:17 -08:00
SkyMarshal
1e4bdf7183
Fix for bloodying shoes when walking in blood.
2012-03-02 20:14:27 -07:00
SkyMarshal
1e7d3c380b
Merge pull request #599 from CIB/master
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Skill specialization
2012-03-02 17:48:44 -08:00
cib
d79bdaa6b9
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-02 17:41:01 -08:00
SkyMarshal
ff5b05d1cf
Fixed a gamebreaking bug involving examining and organs.
2012-03-02 18:34:23 -07:00
comma
ef6473b964
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Now working
And without promoting myself as Game Master :P
Signed-off-by: comma <krauchinsky@gmail.com >
2012-03-03 03:16:30 +02:00
cib
1097cc8e7c
Added skill field specialization.
2012-03-02 14:44:47 -08:00
Albert Iordache
0fe9ef55c2
Merge pull request #586 from CIB/master
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Some enhancements to the monkey AI
2012-03-02 12:25:46 -08:00
comma
ee09389f5b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-03-02 22:04:20 +02:00
comma
2edd73627d
Added ashtrays
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Breakable. Spill contents on breaking or hitting the solid stuff after being thrown.
Have limited capacity. Can be emptied in disposal outlet.
Change sprite when are half-filled and filled.
Also fiddled a bit with the cigs code, so you can put them out without dropping.
2012-03-02 21:56:08 +02:00
Albert Iordache
38ac469e88
Merge pull request #595 from Erthilo/master
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Changed AI laws to use crew instead of human and added new Ion Laws. Left Asimov unchanged. Added changelog to changelog.
2012-03-02 11:11:58 -08:00
cib
20394e1f56
Whoops, forgot to push a file!
2012-03-02 10:58:16 -08:00
Ren Erthilo
79501f3111
Changed AI laws to use crew instead of human. Left Asimov unchanged. Added more Ion Storms laws.
2012-03-02 18:25:28 +00:00
SkyMarshal
e42086f771
Fixed up the verb.
2012-03-02 10:06:16 -07:00
SkyMarshal
eab449cbbb
Added a "Deadman's switch" (Not really) to the signaler, shooting while standing off makes the other guy shoot, balanced stunning, added a time limit to switching hostage modes.
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Signalers: Right click verb makes you ready to signal it, being shot with it in your active hand has a 80% chance to trigger it, dropping it has a 5% chance.
Stunning always stuns you SOME, but armor can now lessen it (It used to be possible to not get stunned at all by being shot normally)
Shooting during a mexican standoff now makes the other guy shoot you too.
Added a time to how quickly you can adjust hostage things. 1.5 seconds per thing.
2012-03-02 09:41:03 -07:00
SkyMarshal
ee9146cda4
Added more sanity checks to the gun code.
2012-03-01 22:15:03 -07:00
SkyMarshal
fd1a3bd6b8
Missed an update, whoops!
2012-03-01 20:13:02 -07:00
SkyMarshal
0d8c7d5e51
Reworked the gun system to handle hostage scenarios better.
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Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00
cib
e0a919be43
Monkeys now react to being attacked by doing emotes and trying to run away.
2012-03-01 16:03:55 -08:00
cib
234d4b1a0d
Fixed compile time error.
2012-03-01 14:10:18 -08:00
cib
dfc6ed3abf
You can now look at your own skills mid-round.
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And so can admins.
2012-03-01 13:47:27 -08:00
heisen51@gmail.com
1d4f2f45af
TG Updates: Projectile hit message changed. Now, instead of
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"<Victim> has been shot by the <projectile>", it's
"<Victim> is hit by the <projectile>".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2779 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 19:33:26 +00:00
quartz235@gmail.com
f85abe5414
TG Updates: Undoing my shitty moved_recently thing since petey sweetie actually made do_after not suck
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2771 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 18:51:52 +00:00
kortgstation@gmail.com
d5756b4612
TG Updates: Staff of Change victims now have Universal Speak (the metroids/xenos/monkeys can all speak english).
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Reverted it back to cultists getting one random word each because I broke something apparently.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2763 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 18:05:01 +00:00
Miniature
03a40195b1
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-03-01 19:17:38 +10:30
Miniature
6e453e0aa1
Housekeeping with custom items
2012-03-01 19:10:52 +10:30
SkyMarshal
67502c5d2e
Bugfixes for Hallucinations, borgs'n'doors, and airlocks autorefreshing.
2012-02-29 22:21:01 -07:00
Hawk-v3
bff678772a
[PATCH 064/285] TG UPDATES: Santa's toy bag!
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Fixed some miscellaneous stuff to prevent round-start crashing.
2012-03-01 03:25:14 +00:00
kortgstation@gmail.com
b7f067fd4c
Fix for borgs transformed by the Staff of Change dropping their cells and MMI on the ground.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2757 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 03:22:47 +00:00
kortgstation@gmail.com
db91705488
TG Updates: Fixed a bug I caused (where the Staff of Change was unable to fire).
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The Staff of Change no longer works on dead targets (to prevent resurrection when the new mob is created and the ckey transferred).
The Staff of Change can now cause a mob to change into a human (and a chance for said human to be a lizardman/metroidman/plantman/golem/normal human)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2756 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 03:22:14 +00:00
VivianFoxfoot@gmail.com
4bbea4187f
TG UPDATES: Medium bullets (used by deathsquad pistols and nuke team SMGs) now knockdown their target like the
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detective's revolver. They also do some eyeblur because of the hydrostatic shock.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2754 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 03:21:15 +00:00
trubblebass@gmail.com
540000b8c8
TG UPDATES: Only a small one this.
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- CMO's Hypospray now starts loaded with 25 units of Tricord.
have fun!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2753 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 03:20:29 +00:00
Hawk-v3
88390a0010
[PATCH 056/285] TG UPdates: fingerprints on cans now log on any attackby() that isn't a wrench/analyzer/pda/tank; added a 2 minute
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countdown var to humans/monkeys that resets when move() is called;(for an actual fix to the cuffbreak bug(NOPE, NOT ACTUALLY IN ~Hawk.)) changed a typo in security levels
committed a gib animation fix for Sieve (todo: make custom gib animations for simple_animals/metroids)
2012-03-01 03:16:34 +00:00
kortgstation@gmail.com
748c1b8990
TG Updates: Sprited/added the blue magus and red magus robes
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The blue version functions as wizard robes and spawns on the wizard's shuttle, the red versions replace the old cultist robe sprites.
Cultists now each start with join/blood/self instead of one random word each.
Cultist supply talisman now has five uses and can spawn armor talismans.
Updated the changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2749 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 02:59:33 +00:00