Commit Graph

34 Commits

Author SHA1 Message Date
skull132
a2fd4fac71 Wizardry Fixes
* Fixes #161
* Doubles the Magic Missile recharge time so that you can no longer perma stunlock people
* Lowers the amount of confusion subjugate does, also lowers its recharge time
2016-02-21 17:48:48 +02:00
Ryan784
0f22447ef2 Wizard Bucklecuff Fix #57
If a wizard teleports away while bucklecuffed, the structure they are
buckled to will reset.
2016-02-03 16:00:12 -05:00
skull132
205ed7ed42 Merge remote-tracking branch 'origin/just-in-case'
# Conflicts:
#	code/game/objects/items/weapons/weaponry.dm

Conflict clearance for vampire.
2016-01-28 01:32:20 +02:00
Ryan784
5f655dbbdb Vampire Gamemode Developement Test
The Vampire gamemode, as ported right now. The gamemode is in, as well
as creating a vampire through the traitor panel. All abilities seem to
function, unable to test enthrall however (though I have a feeling it
will have to be redone). Enthralling someone without a CKey will give
you the correct response, however.

Any abilities having to do with lums will need to be redone. Vamphud as
well.

If looking over this and pointing out errors/fixing is faster than
simply porting it yourself, then feel free to do so!
2016-01-20 22:14:21 -05:00
Ryan784
a421658894 Remove Horse Mask Spell
Adds back the ability for wizards to remove horse masks.
2016-01-13 20:06:37 -05:00
GinjaNinja32
972942552e Merge pull request #11676 from Kearel/mindswapfix
Fixes #10550
2015-12-12 22:24:45 +00:00
Kearel
6c3972f979 Fixes #10550
From what I could tell the bugs were caused by the HUD not being removed
and spells not being properly removed from players.
2015-12-12 12:47:08 -06:00
PsiOmegaDelta
b92be265ee Limits the number of runes to one per turf.
Fixes #11248.
2015-10-19 12:49:32 +02:00
HarpyEagle
380b89fcc0 Fixes #11130, renames aghosted var
because it is no longer used solely for aghosting.
2015-09-26 20:48:13 -05:00
PsiOmegaDelta
ccf6fa285d Removes Flesh to Stone fully.
Fixes #10600.
2015-08-13 08:25:03 +02:00
PsiOmega
78ffb5835a Misc. 2015-08-11 17:33:03 +02:00
PsiOmegaDelta
3185005496 Fixes #10410. Fixes #10411.
Removes improper code, that would cause spell projectiles to be deleted pre-maturely as well as cast the spell effect all too often.
Also removes completely unused code.
2015-08-11 13:36:56 +02:00
PsiOmegaDelta
54162f1c7d Merge remote-tracking branch 'upstream/dev-freeze' into 150702-SpellFixes 2015-08-11 12:20:54 +02:00
Mloc
65ac3d97d0 Revert "get rid of mob.see_in_dark and species.darksight"
This reverts commit 278a4c38ec.
2015-07-22 15:14:40 +01:00
PsiOmegaDelta
617db485ee qdel/Destroy entries. 2015-07-21 14:22:01 +02:00
PsiOmegaDelta
1c7b860783 Spells are now restored when cloning. 2015-07-21 11:34:26 +02:00
PsiOmegaDelta
616b4b60e4 Magical fixes.
The wizard den is no longer pitch black.
Fixes targeted spells using the wrong caster/source.
Adds some missing checks using the caster source above.
Re-logging should no longer cause a loss of spell UI icons.
Mind transfer should no longer cause unintended spell loss.
2015-07-21 11:34:25 +02:00
Zuhayr
5e1ae26b74 Comment cleanup, adds TODOs for a bunch of minor things that the antag system may need to address before the end of freeze. 2015-07-14 05:19:01 +09:30
Zuhayr
52cc850bf8 Merge pull request #10115 from PsiOmegaDelta/150712-SolidJaunting
Wizards can no longer de-jaunt in turfs with dense objects.
2015-07-13 06:14:44 +09:30
PsiOmegaDelta
2ed978b1e1 Wizards can no longer de-jaunt in turfs with dense objects.
Also fixes an exploit where wizards could cast CentCom restricted spells by hiding inside objects, such as lockers or coffins.
2015-07-12 14:31:26 +02:00
Mloc
278a4c38ec get rid of mob.see_in_dark and species.darksight
They don't work with the current lighting system and cause weird artifacts.

Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-09 19:17:04 +01:00
mwerezak
f8d5127078 Adds SLOT_EARS to various items 2015-06-21 01:45:43 -04:00
Mloc
16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00
Kelenius
b7a628d53d Merge branch 'dev' into ofBotsAndMobs
Conflicts:
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/farmbot.dm
	code/game/machinery/bots/floorbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/bots/secbot.dm
	code/game/objects/items/robot/robot_parts.dm
2015-04-26 17:18:20 +03:00
PsiOmega
e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
d381eb6083 Drops the machinery part of the singularity. 2015-04-16 12:51:02 +02:00
PsiOmega
990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
PsiOmega
71a8ddf50e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/modules/paperwork/paper.dm
	code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
mwerezak
9ad533a094 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/monkey/update_icons.dm
	code/modules/mob/mob_helpers.dm
	code/modules/spells/spellbook.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
PsiOmega
710abd0921 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/spells/mind_transfer.dm
2015-03-29 16:23:06 +02:00
Zuhayr
ba648e3e8d Updated ismonkey(), refactored kitchen spike, refactored plastic flaps. 2015-03-26 12:45:12 +10:30
Zuhayr
d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
Zuhayr
98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30