Commit Graph

22 Commits

Author SHA1 Message Date
DreamySkrell
a253fcba9c Airlock markers - docking and shuttle airlocks (#17717)
* rearrange files

* Squashed commit of the following:

commit ec32b5b6e9
Author: DreamySkrell <>
Date:   Sat Oct 28 22:32:05 2023 +0200

    ccc

commit be750e672d
Author: DreamySkrell <>
Date:   Sat Oct 28 22:01:02 2023 +0200

    cc

commit 1ecd9afb6c
Author: DreamySkrell <>
Date:   Sat Oct 28 21:57:38 2023 +0200

    c

commit 159d1000d9
Author: DreamySkrell <>
Date:   Sat Oct 28 21:40:40 2023 +0200

    nav_ert_dock kill

commit b767a2574a
Author: DreamySkrell <>
Date:   Sat Oct 28 21:24:34 2023 +0200

    a

commit aa01eec1fc
Author: DreamySkrell <>
Date:   Sat Oct 28 21:09:48 2023 +0200

    NAV_HORIZON_DOCK_ALL

commit 4564bfd29f
Author: DreamySkrell <>
Date:   Sat Oct 28 20:55:45 2023 +0200

    burglar and raider to use NAV_HORIZON_EXTERIOR_ALL_DECKS and SNEAKY

commit ec7564fcb1
Author: DreamySkrell <>
Date:   Sat Oct 28 20:43:17 2023 +0200

    merc shuttle to use NAV_HORIZON_EXTERIOR_ALL_DECKS

commit d306934a73
Author: DreamySkrell <>
Date:   Fri Oct 27 00:00:41 2023 +0200

    fix merc and skipjack area/template_noop

commit 0600a348cd
Author: DreamySkrell <>
Date:   Thu Oct 26 22:28:45 2023 +0200

    merc ship generic dock landmark huh

commit c9850622f9
Author: DreamySkrell <>
Date:   Thu Oct 26 20:37:55 2023 +0200

    sane landmark tags

commit 56d9052270
Author: DreamySkrell <>
Date:   Thu Oct 26 20:11:55 2023 +0200

    /horizon/dock/deck_3/port_3

commit 846d737c94
Author: DreamySkrell <>
Date:   Thu Oct 26 20:03:17 2023 +0200

    landmark/horizon/deck -> landmark/horizon/exterior/deck

commit ef5c3d1b09
Author: DreamySkrell <>
Date:   Thu Oct 26 20:02:17 2023 +0200

    landmark/horizon/dock -> landmark/horizon/dock/deck_3/...

commit 1716ef26a8
Author: DreamySkrell <>
Date:   Thu Oct 26 19:54:21 2023 +0200

    docks ruler helpers

commit 18c66a3124
Author: DreamySkrell <>
Date:   Thu Oct 26 19:47:27 2023 +0200

    a

commit 0f2fc4524c
Author: DreamySkrell <>
Date:   Thu Oct 26 19:43:19 2023 +0200

    horizon/nav -> horizon/hangar

commit e13a5233d1
Author: DreamySkrell <>
Date:   Thu Oct 26 19:41:08 2023 +0200

    sccv_horizon_shuttle_landmarks.dm

* Squashed commit of the following:

commit 4d7052be3b
Author: DreamySkrell <>
Date:   Sun Oct 29 14:18:40 2023 +0100

    tests rerun please

commit ae04980347
Author: DreamySkrell <>
Date:   Sun Oct 29 13:25:26 2023 +0100

    oops

commit 176ea80155
Author: DreamySkrell <>
Date:   Sun Oct 29 12:54:25 2023 +0100

    tests rerun please

commit 5cf7db9162
Author: DreamySkrell <>
Date:   Sun Oct 29 12:45:07 2023 +0100

    c

commit f93887a1ef
Author: DreamySkrell <>
Date:   Sun Oct 29 12:43:47 2023 +0100

    jjjjjjjjjjjj

commit 697542a270
Author: DreamySkrell <>
Date:   Sun Oct 29 12:25:32 2023 +0100

    a

commit a83373a62a
Author: DreamySkrell <>
Date:   Sun Oct 29 12:17:47 2023 +0100

    ay

commit baf447a694
Author: DreamySkrell <>
Date:   Sun Oct 29 11:05:38 2023 +0100

    a

* sprites

* code and mapping wip...

* huhhhh

* agony

* docs idk

* intrepid idk

* almost working...

* i fucking love docks

* 568

* m

* kkkkkkkkkkkkkkk

* helper in own file

* a

* tags

* huh

* a

* 1 pixel

* intrepid mf

* spark mf

* access

* guidelines

* g

* gd

* hnyfgjdtjtsdyjdtyj

* m

* c

* a

* fix canary and ert shuttle docking controller tags

* huhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

* remove old changelogs

* sprite

* bad docs removal

---------

Co-authored-by: DreamySkrell <>
2023-11-07 11:04:01 +00:00
Matt Atlas
baeb7c6afd Updates subsystem definitions to new standards. (#17470)
* My heart is dragging me down into...

...oblivion!

* drifting closer to the edge but she won't have me

* ever round me we are dead before we meet her

* for the last time

* wake up in sweat

* n

* fff

* uff

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-01 14:24:40 +00:00
Fluffy
b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
Matt Atlas
659752e2ea Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* tgchat

* tgpanels pt1

* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!

* figure out why stat isnt working

* goodbye ping

* shhh

* stat updates

* An oath sworn in scors! Omni vortex lies!

* final almost edits

* fix that

* last skin adjustments

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* fix runtimes and cl

* whoops

* misc fixes

* fix that too

* adds build workflow

* f

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

* remove duplicate

* makes some verb tabs work properly

* makes verbs work properly for real

* sans moi

* fixes pt2

* fix the chat unnecessarily reloading

* fixes

* epic

* fixes

* fix missing consoles

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-26 02:00:14 +02:00
Wildkins
c369124fe9 Increase error logging to diagnose server conking (#15662)
* Increase error logging to diagnose server conking

* more logging and db retry

* whoops

* rename error() to log_error() to better reflect what it does
Move a bunch of world.log messages to log_error

* Fix compile error

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-03-13 21:51:39 +00:00
Matt Atlas
4a0466972d Adds a Horizon roundstart report with overmap bearings, sensor tweaks. (#15765) 2023-02-14 22:52:47 +01:00
Matt Atlas
65cece06b7 Adds a ship to ship combat system and weapons for the Horizon. (#14851) 2022-11-05 20:11:16 +01:00
Matt Atlas
2842f4e39f Finish porting bay's timer SS (#12978) 2022-01-29 13:07:51 -03:00
Matt Atlas
5bcf84cb23 Overmap exoplanet generation, ported from Bay. (#12362) 2022-01-17 22:16:48 -03:00
Geeves
9a2c292cf1 Flight Helmets (#11834) 2021-05-12 21:41:01 +02:00
Matt Atlas
f59e35e77c Ports Overmap from Baystation. (#8800) 2020-05-23 23:14:08 +03:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Lohikar
80e2449b1e Fix constant runtimes on runtime station (#3722) 2017-10-21 10:24:11 -05:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
Alberyk
196019b387 Re-adds the merchant shuttle (#3500)
This pr will re-add the merchant shuttle and fix a minor issue with the raider's location on the console.
2017-09-25 10:57:37 +03:00
Alberyk
d1c3a58c87 Adds the merchant station, the shuttle and the station's dock (#3254)
This pr adds the second essential part of the merchant's implementation, mapping the merchant's shuttle, base and the dock. And more merchant related fixes and tweaks.
2017-08-13 23:31:50 +03:00
Ron
ef582313d1 Removes some unneeded debug logs (#3070)
Removes some unneeded debug logs.
2017-07-16 21:57:52 +03:00
skull132
0fc67f2cb9 Remove a whole bunch of in world loops and rework machinery global lists (#3053)
Removes a whole bunch of in world loops.
Reworks SSmachinery to hold two lists: all_machines and processing_machines. all_machines contains all machines 5ever. All of them. Literally. Forever. And ever. processing_machines only contains machines that process with the SSmachinery controller.

I checked most types at runtime on the live server to see whether they're in processing_machines or in all_machines, and did debug to ensure that most machinery ends up and stays in all_machines.

Includes a basic UT to make sure all mapped in machinery types remain within the all_machines list post-init.
2017-07-16 20:32:33 +03:00
Alberyk
310f8d15ba Adds a docking location to the mercenary shuttle and more (#2767)
Adds a dock at arrivals for the mercenary shuttle to dock, also places the admin shuttle to a dock in the bridge.

Also, fixes the belt at robotics at last and adds a hull shield to engineering. And adds a hacked candy vending to the wizard base and ninja spawn, together with a suit cooling unit for ipc ninjas.
2017-06-20 12:48:35 +03:00
Alberyk
cffb141137 Fixes the ert shuttle (#2732)
This pr should fix the ert shuttle to behave properly once for all.

Also, fixes assistant spawning at central command at round start if they ready up.
2017-06-16 22:20:47 +03:00
LordFowl
cae2fa1fdd New Map Pets and Z collateral (#2503)
Fixes #2499
Fixes #2495
Fixes #2493
Fixes #2480
Fixes #2487
Fixes #2491
Fixes #2492

Gives the head of security Lieutenant Columbo, an attack dog with a special sprite that deals slightly less damage compared to other attack dogs.
Replaces Poly with floor B.O.B.
Gives Lamarr's cage a little more breathing room.
2017-05-28 14:15:22 +03:00
Lohikar
f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00