MarinaGryphon
2a0ab65e64
Bugfix Collection ( #11371 )
2021-03-04 21:19:10 +01:00
Geeves
062f3a855a
Ready Names ( #11294 )
2021-03-01 23:43:02 +01:00
Matt Atlas
622612d077
Revert "New Check" ( #11344 )
2021-03-01 18:24:59 +01:00
Geeves
714448e714
New Check ( #11304 )
2021-03-01 16:40:59 +01:00
Geeves
f10f8a9ce2
Window Vote Flash ( #11245 )
2021-02-27 14:01:46 +01:00
Geeves
3126db3acd
Merchant Account ( #11220 )
2021-02-21 03:04:13 -03:00
Sparky
7c3ed19c4b
Real Time ( #11076 )
2021-02-16 20:47:45 +01:00
Sparky
bd4b88b045
You see me rollin' - Roller Bed Tweaks ( #11150 )
2021-02-16 19:41:55 +01:00
MarinaGryphon
18e4922626
Makes \s be properly used. ( #11066 )
2021-02-15 12:49:27 +01:00
Karolis
607b0eeeb8
NTSL2++ sucessor to NTSL2+ ( #9321 )
...
This drastcly is meant to rework DM and Daemon code to allow further expansion and replacement of custom engine with JavaScript language based engine.
Daemon PR - Aurorastation/ByondInterpretedLanguage#7
Forums topic for discussion - https://forums.aurorastation.org/topic/14570-ntsl2-and-its-future/
Superseeds #8817
2021-02-05 16:05:21 +02:00
Geeves
b662967b58
Bluespace Items and Accent ( #9825 )
2021-02-04 10:31:59 +01:00
Karolis
dd42356c4e
Fixes ban / kick messages not showing ( #11083 )
2021-01-28 12:20:37 +02:00
Geeves
1d52dfec1e
Command Cryo ( #10994 )
2021-01-17 19:37:51 +01:00
MarinaGryphon
c720e947ed
/decl/chem ( #10538 )
2021-01-17 00:11:28 +02:00
Wowzewow (Wezzy)
aa4206f066
Tweaking Security Outfits ( #10508 )
2021-01-16 12:51:38 +01:00
Geeves
e2abfd7e23
Ghostspawner Conversion 2 ( #10970 )
2021-01-16 12:41:24 +01:00
Karolis
db243bbedb
New ui for circuit printer ( #10928 )
2021-01-16 12:38:09 +01:00
Geeves
93e070371c
Revenant Gamemode ( #10851 )
...
Added a new wave defense gamemode, Revenants, wherein the station crew have to defend themselves from an endless wave of humanoid bluespace creatures.
Ported the icon from Baystation, it's their blueforged, but I tweaked the mob's alpha values a tad. Baystation12/Baystation12#21669
2021-01-15 18:44:28 +02:00
Wowzewow (Wezzy)
aed95dc846
some random sounds here and there ( #10900 )
...
fixes rustle1.ogg
new vaurca antenna twitch sound
new zippo sounds
new wall hitting sounds
taken from /tg/ and bay
2021-01-09 18:41:47 +01:00
Karolis
93cddfd1a8
VueUI accounting console port ( #10867 )
2021-01-04 20:56:32 +01:00
Werner
f0ee7a38b2
Converts the custom item system to json/db ( #10821 )
2020-12-25 14:18:39 +01:00
Geeves
abb513112c
Department Funds Buff ( #10844 )
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* Department Funds Buff
* put the amount to grant in the global list
* update cl
* rename var
2020-12-25 14:15:58 +01:00
Geeves
6ff5d78786
Cultist Memory ( #10622 )
2020-12-22 15:25:30 +01:00
Geeves
9956dce898
Z Level Pull Fix Fix ( #10793 )
2020-12-15 18:18:50 -03:00
Geeves
2473281555
Mining Drone Stuff ( #10739 )
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Mining drones now come equipped with an RFD-M, a tethering device, and a stack of purple flags.
Mining drones can now bump against doors to open them.
Mining drones now have external airlock access.
You can now click-drag with the RFD-M to lay down track.
The charge cost for robots using the RFD-M has been lowered to 200, down from 500.
Mining drones no longer appear as a unique role on the round join menu.
Mining drone lights are now much brighter, and illuminate in a circle around the drone.
2020-12-13 12:36:15 +02:00
Wowzewow (Wezzy)
758c05cc83
Big Ol' Balloon Bombardment ( #10734 )
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This was totally worth it.
2020-12-10 00:54:34 -03:00
Geeves
5cae540369
Pull Fall Fix ( #10755 )
2020-12-09 13:42:24 -03:00
Wildkins
23791c531b
2016 Bugfix Roundup ( #10731 )
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Fixes #833
Fixes #934
Fixes #1125
Fixes #1186
2020-12-06 15:09:05 +02:00
Geeves
1ac28d6f18
Explosion Optimization ( #10666 )
2020-12-01 16:36:14 +01:00
Wowzewow (Wezzy)
c4ce4dd232
Choose type of headset from loadout ( #10540 )
...
Choose type of headset from loadout
2020-11-22 13:45:26 +02:00
Geeves
b6afaaeae1
Remote Mech Access ( #10517 )
2020-11-17 10:19:59 +01:00
Jiří Barouš
8aa7769ef9
Fixes runtime in SSRecords causing issues with Crew Manifest ( #10559 )
2020-11-16 18:09:10 +01:00
Jiří Barouš
215a1f3060
Fixes VueUI not updating (or closing or working properly) when re-opening existing UI ( #10541 )
2020-11-14 12:21:56 +01:00
Jiří Barouš
a0406d8016
Aligns the crew manifest columns and makes it spawn slightly larger ( #10527 )
2020-11-14 12:20:27 +01:00
Jiří Barouš
37cbb8fdb8
Categorized latejoin menu and made it into VueUI, improved crew manifest logic and made Verb manifest same as VueUI program, Job fixes ( #10470 )
2020-11-12 17:08:31 +01:00
Geeves
49fbf17970
Midgame Antagonist ( #10477 )
2020-11-11 10:10:36 +01:00
Jiří Barouš
bbda0921e8
Fixes runtime when joining as AI/cyborg ( #10507 )
2020-11-11 08:22:34 +01:00
Geeves
5a1231082e
Maintenance Drone Fix ( #10479 )
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Fixed the maintenance drone ghost spawner.
Added more info as to why certain ghost spawners are disabled to the ghost spawner menu.
2020-11-10 08:15:14 +02:00
Jiří Barouš
7c3aa58b6a
Changes cargo defines (STOCK_ITEM_*) to fix a deep recursion (and eventual runtime) issue ( #10465 )
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The defines now create a subtype under cargo_master for every spawner
proc and use that to define probability and register the spawner instead
of making tons of proc overrides.
This also allows for more flexibility when defining the spawners if
desired.
2020-11-07 19:31:35 +01:00
mikomyazaki
580519c7a0
Replaces instances of ARE_Z_CONNECTED with AreConnectedZLevels and removes ARE_Z_CONNECTED ( #10466 )
2020-11-07 19:30:02 +01:00
Jiří Barouš
b5d36d64c9
Fixes runtimes on early startup ( #10460 )
2020-11-05 11:30:47 +01:00
Wowzewow (Wezzy)
a0c07fa6d5
Departmental Berets ( #10391 )
2020-11-04 11:22:39 +01:00
Jiří Barouš
0fc1345ddd
transmission_method could probably be enumerated through #define. Is neater. ( #10406 )
...
* transmission_method-could-probably-be-enumerated-through-define.would-be-neater
* removes changelog
2020-11-03 03:12:23 +01:00
JohnWildkins
616776f886
Modular PDAs: The End of an Era ( #10319 )
...
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
JohnWildkins
cbf8930bb7
VueUI Vending Machines III: Revenge of the Spritesheets ( #10311 )
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It's #10197 and #10240 again, except this time using spritesheets from #10272 .
Also fixes issues with coin interactions / premium items, and some other minor tweaks.
2020-10-31 11:00:28 +02:00
JohnWildkins
886c07ac2d
Random Event Tweaks: Preparing for the Overhauls ( #10367 )
2020-10-30 12:16:53 +01:00
Geeves
8931738da7
Join Button Fix ( #10379 )
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Lobbysitter HUDs now properly update the Ready/Join button when the round starts.
2020-10-28 19:36:40 +02:00
Jiří Barouš
5f52e411a9
Makes crew manifest pop-up use a single proc, makes it prettier ( #10275 )
2020-10-23 15:24:38 +02:00
Matt Atlas
c861c17025
Fixes prescription glasses not fixing nearsightedness ( #10308 )
2020-10-20 22:54:37 -03:00
JohnWildkins
68c6ba429c
Ports spritesheets from /tg/ ( #10272 )
...
* Implement spritesheets with goonchat
* update rust_g for travis
2020-10-20 09:00:45 +02:00