-you can't write runes on space or open space anymore
-teleporter runes do not work if they are on the central command level
-you can only summon nar'sie on the station's z levels
-improves the code a bit
This PR adds password protected files. When creating a file an additional prompt will come up. This will ask if you would like to set a password. If left blank a password will not be set and the file will function normally. If a password is set, when viewing, cloning, renaming, or deleting a file, the password prompt will again come up asking for the previously set password. When cloned, the cloned file retains the password.
-ports a fix from eris that stops people from creating tracks when walking over open spaces, and allows blood and etc to fall down if someone is bleeding while floating on an open space
-ports species based tracks from baystation, adding paw and talon-like tracks when walking barefoot
-fixes the green glow mess not going away after some time, like it should
The Leyon Pistol has been changed to be closer to the original vision of it.
It is loaded via a special 10mm speedloader, however loading it takes some time.
Each gun (when ordered via cargo) will ship with a speedloader.
The speedloaders itself can not be ordered, but 10mm ammunition boxes can which can be used to restock the speedloaders or load the gun directly.
Reduces the price for the gun at the merchants from 1500 to 500 credits
And makes additional ammo boxes purchaseable
Also changes the path name of the 10mm ammo/mags/... to be consistent with the standard pathing for ammo
Adds additional messages if you can not load a gun with a single cartridge (currently it fails silently)
Both items taken from the tgstation.
Magic eightballs allow you to ask a question, picking up a random answer. Or they might ask the dead on the deadchat, if it is a haunted one.
The ouija board allows some possible limited communication with the ghosts, however anyone else can move the planchette, allowing people to mess with other person as well.
Adjusts the effect of a stun baton strike to the head. Instead of dealing 1.5x agony, it will now blur and disorientate the target.
Removes the arbitrary limitation on most hats that prevented them from actually covering the head. Their status as non-combat items should be represented by other values, as is standard for the rest of the clothing items.
Tweaks the head organ to also include the FACE as a body part applicable to def_zones. This may have some other trickle down effects, but should work normally.
This pr adds a verb that allows admins to decide if they want to make the round spooky, without needing the active cultists, at their own will. Very useful for events.
Fixed the battlemonster coin not having a sprite. (Unreported)
Fixed legendary battlemonster cards not appearing in vendors. (Unreported)
Fixed new battlemonster decks incorrectly displaying 0 cards. (Unreported)
Fixes#5212
Fixed potential powernet issue with surface by removing redundant wires.
This pr ports the baystation's feature that allow people with a certain access to lock the holodeck, stopping people messing with it. Heads of staff and the chaplain can lock/unlock the holodeck.
Safer way accessing surge module in robot_damage.dm on emp_act that will not cause warnings or errors.
Updated antag up link description for surge module
-fixes the pancake and adhomian bread recipes once for all
-adds the icecream sandwhich recipe, so you can complete that bounty
-fixes some messages when you open/shake a can
-tweaks the vaurca drinks, since they are already considerated caffeine, giving them a chem boost is kinda pointless, also removes some extra vars that did not have any use
Adds a few drinks and four vendors to the station.
Zo'ra Soda contains VAAM (V'krexi vomit) which is similar to nicotine. The drinks themselves are energy drinks, particularly High Octane Zorane Might. C'thur Rockin' Raspberry and Royal Jelly (it gets you high) are available as contraband in the vendor.
Overview
Adds Battle Monster cards. Battle Monsters is a collectable card game clone like Yugioh or magic the gathering. Players can purchase card packs and use them in games with actual rules to them.
Checklist
Card Generation Framework: 100%
Sprites: 80%
Game Rules: 90%
Deck Framework: 5%
Monster Cards: 20%
Spell/Trap Cards: 5%
Obtainable Status: 0%
So apparently when conditions are right it could make infinite loop (client push -> server receive -> server push -> client receive -> client push...) killing client and server performance.
<vui-button> now pushes data as JSON, this preserves data structure of parameters
Store now won't allow state to be pushed if it was very recently received
There was a plausibly for vueui/Topic() to push data twice, hindering performance. This was mitigated by taking in to consideration object Topic return value if data should pushed.
Separated some code in to separate file for future reusal or programical uses.
* Now properly checks against round_duration_in_ticks instead of world.time.
* Replaces all instances of world.time in SSVote with round_duration_in_ticks. Should result in more internal consistency overall regarding crew transfer vote timing.
ERT Civil Protection helmets now have more appropriate sprites and include sprites for having the visor both up and down, as well as the mechanical ability to raise and lower their visors.
Well, is it really #883? Who knows. Only bug that met the description of the bug I was aiming to fix, and I think they overlap-- did no one really report the longest-lasting and most glaringly obvious stat pane bug?
Adds the following items:
-Embroidered Coat - Talon Hatfield - dronztheWolf
Changes the armored detective jacket to the proper character name.
Fixes some sprite issues with the custom synth sprites
Updates a poncho item to don't get messed up in the next update
-adds the changes suggested in this thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=11795
-renames the department jackets to look better in the examine
-reduces the price of toy guns and sets a price for vehicles in the worth list
Adds new drugs:
-Red Nightshade: a drug that induce a berserk-like status, you see only red, can smash windows, stuns go away slower and etc
-Paxazide: a medicine that induces pacifism on the target, like the mutation
-Spectrocybin: a hallucinogenic that has a small chance of giving a glipse of the other hidden to mere mortals, can be found in a mushroom variety
Adds a new secret chem:
-Bottled Lightning: causes a tesla zap when in contact with someone's blood or when splashed on the ground
Also removes some broken/unused plants.
So I was given input by the community that new IPC and borg surge modules are kinda useless. As they only provide 1-3 EMP protections given that ION rifles are 10 shots charge, and that IPC costs 14 TC which is more then half of traitor uplink. And borgs surge cost too much in resources to build. I expected that, so now I think I want to buff it.
IPC surge module now costs 12 TC(as opposed to 14).
comes in with 2-5 EMP protections which is RNG based.
Borg's surge module built cost in gold and silver was reduced by 50% from 10000 G and 15000 S to 5000 G and 7500 S.
Borg's surge module comes in with 2-5 EMP protections which is RNG based
Also I made surge's nanopaste to look fancier 💯
Beepsky uses walk_to() instead of step_to()
Beepsky has variable of his speed that is used by walk_to()
Beepsky now targets person who attacks them.
Beepsky now reports if they are being attacked.
Beepsky uses better and shorter patrol paths