The Dev Flag and status is back in game! As of right now, you will have
to play around with the values in regards to the defines in setup.dm
(specifically with CCIAA), but everything works fine, besides maybe Devs
having some verbs they shouldn't for some reason..
But besides that, it's peachy.
The Vampire gamemode, as ported right now. The gamemode is in, as well
as creating a vampire through the traitor panel. All abilities seem to
function, unable to test enthrall however (though I have a feeling it
will have to be redone). Enthralling someone without a CKey will give
you the correct response, however.
Any abilities having to do with lums will need to be redone. Vamphud as
well.
If looking over this and pointing out errors/fixing is faster than
simply porting it yourself, then feel free to do so!
Because of the limitations of BYOND's bitwise operators (which affect both the old and new implementations of num2hex()), you cannot use numbers larger than 2^16 with that proc.
Manual port of https://github.com/PolarisSS13/Polaris/pull/430.
* All automatic rifles need two hands for improved performance
* Shotguns need 2 hands to be racked
* AM rifle needs two hands to look down scope, and for improved accuracy
Creates a central repository for crew data. This repository only updates data as necessary and only every 5th second, no matter how many times it is requested.
Reduces any lag caused by having multiple crew monitor windows open and as a bonus gives antags a larger window of opportunity for disabling sensors before detection of harm.
Can now see the current compilation date and revision:
* In the Dream Daemon log output.
* By using the "Show Server Revision" client verb which also links you to the commit in question.
* setup_economy() was called twice.
* Game state is set to playing just before creating characters, this ensures equipment such as headsets initialize properly().
* Removes the sleep in manifest creation. Prevents duplicate manifest entries from occurring if one joins within 4 seconds of round start.