Commit Graph

2578 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
962c45b6fa P.P.A.P (Pen, Paper and PDA) update (#7410) 2019-11-21 15:49:17 +01:00
Matt Atlas
ce6c12f8a6 Ports arterial bleeding and tendon severing (#7432) 2019-11-21 14:45:19 +01:00
Wowzewow (Wezzy)
3c376fe44a Chewable improvements, and new snacks (#7411) 2019-11-21 11:57:38 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Alberyk
9988d61a56 Fixes holster bloat and a bit more (#7435) 2019-11-19 23:10:17 +01:00
Werner
57688678e9 Fixed nullrod being invisible (#7445) 2019-11-17 22:47:27 +01:00
Geeves
ca5550c5d7 Space Chaplains: Now Sensical (#7323) 2019-11-17 20:16:26 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Werner
c86a01dbc7 Merge branch 'master' into lightTweak 2019-11-16 18:06:50 +01:00
JohnWildkins
129cf25763 Microwave Overhaul, or: death to user << browse (#7180) 2019-11-15 23:05:51 +01:00
alsoandanswer
8ec8f270cb ok travis 2019-11-14 14:26:04 +08:00
alsoandanswer
5acffc2e01 span 2019-11-14 13:04:17 +08:00
alsoandanswer
16c435c1b1 Merge branch 'pumpkin_head' of https://github.com/alsoandanswer/Aurora.3 into pumpkin_head 2019-11-14 04:24:14 +08:00
alsoandanswer
0a4b625fe3 fuck 2019-11-14 04:23:24 +08:00
alsoandanswer
235de471b8 Merge branch 'master' into pumpkin_head 2019-11-14 04:17:59 +08:00
alsoandanswer
17da42d377 ahh 2019-11-14 04:16:42 +08:00
fernerr
78c2dacbb9 Fixes the range and dropoff of some sounds (#7405) 2019-11-13 19:23:57 +01:00
alsoandanswer
2698972eca changes 2019-11-13 23:46:27 +08:00
Geevies
0b922a0cd9 yeet 2019-11-13 17:08:22 +02:00
Geevies
c1e95ba005 light tweaks 2019-11-13 15:30:01 +02:00
alsoandanswer
b425658bb7 pumpkin fix and sprite improvement 2019-11-13 20:56:37 +08:00
Geeves
d5fffae7c8 buffs fireaxe (#7363) 2019-11-12 20:29:20 +01:00
JohnWildkins
a45025b2a4 fix raiders and also (#7377) 2019-11-09 22:59:27 +01:00
JohnWildkins
fc29268722 Trap Refactor (#7234) 2019-11-08 20:59:17 +01:00
Geeves
d84588aec1 Adds the Unathi Kataphracts as a response team (#7345) 2019-11-08 20:47:26 +01:00
alsoandanswer
a757303f96 Cool new sprites for PDAs, ID's, and cartridges (#7147) 2019-11-08 20:28:54 +01:00
Doxxmedearly
4728303bc1 Card holders actually hold cards (#7326) 2019-11-06 18:28:42 +01:00
fernerr
8ca8760c21 Replaces all instances of /turf/simulated/shuttle with simulated/wall/shuttle or simulated/floor/shuttle counterparts. (#7315)
Replaced all the snowflakey shuttle turfs with either /turf/simulated/wall/shuttle or /turf/simulated/floor/shuttle where I could, meaning shuttles are no longer indestructible but they can still take a lot of punishment.
    Added a few unsimulated turf variants to use on the cc z-level rather than having to use their simulated counterparts.
    Added smooth dark shuttle wall icons and a few more shuttle floor variants by AmoryBlaine.
    Fixed the dark shuttle corner blocks from looking weird after transit.
    A side effect of removing these shuttle turf types, conjure spells will now work inside of shuttles that used these removed turfs. Could perhaps be readded using areas if needed.

This is part 1 of the stuff from #5771 which will be split up and added in smaller batches beginning with adding the turf types with this pr.
2019-11-04 21:59:28 +02:00
JohnWildkins
aa5482ca8e Antag loadout refactor, also deathsquads I guess (#7308)
all antags that previously had massive equip chains now use the outfit datum system
    commandos + deathsquad (aka Syndicate Commandos and NT Asset Protection) have been moved out of nested alert menu hell to the new ERT system as admin-spawned ERTs, they do not appear normally
    all outfit datums will now take into account backpack preferences
    made the ERT job announcement / details more obvious
2019-11-03 19:49:42 +02:00
Geeves
08a5bda811 updates SM manual (#7309)
I updated the supermatter manual to include new info, a FAQ section, and the proper standard set-up we now use for Aurora. It also details how to upgrade the SMES, what to upgrade it with, and what power to set it at.
2019-11-03 19:44:19 +02:00
JohnWildkins
4fe77f4323 Utility Resprite II: Once More with Feeling (#7246)
rscadd: "Added an engineering apprentice uniform, and overalls accessories to the miner, atmos tech, chief engineer and engineer lockers, as well as loadouts. They are equivalent to webbing vests."
    rscadd: "Atmos tech lockers now start with blue hazard vests, and the wardrobe locker includes matching (non fire-safe) hard hats."
    rscadd: "Added safety goggles with a new sprite with a verb to raise/lower them. The original goggles can be found as 'safety glasses'. Both are available under eyewear in the loadout tab."
    imageadd: "Updated sprites for the engineer, CE, atmos tech, janitor, CT (incl. an alt uniform in lockers and loadout), quartermaster, and miner jumpsuits. Updated atmos fire suit sprite."
    imageadd: "New utility belt (incl. alt sprite available in loadout), hard hat, engineering beret, sheet and ore snatcher, and hydrogen ore sprites."
    imageadd: "New hazard vest sprites. Hazard vests can now be zipped up or left loose with an appropriate verb."
    imageadd: "New atmos airlock sprites, new mining, atmos, and janitorial locker sprites."

also all sprites by AmoryBlaine I just unga dunga'd the code together
2019-11-02 19:46:33 +02:00
Geeves
12c6adbea0 CALNG (#7255)
Improved sword parry sounds.

I made the sound myself, by modifying the tray hit sound. A better sound file by an actual audio person may be incoming soon. It's uh. The one I made is alright. Improving on punchmiss.ogg isn't hard.
2019-11-02 12:37:44 +02:00
Matt Atlas
ca1e06d6c7 Adds distress beacons instead of the current ERT call (#7169) 2019-10-27 14:35:24 +01:00
JohnWildkins
9c335f6c00 Killing off inconsistencies with impact wrenches / combi-tools (#7269)
Part 1 in the "why my impact wrench no wrench bolt" saga

tl;dr for end users: combitools / impact wrenches now work on everything their non-powered versions do (except mechs and RIGs, tune in next time on dragon ball Z for that)

essentially all this PR does is murder every istype() check possible that could use a helper function instead, most notably many pen checks with ispen(). it also repaths combitools and powerdrills to /obj/item/weapon so they aren't instantly taken out of contention by half of the known attackby() prompts

I already squashed a couple runtimes here and there from the pen changes and it's possible I missed another because pencode is another scourge upon our lives
2019-10-26 22:20:40 +03:00
Geeves
cdfa04c24e Improvised Sword (#7243)
You can now build improvised swords. The hilt determines the integrity thereof, while the blade determines the damage it does.

Additionally, it also adds a var that sets whether the material item uses its material name or not.
2019-10-26 14:12:51 +03:00
Mykhailo Bykhovtsev
ccf8d34497 Bunch of animal trap fixes (#7230)
bugfix: "Animal traps no longer can have more than one prey at a time.". Fixes #7219
    bugfix: "Traps now properly trap prey when it is thrown at them."
    bugfix: "Deconstructing trap with prey inside no longer makes prey anchored to the turf."
    bugfix: "You cannot buckle a person into a trap."
    bugfix: "You can no longer deconstruct trap with welder off."
    bugfix: "Passing throuh trap no longer traps you if it is full."
2019-10-25 13:38:47 +03:00
Mykhailo Bykhovtsev
23cb82a5fd Adding verb to empty Bags quickly (#7140)
Enabled verb for quick emptying of backpacks.

    Bags have a delay to empty. Which is base 0.5 second per item.

    Captain, Syndicate, Engineering, Wizard Bags have 0.8 second delay per item.

as per suggeestion thread: https://forums.aurorastation.org/topic/12927-allow-people-to-dump-out-bags/
2019-10-22 20:09:27 +03:00
Lady Fowl
abe6e4b80b Ports Bubblegum (#7195) 2019-10-22 10:20:32 +03:00
JohnWildkins
afd8e1b6e0 Cooking appliance boards, cooking and other machine fixes (#7174)
Resolves #7172. Resolves #7190.

Cooking appliances are no longer esoteric technology beyond the control of NT's finest researchers.

    Adds microwave, oven, deep fryer, cereal maker, and candy maker circuit boards for research and construction.
    Constructing, upgrading, and deconstructing microwaves and other cooking appliances is now possible. (Note, as of yet upgrading microwaves has no purpose. Will be fixed ASAP along w/ microwave overhaul)
    Oven efficiency now starts at 70% once pre-heated, to alleviate the incredibly slow cooking times at round-start.
    Oven heat loss from the door being open cut down to 1.5x from 4x.
    Deconstructing a machine now returns cable coil.
    Wirecutting a blueprint on the cable-coil stage lowers it to the 'secured blueprint' stage, requiring a wrench to disassemble instead of wirecutters again.
    Printing a smart-fridge board no longer gives you an operating table circuit board.
    Deconstructing a machine no longer displays the incorrect icon state (box instead of blueprint).
    Candy and cereal makers work again. (woops)
2019-10-21 22:20:11 +03:00
fernerr
47a1b1d78f Fixes mech sounds and other sound tweaks (#7220)
Fixed mech sounds and some other sounds becoming garbled due to a random frequency being picked.
    Made gunshots and flashbangs be heard farther and through walls again and not just via line of sight.
2019-10-21 22:19:33 +03:00
Erki
78a5a9d2e2 Skull re-adds SOP (#7152)
SOP is re-added as a book.
    Reworked wiki-books to be easier to code and work with.
    Resprited corporate reg book to say "REG" instead of "LAW".
2019-10-20 20:05:34 +03:00
Mwahahahaha
ac9c1769ae Accessory Flipping, Wallets, Lanyards, contractor worn ID icons, ID layer switching, custom loadout names and descriptions, manbeast, hiiyah (#7087)
Asymmetrical accessories can now be flipped! This is done through the attack_self proc (i.e., activating it in your active hand), or a right-click menu if the item already has an attack_self behaviour.
This affects:

    Stethoscopes
    All medals
    All badges
    Armbands
    Holsters
    Machete Holster
    Scarves
    TCFL ribbons
    Shoulder capes
    Sleeve patches
    Bandoliers
    Political pins
2019-10-19 00:04:29 +03:00
alsoandanswer
5b72c2a074 Pill bottle update (#7121)
shamelessly stolen from bay, clicking pillbottles in hand will allow you to pour one out into your offhand.
2019-10-10 16:35:33 +03:00
OneOneThreeEight
4bd2ce6ba0 Unapologetic Security Nerfs (#6679) 2019-10-07 23:34:04 +02:00
Matt Atlas
0c8ca30cb1 Fixes a dumb stunbaton log error (#7116) 2019-10-05 23:57:55 +03:00
Karolis
c48e02439d More themed uis (#7102)
* Applies theming to more UIs

* Change log
2019-10-05 14:31:30 +02:00
Fire-and-Glory
c8a485a97f Unapologetic hammer buffs (#7081) 2019-10-01 17:06:16 +02:00
aleksix
fa036b00fd Flower crown fix (#7096)
* Flower crowns can now be made with non-vendor seeds.

* Added changelog
2019-10-01 16:57:58 +02:00
fernerr
298927561b Makes the surgery tray inventory open when clicked. (#7043)
Made it so clicking a surgery tray opens its inventory, use click/drag instead to pick the tray up.
Also made the tray spill if you hit someone or throw it.
2019-09-26 23:09:18 +03:00
fernerr
c1ab0e6ada Some bugfixes (#7054)
Fixes #7052
Fixes #6984
2019-09-24 07:44:39 +03:00