Commit Graph

24487 Commits

Author SHA1 Message Date
Alberyk
bcf64d28c1 Adds more vaurca loadout items (#5280)
Added some vaurca masks at the request of their lore dev to the loadout.
2018-09-27 00:00:56 +03:00
Alberyk
d9e3aba71a Cult runes tweaks (#5311)
-you can't write runes on space or open space anymore
-teleporter runes do not work if they are on the central command level
-you can only summon nar'sie on the station's z levels
-improves the code a bit
2018-09-24 20:45:18 +02:00
dapocalypse
c5f5f8c68d PasswordProtectedFiles (#5067)
This PR adds password protected files. When creating a file an additional prompt will come up. This will ask if you would like to set a password. If left blank a password will not be set and the file will function normally. If a password is set, when viewing, cloning, renaming, or deleting a file, the password prompt will again come up asking for the previously set password. When cloned, the cloned file retains the password.
2018-09-23 14:38:47 +03:00
Alberyk
1a6101a842 Adds a new hairstyle (#5293)
This pr adds a new hairstyle, the long braid 2, at the request of a player.
2018-09-23 13:53:57 +03:00
Werner
ddf56c1765 Added vkrexi cube boxes. (#5297)
As requested here https://forums.aurorastation.org/viewtopic.php?f=18&t=9245
2018-09-21 19:20:06 +02:00
Werner
842eab4541 Added the Icelance Rifle to the Uplink (#5287) 2018-09-19 21:21:04 +02:00
Alberyk
2b30d47bd0 Blood and tracks improvements (#5278)
-ports a fix from eris that stops people from creating tracks when walking over open spaces, and allows blood and etc to fall down if someone is bleeding while floating on an open space
-ports species based tracks from baystation, adding paw and talon-like tracks when walking barefoot
-fixes the green glow mess not going away after some time, like it should
2018-09-16 17:01:13 +03:00
Werner
0feedab118 Leyon Changes (#5200)
The Leyon Pistol has been changed to be closer to the original vision of it.
It is loaded via a special 10mm speedloader, however loading it takes some time.

Each gun (when ordered via cargo) will ship with a speedloader.
The speedloaders itself can not be ordered, but 10mm ammunition boxes can which can be used to restock the speedloaders or load the gun directly.

Reduces the price for the gun at the merchants from 1500 to 500 credits
And makes additional ammo boxes purchaseable

Also changes the path name of the 10mm ammo/mags/... to be consistent with the standard pathing for ammo
Adds additional messages if you can not load a gun with a single cartridge (currently it fails silently)
2018-09-16 00:46:52 +03:00
Alberyk
530b9102db Adds ouija boards and magic eightballs (#5238)
Both items taken from the tgstation.

Magic eightballs allow you to ask a question, picking up a random answer. Or they might ask the dead on the deadchat, if it is a haunted one.

The ouija board allows some possible limited communication with the ghosts, however anyone else can move the planchette, allowing people to mess with other person as well.
2018-09-15 01:00:09 +02:00
LordFowl
e7ca2d1b63 Adjusts Stun Baton Cranial Agony (#5239)
Adjusts the effect of a stun baton strike to the head. Instead of dealing 1.5x agony, it will now blur and disorientate the target.

Removes the arbitrary limitation on most hats that prevented them from actually covering the head. Their status as non-combat items should be represented by other values, as is standard for the rest of the clothing items.

Tweaks the head organ to also include the FACE as a body part applicable to def_zones. This may have some other trickle down effects, but should work normally.
2018-09-15 00:19:48 +02:00
BurgerLUA
03c9bd8a65 Chefs spawning with random produce (#5198)
Chefs now spawn with 8 random, commonly used produce.
2018-09-14 23:01:13 +02:00
Alberyk
0dfb416978 Allows admins to toggle the round spookyness at their own will. (#5258)
This pr adds a verb that allows admins to decide if they want to make the round spooky, without needing the active cultists, at their own will. Very useful for events.
2018-09-14 21:37:17 +02:00
Alberyk
1de0717a31 Reduces american presence on station. (#5208) 2018-09-12 18:43:02 +02:00
Werner
435d037fb0 Merge branch 'upstream-master' into development-upstream 2018-09-09 17:24:56 +02:00
BurgerLUA
8edfdfa156 Battlemonster and other fixes (#5242)
Fixed the battlemonster coin not having a sprite. (Unreported)
Fixed legendary battlemonster cards not appearing in vendors. (Unreported)
Fixed new battlemonster decks incorrectly displaying 0 cards. (Unreported)
Fixes #5212
Fixed potential powernet issue with surface by removing redundant wires.
2018-09-09 14:39:37 +03:00
Alberyk
a77326442a Ports the holodeck locking feature (#5204)
This pr ports the baystation's feature that allow people with a certain access to lock the holodeck, stopping people messing with it. Heads of staff and the chaplain can lock/unlock the holodeck.
2018-09-08 23:07:25 +02:00
Werner
721d2a06a8 Add Medical Intern as alt Title to Medical Resident (#5235)
Requested by Jackboot as a bottom level role for medical.
2018-09-07 20:43:15 +03:00
ParadoxSpace
330865d6bf Cloak Fixes (#5234)
Gardener can now select service cloak, you can now hide your tail when wearing a cloak/poncho. This offended me on a spiritual level.
2018-09-07 20:42:57 +03:00
Panter
9725d1d756 Corrected all occurrences of the typo 'recieve'. (#5236)
I replaced all occurrences of the typo 'recieve' with the correct spelling 'receive'.
2018-09-06 19:41:29 +02:00
BurgerLUA
95d80f9e92 Battlemonster Tweaks Part 2 out of 50 (#5230)
* Added

* spacing fix
2018-09-05 02:12:26 +02:00
Mykhailo Bykhovtsev
d6cba67a29 Beepsky fix (#5231)
* Fixes beepsky agro

* changelog
2018-09-05 02:12:19 +02:00
Mykhailo Bykhovtsev
78cd82e525 Surge module Fixes (#5226)
Safer way accessing surge module in robot_damage.dm on emp_act that will not cause warnings or errors.

Updated antag up link description for surge module
2018-09-04 21:55:35 +03:00
Alberyk
7a0790a7e6 Custom items and borg sprites fixes (#5224) 2018-09-03 20:35:19 +03:00
BurgerLUA
d40a3950a4 Added (#5222) 2018-09-03 19:32:20 +02:00
BurgerLUA
526dcec7fb Battlemonster Fixes + Slight Improvements (#5221)
Fixed deck movement bugs.
Improved deck/card name + descriptions.
Added significantly more cardpacks to the battlemonsters vendor.
2018-09-03 19:31:51 +02:00
Alberyk
41f6f5113c Tweaks and fixes some recipes and vaurca related drinks (#5223)
-fixes the pancake and adhomian bread recipes once for all
-adds the icecream sandwhich recipe, so you can complete that bounty
-fixes some messages when you open/shake a can
-tweaks the vaurca drinks, since they are already considerated caffeine, giving them a chem boost is kinda pointless, also removes some extra vars that did not have any use
2018-09-03 07:09:20 +03:00
BurgerLUA
6ba6055cd3 The Final* Foodcode Fix (#5211)
Foodcode was improved. Previously it was fucking garbage for using snowflake code but now it works as it should.

Fixes #5205
Fixes #5195
2018-09-03 07:08:54 +03:00
Werner
644ae1e43b Adds missing refill cartridges for the recently added vendors. (#5220) 2018-09-03 01:28:02 +02:00
skull132
05000ed480 Merge branch 'master' into development 2018-09-02 23:05:28 +03:00
ParadoxSpace
b975cb3155 Adds Zo'ra Soda (#5160)
Adds a few drinks and four vendors to the station.
Zo'ra Soda contains VAAM (V'krexi vomit) which is similar to nicotine. The drinks themselves are energy drinks, particularly High Octane Zorane Might. C'thur Rockin' Raspberry and Royal Jelly (it gets you high) are available as contraband in the vendor.
2018-09-02 22:45:38 +03:00
BurgerLUA
e0430c1bdc [REVIEW ME PLS] Battle Monsters Card Game, or the last* PR. (#5141)
Overview
Adds Battle Monster cards. Battle Monsters is a collectable card game clone like Yugioh or magic the gathering. Players can purchase card packs and use them in games with actual rules to them.

Checklist
Card Generation Framework: 100%
Sprites: 80%
Game Rules: 90%
Deck Framework: 5%
Monster Cards: 20%
Spell/Trap Cards: 5%
Obtainable Status: 0%
2018-09-02 20:54:27 +03:00
Mykhailo Bykhovtsev
78b52be7f0 ED 209 update (#5182)
Depends on #5075

ED 209 uses verbal command like "stay, stop, patrol, arrest, detain".

ED 209 can arrest/detain people if given the command.
2018-09-02 19:40:18 +03:00
Erki
3c638798b2 Fixes voting (#5215) 2018-09-02 17:12:03 +02:00
Karolis
8e5c762928 Fixes performance killing potential bug with VueUi (#5199)
So apparently when conditions are right it could make infinite loop (client push -> server receive -> server push -> client receive -> client push...) killing client and server performance.

  <vui-button> now pushes data as JSON, this preserves data structure of parameters
  Store now won't allow state to be pushed if it was very recently received
  There was a plausibly for vueui/Topic() to push data twice, hindering performance. This was mitigated by taking in to consideration object Topic return value if data should pushed.
  Separated some code in to separate file for future reusal or programical uses.
2018-09-02 17:01:14 +03:00
MarinaGryphon
2614787b02 Fixes early transfer voting. (#5214)
* Now properly checks against round_duration_in_ticks instead of world.time.
 * Replaces all instances of world.time in SSVote with round_duration_in_ticks. Should result in more internal consistency overall regarding crew transfer vote timing.
2018-09-02 14:14:30 +02:00
Alberyk
df226aabf3 Reduces the meat requirement in the burrito's recipe (#5184)
-adds the following suggestion: https://forums.aurorastation.org/viewtopic.php?f=18&t=11810
-changes the vegan burrito sprite
-reduces the total protein of the burrito
2018-09-02 14:12:13 +02:00
MarinaGryphon
072f546649 Increases cardox's metabolism rate. (#5153)
100 seconds for 30 units to metabolise. Bygone's request.
2018-09-02 01:23:10 +03:00
Doc
dc36632ee9 ERT riot helmet improvements (#5077)
ERT Civil Protection helmets now have more appropriate sprites and include sprites for having the visor both up and down, as well as the mechanical ability to raise and lower their visors.
2018-09-02 00:46:27 +03:00
Werner
6fdd325736 Merge branch 'upstream-master' into development-upstream 2018-09-01 22:45:34 +02:00
Werner
d3061116e8 Variable itemcount in vending machines (#5189)
Some vending machines now contain a variable amount of items at roundstart
Ask the janitor for a refill if they are out.
2018-09-01 22:41:53 +02:00
Alberyk
58e12bbaf6 Couple of fixes. (#5206)
-fixes changeling rejecting their own organs after transformation
-fixes eating having the wrong sound
2018-09-01 20:54:57 +03:00
MarinaGryphon
b47df48153 Fix #883 (#5209)
Well, is it really #883? Who knows. Only bug that met the description of the bug I was aiming to fix, and I think they overlap-- did no one really report the longest-lasting and most glaringly obvious stat pane bug?
2018-09-01 20:54:39 +03:00
Alberyk
51580af749 Custom items 31/08 (#5202)
Adds the following items:

-Embroidered Coat - Talon Hatfield - dronztheWolf

Changes the armored detective jacket to the proper character name.
Fixes some sprite issues with the custom synth sprites
Updates a poncho item to don't get messed up in the next update
2018-09-01 20:41:18 +03:00
Werner
b93363ec4b Makes the cooking machines more forgiving (#5188)
It takes longer until food is burned in the cooking machines.
https://forums.aurorastation.org/viewtopic.php?f=18&t=11818
2018-09-01 18:34:59 +03:00
Alberyk
277843f887 Merchant changes. (#5177)
-adds the changes suggested in this thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=11795
-renames the department jackets to look better in the examine
-reduces the price of toy guns and sets a price for vehicles in the worth list
2018-08-30 21:59:39 +03:00
Alberyk
e950f6b5fd Add new chemicals (#5168)
Adds new drugs:
-Red Nightshade: a drug that induce a berserk-like status, you see only red, can smash windows, stuns go away slower and etc
-Paxazide: a medicine that induces pacifism on the target, like the mutation
-Spectrocybin: a hallucinogenic that has a small chance of giving a glipse of the other hidden to mere mortals, can be found in a mushroom variety

Adds a new secret chem:
-Bottled Lightning: causes a tesla zap when in contact with someone's blood or when splashed on the ground

Also removes some broken/unused plants.
2018-08-30 20:09:08 +02:00
Mykhailo Bykhovtsev
7055f4f6cf Surge prevention module balance (#5163)
So I was given input by the community that new IPC and borg surge modules are kinda useless. As they only provide 1-3 EMP protections given that ION rifles are 10 shots charge, and that IPC costs 14 TC which is more then half of traitor uplink. And borgs surge cost too much in resources to build. I expected that, so now I think I want to buff it.

IPC surge module now costs 12 TC(as opposed to 14).

comes in with 2-5 EMP protections which is RNG based.

Borg's surge module built cost in gold and silver was reduced by 50% from 10000 G and 15000 S to 5000 G and 7500 S.

Borg's surge module comes in with 2-5 EMP protections which is RNG based

Also I made surge's nanopaste to look fancier 💯
2018-08-27 23:13:22 +03:00
Alberyk
552a60f1de Adds fox in hand sprites. (#5172)
Fixes #4899
2018-08-27 22:48:18 +03:00
BurgerLUA
9fdb93d160 Adds the ability to rename food (#5174) 2018-08-27 22:38:27 +03:00
Mykhailo Bykhovtsev
5be6f5a1b2 Beepsky update (#5075)
Beepsky uses walk_to() instead of step_to()

Beepsky has variable of his speed that is used by walk_to()

Beepsky now targets person who attacks them.

Beepsky now reports if they are being attacked.

Beepsky uses better and shorter patrol paths
2018-08-27 22:21:31 +03:00